Alpha 2 Launch
Today, we're launching a major update, Alpha 2, which is available immediately to all our Patreon supporters!

Thanks to everyone who has been helping us test Alpha 2 over the past week. Now, we're finally ready to launch!
Today, we're launching a major update, Alpha 2, which is available immediately to all our Patreon supporters!

Thanks to everyone who has been helping us test Alpha 2 over the past week. Now, we're finally ready to launch!
Hey!
It's been a bit since the last prototype update. This is because we've been working on the Closed Alpha release and all the marketing that goes into that. It's been exhausting!
However, we're getting close to releasing it, and have a lot of the development ready to go and included in today's prototype update....
2021-04-02 19:31:25 +0000 UTC View PostHey Davifolks,
This small update adds a handful of tweaks, quality of life improvements, and map-making features.
This includes:
Hey Davigo Friends,
We did some play-testing last week in the Discord (thanks all who joined!). It was very informative and shone some light onto gameplay issues we wanted to sort out.
No more falling to die
That's right, the warrior no longer dies when they get thrown off the lev...
2021-02-19 19:01:29 +0000 UTC View PostHey pattytrons!
Smaller update this week. We've replaced the placeholder art for the reflective Giant's hand shields with mesh that fits the hand more snuggly. The Warrior's shield also has some new art, and plays a satisfying diiiiing sound effect when it is struck. As well, we've done some balance updates and...
2021-02-12 20:47:41 +0000 UTC View PostA common design challenge for VR games is how to best display the player's health. This challenge is doubly true in Davigo, as the Giant's health must be clearly conveyed to both the VR and the PC players.
Early designs for the VR player's health involved a health bar placed at the top of their, perpetually att...
2021-02-08 21:57:19 +0000 UTC View PostHi patrons!
It's been a few weeks since our last prototype update, so this one is packed! Let us know what you think of these updates. We love hearing from you all!
New Map
We're working to bring together our prototype maps into a single level. The goals with this new ...
2021-02-05 18:13:38 +0000 UTC View PostHey folks! Another small update to the prototypes incoming.
We're working on ways to visualize the giant's health with something other than a health bar. One of our goals with Davigo is to keep much of the UI physical. You can see this with the warrior's armor, which effectively represents the warrior's health.
Fo...
2021-01-15 22:08:09 +0000 UTC View PostHeya! Small update this week.
Camera Dithering
When a structure is between the Warrior and the camera, it will be rendered partially transparent (this kind of "noisy" transparency is called dithering). This ensures the PC player doesn't lose sight of the action when running thr...
2021-01-01 20:22:07 +0000 UTC View PostHey! A few new things before we all take a few days off to relax during the holidays.
Giant Hand Shields
The Giant often gets bombarded by the Warrior (especially in our current version of multi-warrior battles). We working on health and defense for the giant now. Here the giant can cre...
2020-12-24 21:03:18 +0000 UTC View PostHello Davigo fans,
We're currently working on adding more depth the the game, giving each player-type some different attacks and ways to defend themselves. We want to add more strategy to the matches so there is more variety to the gameplay.
Warrior ragdoll takes impact damage
Thr...
2020-12-15 22:28:06 +0000 UTC View PostHello friends,
Today's update features some ease-of-access upgrades and some new experiments. Happy December!
Warrior auto camera
We're working to make the controls of the warrior more accessible to players that aren't as familiar with dual-analog gamepad controls. The PC player c...
2020-12-01 20:37:54 +0000 UTC View PostYo!
We have some quality of life features in this prototype update.
Local Multiplayer Lobby
We've upgraded the Local Battle menu to make it easier to set up your input device via a button press on the gamepad or keyboard. This makes it easier to ensure that everyone who is playing...
2020-11-24 19:04:16 +0000 UTC View PostHey!
Back at it again with those prototype updates. Here's what's new:
Warriors can fly on rockets
Yes. Rocket boosting is something we want to refine, and this is our experimental solution.
