Expanding my resources again, I wanted to make some things that would work for native peoples and the myriad of cultures influenced by them in tabletop games. As usual, the assets are modular and fit for considerable remixing and combining.
I imagine the tent varieties will be the most versatile parts of this pack, but ...
2023-02-28 23:26:39 +0000 UTC
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Winds whistle across the plains, hard-scrabble lands in which no grass grows. The hardy folk who call this place home live lives of constant travel, following the winds and what beasts can thrive under the blistering sun.
Expanding my resources again, I wanted to make some things that would work for nativ...
2023-02-28 23:00:31 +0000 UTC
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Winds whistle across the plains, hard-scrabble lands in which no grass grows. The hardy folk who call this place home live lives of constant travel, following the winds and what beasts can thrive under the blistering sun.
Expanding my resources again, I wanted to make some things that would work for native peo...
2023-02-28 23:00:27 +0000 UTC
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A little night time variant for Fort Faustus
2023-02-06 18:20:41 +0000 UTC
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Just a quick public version of the interior of Fort Faustus
2023-02-06 17:46:40 +0000 UTC
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This is a pack of materials and assets that I've been cobbling together for awhile now, some of them are things I've done before but updated, some I've updated since, but on the whole, I'm happy with them.
The main new feature for this is the slightly tilted perspective of stone walls that I've done in the past, but not...
2023-02-01 02:34:30 +0000 UTC
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I've done forts before, but I wanted to make a proper one, and take an honest shot at applying a little perspective to it while retaining it as a playable space. Ideally, this is the before shot of a ruined version that I can give the "Dark Souls" treatment afterward, but it's much easier to make an intact version then bust i...
2023-01-31 22:25:58 +0000 UTC
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I've done forts before, but I wanted to make a proper one, and take an honest shot at applying a little perspective to it while retaining it as a playable space. Ideally, this is the before shot of a ruined version that I can give the "Dark Souls" treatment afterward, but it's much easier to make an intact version then bust i...
2023-01-31 22:01:18 +0000 UTC
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I've done forts before, but I wanted to make a proper one, and take an honest shot at applying a little perspective to it while retaining it as a playable space. Ideally, this is the before shot of a ruined version that I can give the "Dark Souls" treatment afterward, but it's much easier to make an intact version then bust i...
2023-01-31 22:01:09 +0000 UTC
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Many tarnished, misguided by grace, have sought the Elden Ring. Someone must lay these foolish ambitions to rest...
Night variant included!
2023-01-31 20:56:25 +0000 UTC
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Many tarnished, misguided by grace, have sought the Elden Ring. Someone must lay these foolish ambitions to rest...
Night variant, hi res, gridless, and psd's available to patrons
2023-01-31 20:23:02 +0000 UTC
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Closing out the year with another section of the Cursed City mega map I've been expanding on. This one features an arena/amphitheater adjacent to the town square, among the mostly crumbling remains of the once great city. A gathering place, for announcements and entertainment.
It's been a crazy year. A crazy few years, ...
2022-12-31 18:38:40 +0000 UTC
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Closing out the year with another section of the Cursed City mega map I've been expanding on. This one features an arena/amphitheater adjacent to the town square, among the mostly crumbling remains of the once great city. A gathering place, for announcements and entertainment.
It's been a crazy year. A crazy few years, ...
2022-12-31 18:38:32 +0000 UTC
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Going for something of an Old West vibe, moving into diversifying my assets with some warmer climes. Another expansion on the terrain features asset pack as I figure out my approach to rocky structures that works well.
In any case, perhaps this river will provide a welcome refuge from the dry, parched heat of the plains...
2022-12-31 18:37:39 +0000 UTC
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Going for something of an Old West vibe, moving into diversifying my assets with some warmer climes. Another expansion on the terrain features asset pack as I figure out my approach to rocky structures that works well.
In any case, perhaps this river will provide a welcome refuge from the dry, parched heat of the plains...
