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Alpha 2 Launch

davigo post Alpha 2 Launch from patreon

Today, we're launching a major update, Alpha 2, which is available immediately to all our Patreon supporters!

Thanks to everyone who has been helping us test Alpha 2 over the past week. Now, we're finally ready to launch!

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Preview: Closed Alpha (Alpha 2) [Prototype Update #23]

davigo post Preview: Closed Alpha (Alpha 2) [Prototype Update #23] from patreon

Hey!

It's been a bit since the last prototype update. This is because we've been working on the Closed Alpha release and all the marketing that goes into that. It's been exhausting!

However, we're getting close to releasing it, and have a lot of the development ready to go and included in today's prototype update....

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Quality of Life & Davigedit Level Editor updates [Prototype Update 0.0.22P]

davigo post Quality of Life & Davigedit Level Editor updates [Prototype Update 0.0.22P] from patreon

Hey Davifolks,

This small update adds a handful of tweaks, quality of life improvements, and map-making features.

This includes:

  • Improvements to the rocket ride, including improved transitions and mouse/keyboard controls.
  • Some art updates, including shading for the trees and giant shields whic...

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No death when falling (and other gameplay improvements), emotes, impact effects [Prototype Update 0.0.21P]

davigo post No death when falling (and other gameplay improvements), emotes, impact effects [Prototype Update 0.0.21P] from patreon

Hey Davigo Friends,

We did some play-testing last week in the Discord (thanks all who joined!). It was very informative and shone some light onto gameplay issues we wanted to sort out.


No more falling to die

That's right, the warrior no longer dies when they get thrown off the lev...

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New art for shields, map and balance revisions [Prototype Update 0.0.20P]

Hey pattytrons!

Smaller update this week. We've replaced the placeholder art for the reflective Giant's hand shields with mesh that fits the hand more snuggly. The Warrior's shield also has some new art, and plays a satisfying diiiiing sound effect when it is struck. As well, we've done some balance updates and...

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Devlog 04: Giant Health Visualization

davigo post Devlog 04: Giant Health Visualization from patreon

A common design challenge for VR games is how to best display the player's health. This challenge is doubly true in Davigo, as the Giant's health must be clearly conveyed to both the VR and the PC players.

Early designs for the VR player's health involved a health bar placed at the top of their, perpetually att...

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New map, accurate giant health, dodge roll, and more [Prototype Update 0.0.19P]

davigo post New map, accurate giant health, dodge roll, and more [Prototype Update 0.0.19P] from patreon

Hi patrons! 

It's been a few weeks since our last prototype update, so this one is packed! Let us know what you think of these updates. We love hearing from you all!


New  Map

We're working to bring together our prototype maps into a single level. The goals with this new ...

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Giant Health Visualization (Prototype Update 0.0.18P)

davigo post Giant Health Visualization (Prototype Update 0.0.18P) from patreon

Hey folks! Another small update to the prototypes incoming.

We're working on ways to visualize the giant's health with something other than a health bar. One of our goals with Davigo is to keep much of the UI physical. You can see this with the warrior's armor, which effectively represents the warrior's health.

Fo...

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Camera dithering, Giant health visualization (Prototype Update 0.0.17P)

davigo post Camera dithering, Giant health visualization (Prototype Update 0.0.17P) from patreon

Heya! Small update this week.


Camera Dithering

When a structure is between the Warrior and the camera, it will be rendered partially transparent (this kind of "noisy" transparency is called dithering). This ensures the PC player doesn't lose sight of the action when running thr...

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Giant hand shields, "Horizon" level [Christmas Update 0.0.16P]

davigo post Giant hand shields, "Horizon" level [Christmas Update 0.0.16P] from patreon

Hey! A few new things before we all take a few days off to relax during the holidays.


Giant Hand Shields

The Giant often gets bombarded by the Warrior (especially in our current version of multi-warrior battles). We working on health and defense for the giant now. Here the giant can cre...

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Ragdoll Impact Damage, Warrior Shield, Giant Lightning Powerup (Prototype Update 0.0.15P)

davigo post Ragdoll Impact Damage, Warrior Shield, Giant Lightning Powerup (Prototype Update 0.0.15P) from patreon

Hello Davigo fans,

We're currently working on adding more depth the the game, giving each player-type some different attacks and ways to defend themselves. We want to add more strategy to the matches so there is more variety to the gameplay.


Warrior ragdoll takes impact damage

Thr...

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Auto camera, VR pause menu, Powerup Playground and Hammer experiment (Prototype Update 0.0.14P)

davigo post Auto camera, VR pause menu, Powerup Playground and Hammer experiment (Prototype Update 0.0.14P) from patreon

Hello friends,

Today's update features some ease-of-access upgrades and some new experiments. Happy December!


Warrior auto camera

We're working to make the controls of the warrior more accessible to players that aren't as familiar with dual-analog gamepad controls. The PC player c...

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Local Multiplayer Lobby, Post Match Menu, UX improvements (Prototype Update 0.0.13P)

davigo post Local Multiplayer Lobby, Post Match Menu, UX improvements (Prototype Update 0.0.13P)  from patreon

Yo!

We have some quality of life features in this prototype update.


Local Multiplayer Lobby

We've upgraded the Local Battle menu to make it easier to set up your input device via a button press on the gamepad or keyboard. This makes it easier to ensure that everyone who is playing...

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Rocket riding, VR menu, etc: Prototype Update (0.0.12P)

davigo post Rocket riding, VR menu, etc: Prototype Update (0.0.12P) from patreon

Hey!