Rocket boosting has a few issues. One is that the boost usually leads to too much un...
2020-11-17 00:35:00 +0000 UTC View PostHey!
Small update for y'all this week, just a few things we needed to get in.
We've known for a while that it's way, way too easy for the giant to spam the fissure, which can be frustrating for the warrior. Here we have a very rough experiment where when the giant creates a fissure, their hand is temporarily damag...
2020-11-03 04:05:45 +0000 UTC View PostWhat's up!
Latest update is out on Steam today. We've got some new game design mechanics for you to try out.
Warrior Armor as Health Indicator
The warrior's health system is now visualized with armor.
As the warrior gets hit, pieces of the armor will drop off, ref...
2020-10-26 21:21:38 +0000 UTC View PostPrototype time!
The main addition of this update is a health system for the warrior. When the warrior is struck, their health is reduced based on the force of the impact. Greater forces deal more damage. This is probably the biggest change we've made to the core gameplay since the alpha release. Now, th...
2020-10-19 17:16:41 +0000 UTC View PostWe know some of you complain about cannons when playing as the giant. Well, in this prototype, you can rip them out of the ground and chuck them at the warrior!
You're welcome.
This week we experimented with grabbable cannons.
The idea came out of2020-10-03 00:15:13 +0000 UTC View Post
Hey all! This update includes Rocket Types, an early experiment in expanding the warrior's gameplay, and additions to Davigedit, making it easy to improve the lighting and add custom rigidbodies in user-generated maps. 2020-09-21 23:33:19 +0000 UTC View Post
Heyo!
We've started posting weekly updates on Patreon to showcase gameplay experiments and briefly discuss our development process.
Last week we showed off Spreading Fire, a system that allows fire particles to ignite fl...
2020-09-20 22:00:36 +0000 UTC View PostHeyo!
This is the first in a series of weekly posts where we show you behind-the-scenes experiments and talk a little about our process.
This week we've been playing with fire.
If you've played the prototype map...
2020-09-09 16:31:00 +0000 UTC View PostWe'll be playing some custom maps from our Discord community on http://twitch.tv/playdavigo, Monday the 14th, 5pm PST!
Post your map on our Discord before the stream and we'll try to play them all.
You can learn more about how to cr...
2020-09-03 23:35:02 +0000 UTC View PostUpdates include:
Hey all! Quick update this week as we continue to work on some new game mechanics. This update fixes a few glitches in the last build and adds a few new visual effects.
Updates include:
Next prototype update is out! This is for Earthbreakers and up:
Prototype features include:
Hi!
We've updated our Patreon goal for the custom mapmaker.
Once we reach 250 patrons, we'll release a first draft for the community to use!
Since this is a community tool, we figured it'd be best to focus on growing the community so we can get it into the hands of more people, hence t...
2020-07-27 18:06:55 +0000 UTC View PostHey folks!
We've been experimenting with hosting a tournament for patrons, streamed weekly on Twitch.
It's been going very well thanks to the efforts of our awesome mod team and volunteer hosts over on the Davigo Discord!...
2020-07-26 20:44:15 +0000 UTC View PostHey Earthbreakers and up, we've updated the prototype builds. The update is available on Steam right now.
Updates include:
Our explorer sees a towering statue dedicated to three Davigods: Bahl on the left, Seivelun on the right, and in the center is the Davigiga Machina.
Huge thanks to our Davigod patrons (and all other patrons!) for supporting us. Helps mo...
2020-06-22 21:51:08 +0000 UTC View PostGreetings Riftmakers and Davigods!
The first official Development Livestream will be on Tuesday, June 23rd, from 1:30 - 3:00pm PT.
I'll be building a new map, testing some new game mechanics, and answering your questions on Discord.
To join the livestream, just connect to the 2020-06-20 18:01:31 +0000 UTC View Post