2022-12-31 18:37:33 +0000 UTC
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Snowcapped mountains range along the horizon, bitter winds turning to temperate chills, slushy, icy water of melted snow drip slowly into a small pond at the base of the mountain. Ancient trees full of countless rings jut from the earth. Even their fallen remains, hollowed with age, tower over the rest.
More ex...
2022-12-31 18:36:51 +0000 UTC
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Snowcapped mountains range along the horizon, bitter winds turning to temperate chills, slushy, icy water of melted snow drip slowly into a small pond at the base of the mountain. Ancient trees full of countless rings jut from the earth. Even their fallen remains, hollowed with age, tower over the rest.
More ex...
2022-12-31 18:36:46 +0000 UTC
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The gentle lapping of water, the laborious creak of straining lumber, and the whine of the sawblade grow louder the closer one gets to this simple lumber mill. Raw and halved timbers lie in piles, and the scent of sawdust on the air make it an appealing career for any who enjoy the outdoors, and the process of rendering n...
2022-12-31 18:36:17 +0000 UTC
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The gentle lapping of water, the laborious creak of straining lumber, and the whine of the sawblade grow louder the closer one gets to this simple lumber mill. Raw and halved timbers lie in piles, and the scent of sawdust on the air make it an appealing career for any who enjoy the outdoors, and the process of rendering n...
2022-12-31 18:36:11 +0000 UTC
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Obsidian standing stones bristling with runes jut from the golden wetlands, strange and indecipherable writings of a people long lost to time...
2022-12-01 04:50:18 +0000 UTC
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Obsidian standing stones bristling with runes jut from the golden wetlands, strange and indecipherable writings of a people long lost to time...
2022-12-01 04:49:03 +0000 UTC
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I think this is the largest map I've ever released on patreon - roughly 4 times the size of my normal entries, and I'm pretty proud of it.
Part 4 of the Cursed City series, just North of the city's water district, climbing the stone steps reveals the crumbling remains of a former town square, most of it lost to the rava...
2022-12-01 04:03:52 +0000 UTC
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I think this is the largest map I've ever released on patreon - roughly 4 times the size of my normal entries, and I'm pretty proud of it.
Part 4 of the Cursed City series, just North of the city's water district, climbing the stone steps reveals the crumbling remains of a former town square, most of it lost to the rava...
2022-12-01 04:03:31 +0000 UTC
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A boatload MORE ruins assets for the Cursed City, created with modularity in mind. I've found them to be very handy building blocks for the Town Square map, but should be versatile enough to have plenty of utility for any other ruined structures you may need for your game.
I'm feeling about done with the "nuts and...
2022-12-01 01:41:11 +0000 UTC
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Curved arches, domes, banners, and some perspective-appropriate wall bits, 50% experimentation, 50% additions to my toolkit for expanding on the ruined architecture of future projects, 100% yours.
Packed for Dungeondraft and ready to go.
2022-12-01 01:02:59 +0000 UTC
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The first of many, part of the much-planned Cursed City series that should work as a standalone map, and will one day form part of a very large, encounter-scaled ruined, ancient city ripe for adventuring.
2022-11-01 02:58:21 +0000 UTC
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The first of many, part of the much-planned Cursed City series that should work as a standalone map, and will one day form part of a very large, encounter-scaled ruined, ancient city ripe for adventuring.
2022-11-01 02:58:07 +0000 UTC
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I shared a screenshot on the discord recently, of a mix'n'match approach to statues that I'd taken recently, and also wanted to round out my toolset a bit by making additional versions appropriate for the Cursed City project, as well as some of varying size and shape. If you've got ideas for future versions, please share them...
2022-11-01 02:54:38 +0000 UTC
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The first of many, part of the much-planned Cursed City series that should work as a standalone map, and will one day form part of a very large, encounter-scaled ruined, ancient city ripe for adventuring.
2022-11-01 02:52:06 +0000 UTC
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The first of many, part of the much-planned Cursed City series that should work as a standalone map, and will one day form part of a very large, encounter-scaled ruined, ancient city ripe for adventuring.
2022-11-01 02:51:53 +0000 UTC
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