Back at it again with those prototype updates. Here's what's new:


Warriors can fly on rockets

Yes. Rocket boosting is something we want to refine, and this is our experimental solution.

Rocket boosting has a few issues. One is that the boost usually leads to too much un...

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Limiting Fissure Spamming. Cosmos Support. Bug Fixes. (Prototype Update 0.0.11P)

davigo post Limiting Fissure Spamming. Cosmos Support. Bug Fixes. (Prototype Update 0.0.11P) from patreon

Hey!

Small update for y'all this week, just a few things we needed to get in.

We've known for a while that it's way, way too easy for the giant to spam the fissure, which can be frustrating for the warrior. Here we have a very rough experiment where when the giant creates a fissure, their hand is temporarily damag...

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Warrior armor and small playspace levels in latest prototype update! (0.0.10P)

davigo post Warrior armor and small playspace levels in latest prototype update! (0.0.10P) from patreon


What's up!

Latest update is out on Steam today. We've got some new game design mechanics for you to try out.


Warrior Armor as Health Indicator

The warrior's health system is now visualized with armor.

As the warrior gets hit, pieces of the armor will drop off, ref...

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Prototype Update 0.0.9P

davigo post Prototype Update 0.0.9P from patreon

Prototype time!

The main addition of this update is a health system for the warrior. When the warrior is struck, their health is reduced based on the force of the impact. Greater forces deal more damage. This is probably the biggest change we've made to the core gameplay since the alpha release. Now, th...

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Devlog: Grabbable Cannons

davigo post Devlog: Grabbable Cannons from patreon

We know some of you complain about cannons when playing as the giant. Well, in this prototype, you can rip them out of the ground and chuck them at the warrior!

You're welcome.

This week we experimented with grabbable cannons.

The idea came out of2020-10-03 00:15:13 +0000 UTC View Post

Prototype Update 0.0.8P

davigo post Prototype Update 0.0.8P from patreon

Hey all! This update includes Rocket Types, an early experiment in expanding the warrior's gameplay, and additions to Davigedit, making it easy to improve the lighting and add custom rigidbodies in user-generated maps. View Post

Devlog: Rocket Types

davigo post Devlog: Rocket Types from patreon

Heyo!

We've started posting weekly updates on Patreon to showcase gameplay experiments and briefly discuss our development process.

Last week we showed off Spreading Fire, a system that allows fire particles to ignite fl...

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Devlog: Spreading Fire

davigo post Devlog: Spreading Fire from patreon

Heyo!

This is the first in a series of weekly posts where we show you behind-the-scenes experiments and talk a little about our process. 

This week we've been playing with fire.

If you've played the prototype map...

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Developer Battle: Custom Maps - streaming Sept. 14th, 5pm PST

davigo post Developer Battle: Custom Maps - streaming Sept. 14th, 5pm PST from patreon

We'll be playing some custom maps from our Discord community on http://twitch.tv/playdavigo, Monday the 14th, 5pm PST!  

Post your map on our Discord before the stream and we'll try to play them all. 

You can learn more about how to cr...

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Prototype Update 0.0.7Pb

Updates include:

  • Warrior physics are now more consistent. All forces (from rock impacts or explosions) have had their values tweaked.
  • Improved some visual effects.
  • Fixed bug where warrior would be pushed much harder by rock impacts as was intended.
  • Fixed bug where shooting rockets a...

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Prototype Update 0.0.7P (Bug fixes, art)

davigo post Prototype Update 0.0.7P (Bug fixes, art) from patreon

Hey all! Quick update this week as we continue to work on some new game mechanics. This update fixes a few glitches in the last build and adds a few new visual effects.

 Updates include: 

  • Improved graphics for damaged rocks
  • Added new visual effect for rocket trails
  • Added ...

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Custom map editor, new map and more—now available in Prototype Update 0.0.6P!

davigo post Custom map editor, new map and more—now available in Prototype Update 0.0.6P!  from patreon

Next prototype update is out! This is for Earthbreakers and up: 

Prototype features include:

Custom map creator goal now at 250 patrons

davigo post Custom map creator goal now at 250 patrons from patreon

Hi!

We've updated our Patreon goal for the custom mapmaker.

Once we reach 250 patrons, we'll release a first draft for the community to use! 

Since this is a community tool, we figured it'd be best to focus on growing the community so we can get it into the hands of more people, hence t...

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Davigo tournament sign-up; Twitch stream tonight!

davigo post Davigo tournament sign-up; Twitch stream tonight! from patreon

Hey folks!

We've been experimenting with hosting a tournament for patrons, streamed weekly on Twitch. 

It's been going very well thanks to the efforts of our awesome mod team and volunteer hosts over on the Davigo Discord!...

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Prototype update 0.0.5P now available!

davigo post Prototype update 0.0.5P now available! from patreon

Hey Earthbreakers and up, we've updated the prototype builds. The update is available on Steam right now.

Updates include:

  • New map: Showdown!
  • In Showdown, warriors can pick up, carry and place cannons by pressing ...

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The Davigods

davigo post The Davigods from patreon

Our explorer sees a towering statue dedicated to three Davigods: Bahl on the left, Seivelun on the right, and in the center is the Davigiga Machina.

Huge thanks to our Davigod patrons (and all other patrons!) for supporting us. Helps mo...

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Development Livestream Schedule

Greetings Riftmakers and Davigods!

The first official Development Livestream will be on Tuesday, June 23rd, from 1:30 - 3:00pm PT. 

I'll be building a new map, testing some new game mechanics, and answering your questions on Discord. 

To join the livestream, just connect to the View Post