With the magic of Halloween in the air I decided to do a little VisDev (Visual Development, i.e. trying out how things will end up looking) for Mab.
This is a relatively simple composition, so let's break it down, back to front:
2022-11-01 04:00:56 +0000 UTC
View Post
Dates matter in Love of Magic, obviously. Halloween, or Samhain, marks the end of Act III (when the player meets X for the first time). It's also very much a day tied to his father's legend; the Horned Lord is said to die on Samhain, only to be resurrected on the Winter Equinox.
2022-10-28 06:06:45 +0000 UTC
View Post
Finally managed to build and mirror these. There's a couple of minor typos and bug-fixes that I'm rolling out on Steam now, but otherwise it's the same build I mentioned on Sunday.
I also updated the pinned post, since this one probably gets lost in the seas of change :)
Hope you all like it!
Win32:
2022-10-25 08:55:22 +0000 UTC
View Post
It's almost exactly 2 months since Act XII+ released (28th August), so it's a good feeling to get Act XIII out. This primary story update adds another 20 days of content, side quests and a lot of new optional background content for the lore-lovers out there.
With that complete I'm moving on to Act XIII+, which will ce...
2022-10-23 07:01:23 +0000 UTC
View Post
Okay, the typos have been put to bed and the bugs (hopefully) squashed with version 0.2.17. I'll let the testers on Discord have their ways with it for a day or two, and hopefully do a public release on Saturday if nothing scary rears its head.
Air & Darkness is a pretty lore-heavy part of the game, exploring ...
2022-10-20 03:28:31 +0000 UTC
View Post
And with Day 233 now complete, Act XIII's main timeline events are done.
It's rolling out to Steam's development branch now (as always, let me know if you don't have a Steam key and would like one).
So what's left before a public release? I have 1-2 additional smaller events that I want to put in, that can go ...
2022-10-14 09:21:52 +0000 UTC
View Post
I was doing some lighting experiments and decided to render them out at 4K, and set them up for wallpapers. I've done Emily, Katie, The Chosen, Chloe (of course), and two characters that feature prominently in Act XIII: Air & Darkness.
Speaking of that, I'm currently a about halfway through Air & Darkness, and ...
2022-09-27 08:30:32 +0000 UTC
View Post
I finally got around to setting up the Storefront for Love of Magic Book 3: The Return, the final part of the Love of Magic trilogy, and it was just approved today :)
Check it out here:
https://sto...
2022-09-20 05:05:22 +0000 UTC
View Post
I was rendering out a scene for Act XIII, and I liked it enough to re-render it in 4K for anyone who needs a new wallpaper.
Having a lot of fun with this section of the game, so I hope you guys enjoy it once it's done :)
2022-09-16 14:40:58 +0000 UTC
View Post
I put together a Youtube video playlist of all the music of Love of Magic, in case anyone's interested. Here you go :)
https://www.youtube.com/playlist?list=PLwUweV-073zzjWs1LxTLFvcBZ-vJZWa1Z
2022-09-12 05:13:14 +0000 UTC
View Post
I was playing with eye reflections, and testing some new ideas. I liked the result enough that I ran through a 4K render, and decided to make a series of wallpapers.
Some things that I'm testing out here is using "subdivisional surfaces" for Emily's hair; that basically involves making the hair more complex, and it lo...
2022-09-02 14:50:27 +0000 UTC
View Post
Here's the final links for Act XII+; as always, if you'd like a Steam key let me know, and I'll send one over.
Win32: FILESDP - GOFILE - 2022-08-28 08:44:12 +0000 UTC
View Post
So... I'm almost done with Act XII+, which set out to clean up the sandbox, do bug-fixing and add more side-content.
So... what to expect? First of all there's a couple of new stories in Elsewhere, with new and old characters to meet on the paths.
The largest completely optional side-content in Book ...
2022-08-28 02:21:25 +0000 UTC
View Post
Act XII is going live on Steam Beta branch now, and I'm building non-Steam versions for those of you who prefer that.
Act XII introduces the Rage mechanic; as Book 3 progresses MC will gain and lose initial rage from story and sidequests, as well as from dialog choices. Some events will be locked behind Rage requi...
2022-08-08 14:13:30 +0000 UTC
View Post
I've finally managed to clear up all the remaining issues, and it's now ready for final play-testing. RC1 is version 0.0.34
Act XII takes you from day 194 to the end of day 213, with hopefully funny, poignant, epic and romantic moments along the way. I'll let the Patreon and Discord communities play with it a couple of ...
2022-08-07 10:47:14 +0000 UTC
View Post
I was hoping to have a Release Candidate for Act XII earlier this week, and release it this weekend. Unfortunately I picked up Covid, so the last couple of days have been less than productive. Having said that, I'm back at 50% capacity or so, and hope to finish up the last bits and pieces of Act XII this weekend, and have it ...
2022-08-05 05:44:04 +0000 UTC
View Post
I was doing a test render for a Book 3 character, and ended up enjoying it enough that I thought I'd share it with you guys.
Act XII is now almost story complete (I have two more events to write), after which I've got some side quests to complete before the act is done. The first act of each book is always a lot of wor...
2022-07-21 04:12:00 +0000 UTC
View Post
I love epic music, and this song by Finnish composer Sami J. Laine ended up being played on repeat for a while; it felt like it really echoed a part of the central message...
2022-07-11 13:27:22 +0000 UTC
View Post
Japan's probably my favorite place to visit, and with the world locking down due to Covid it's somewhere I haven't been in far too long. I put together this little snippet using some stock photos of Mt Fuji in the background.
For those interested ...
2022-07-01 14:28:27 +0000 UTC
View Post
Book 3's now well underway, with content currently ending day 204. With that I intend to open up the sandbox a little more (Day 194->204 is pretty hectic), before ending the act around 210 or 214. If you're curious to see it as it develops, it's on the DEVELOPMENT branch on Steam.
I'm also scouting ahead a little, a...
2022-06-28 05:15:43 +0000 UTC
View Post
So I finally got my Steam trading cards, backgrounds, emotes and badges approved!

So what's involved? I've made 15 collectible cards, a full badge
2022-06-27 15:09:03 +0000 UTC
View Post
And Book 2 finally launches on Steam:
It took 18 months from the launch of Book 1 (Dec 12th 2020) to the launch of Book 2 (31st May 2022). It's been a big journey, hopefully the end product was worth the wai...
2022-05-31 13:18:49 +0000 UTC
View Post
I'm trying to do a little competition for the Steam launch of Love of Magic: Book 2 (happening tomorrow). I've never done one of these before so it'll be an interesting experience.
The competition is open (a...
2022-05-30 08:51:53 +0000 UTC
View Post
The best way to play is really on Steam, and I give any Patreons that want on a free Steam Key to both Book 1 and Book 2. Having said that, I know that many people don't want to have adult games associated with their Steam account, so I also make it available as a direct download.
Here are the latest download links; le...
2022-05-15 13:02:43 +0000 UTC
View Post
So, while I wait for Book 2 to have final approval (they're asking for more detailed information in the User Facing "Adult Declaration" that shows up, so I extended it and try again), I've started the work on Book 3.
For anyone who's gotten a Steam Key for book 2, you'll notice the development Branch just picked up a n...
2022-05-14 05:06:46 +0000 UTC
View Post
Steam pushed back against my current trailer for only showing cutscene footage, so I'm putting together a new trailer (we'll see if this is good enough, or if they want one that's solely focused on gameplay footage without effects around it :)
Resubmitting today, and we'll see how it goes.
2022-05-11 04:11:51 +0000 UTC
View Post
I haven't done a "Making off" video in a while, and since I just completed this little 5 second animation for Book 3 I thought I'd share it with you guys.
I'm busily writing the opening 2 days of Book 3, since it's vividly in my mind; on Book 2 I've got a single event left (Getting drunk with the Orcs in Common Gr...
2022-05-07 03:28:13 +0000 UTC
View Post
So I finally have a launch date planned for Book 2; 31st May. It'll be a hard run to get there, but I think it's doable. As such I'm pushing the current build from development to beta, and getting ready to clean up the last lose ends.
If you haven't already, one thing that's super useful for he...
2022-05-03 05:41:04 +0000 UTC
View Post
With Book 2's storyline now officially done (you can play from beginning to end on Development Branch), it's time to refocus on some of the various issues I've been pushing ahead of me.
The first one is the 'strategy combat' system. It was a cute idea, but at some point in the lifetime of a game's development you ...
2022-04-30 05:14:43 +0000 UTC
View Post
So, after the debacle that was Act X's multi-pronged timelines, I decided to change things around a little going forward.
Basically, Beta Branch will be the "stable" version, that people can grind on and play safely. I set up a new Development Branch, where I develop events as I go, with the explicit understanding that...
2022-04-28 01:26:28 +0000 UTC
View Post