Hello! Here's your first Playlist video for 2019
A few changes. I'm talking about any and all games I played - so that's indie stuff, retro games, and new releases. And also I tried doing it without a script - but it's a bit meandering so I might stick to a prewritten script in the future!
Cheers
Mark
2019-01-30 16:38:01 +0000 UTC
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Hello!
Over Christmas, I spent a bit of time coming up with some new stuff for GMTK. I wanted to update the channel's branding, and come up with new templates I can use.
Branding is important, because it helps videos feel like part of a greater whole, instead of a bunch of disparate videos. And te...
2019-01-29 13:34:41 +0000 UTC
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Hey everyone!
So for the first time in GMTK history, I've decided to remove a video, remake it, and reupload a new version.
My original video - "Should roguelikes have persistent upgrades?" - received some negative comments about the video'...
2019-01-28 15:02:21 +0000 UTC
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Hello! Happy new year
While there have been some changes to things on Patreon, the Reading List hasn’t really changed a dot. Everyone likes it, so let’s keep it going! Expect a great bunch of articles and videos, that come recommended by me, Mark!
You know, the GMTK guy. The British guy. You know w...
2019-01-25 11:50:10 +0000 UTC
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Hey! One of the perks of running GMTK is I get to travel around the world to give talks and lectures. I get to pop into different cities for a few days, check out the sights, and then head home.
Right now, I’m sat in Vancouver airport - having given a talk at EA’s offices here - and I thought I’d share some snaps,...
2019-01-23 02:08:05 +0000 UTC
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Hello!
So, here's my video about roguelikes and progression. Hope you find it interesting - looking forward to the debates in the comments under the video!
I'm off to Canada for a bit to do a talk for a major game studio. Then I'll be back - and I'll either do the last episode of designing for disability, or crack...
2019-01-17 14:29:24 +0000 UTC
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Hello again!
So, as I discussed before - I’m currently playing the handheld Castlevania games as part of research for a (potential?) episode of Boss Keys.
Here's what I found out when I played through the last two GBA games.
Castlevania: Harmony of Dissonance (2002)
Last time I...
2019-01-10 10:44:02 +0000 UTC
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Hello! So, I'm thinking about the next episode of GMTK. And something I'd like to touch on is the idea of roguelikes and persistent upgrades.
Here's the outline.
What is a roguelike?
A roguelike is a game with procedurally generated levels and permanent character death. Some people hav...
2019-01-09 11:26:50 +0000 UTC
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Hello!
So the first episode of GMTK is, as usual, based on what I played over the Christmas break. Which happened to be a few stealth games. And that left me wondering: why did the stealth genre appear in 1998? This video explores that idea.
Thanks for your feedback on the draft script. I think I'll continue to do...
2019-01-07 17:46:08 +0000 UTC
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Hello!
Welcome to the first Insider, which is the name for these behind-the-scenes posts I'll be doing for $5 Patrons (and up).
I want to start talking about episodes before they're made so I can get feedback and ideas to help make them the best they can be. So, here's what I'm thinking for the first episode...
2019-01-02 13:16:36 +0000 UTC
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Hello!
So, for your final reading list of 2018 I decided to do something a tad different. I wanted to gather together the best writing and videos on the game’s stand out releases. I’ve got pieces about the music of Celeste, the last hit animation of Smash Bros Ultimate and the depiction of slavery in Assassin’s Creed Ody...
2018-12-26 14:00:02 +0000 UTC
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Hello everybody!
As always, my final playlist video for the year is a rundown of my 10 favourite games of the last 12 months. Some will be obvious, some might be surprising, some obvious games won’t show up at all!
Without further ado, let’s jump right into the games! In no particular order…
Fl...
2018-12-19 15:00:00 +0000 UTC
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Hello!
The year is coming to a close, which can only mean one thing: an obsessively detailed, brutally honest, statistically overloaded look at my last year’s worth of work.
Let’s jump right into it.
What did I make this year
2018-12-17 08:06:09 +0000 UTC
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Hello! Three things for you today.
One! The final episode of GMTK is here. It's about the most interesting game of the year: Return of the Obra Dinn. I really like having this alternative "game of the year" video where I don't talk about the big, obvious AAA games - but stuff that's a bit weird, a bit i...
2018-12-14 15:25:31 +0000 UTC
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Hello!
Every year, I make a video about the most interesting game of the last 12 months. 2018 is no different. I thought about lots of different games, but ultimately landed on Lucas Pope's awesome detective game, Return of the Obra Dinn.
Also - thanks for your feedback on the Patreon rewards so far. Definitely giv...
2018-12-12 14:18:52 +0000 UTC
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Hello everybody!
So, I feel like 2019 would be a good opportunity to mix up the Patreon a little bit. But I wouldn’t do anything without asking for some feedback and opinions from you lot!
As always, the goal of Patreon rewards is to adequately reward people who fund the content I make on YouTube. And to make sure that...
2018-12-12 11:27:14 +0000 UTC
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Hey everyone!
So, every year I make a video where I talk about the design of that year’s most innovative, well designed, or interesting game. I’ve chatted about Her Story in 2015, 2018-12-09 08:14:40 +0000 UTC
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Hello!
So, there’s something I routinely get wrong. And it’s high time I figure out a problem to the solution and avoid making the same mistake over and over again in 2019!
(I feel like I’ve maybe talked about this before - but I still don’t have a good answer for myself so I’m saying it again).
The issue...
2018-11-30 10:51:53 +0000 UTC
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Hey everyone!
This will probably be the last Playlist video of this kind for 2018.
I’ll likely do the December episode as a game of the year wrap-up for y’all. And then in 2019, I want to mess with the format a bit. It’s getting a bit stale, and I think I could make it more useful. So, watch this space, and any ide...
2018-11-27 14:53:55 +0000 UTC
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Skill trees, upgrade systems, ability trees - call them what you will, they've become an integral part of AAA game design, showing up in Spider-Man, Doom, Watch Dogs, God of War, and more.
And with that in mind, I wanted to look at some common pitfalls of these things, and suggest some smarter ways to handle them.
...
2018-11-26 16:09:27 +0000 UTC
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(Sorry! I accidentally set this to $3 and $5 Patrons. Now all backers have access to it, as promised!)
Hello everybody! Got some more articles and videos for you to check out! As ever, feel free to send me fun stuff on Twitter, Discord, Patreon comments, or wherever. Always looking to boost the ranks!
I ...
2018-11-26 15:36:48 +0000 UTC
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Hey!
I’ve been thinking about something recently. Thoughts have been swirling around my head. And maybe they’ll develop into a full GMTK episode - but right now I just want to get my thoughts out there so you can think about them yourself, and contribute your own ideas.
So, I’ve been playing a random hodgepod...
2018-11-25 08:49:17 +0000 UTC
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Hello!
So, after finishing Symphony of the Night for Boss Keys, I was left pretty curious about the other Metroidvania games in the franchise - like the three on GBA and three on DS. I’ve dipped in and out of them in the past, but haven’t finished any. And I definitely haven’t studied their level design.
So I decid...
2018-11-23 16:52:56 +0000 UTC
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Hello! I received a number of comments on my latest video, which is about the world design of Castlevania: Symphony of the Night, lamenting the fact that I didn't show any graphs!
If you're not aware: I've designed a graph system that can be used to map...
2018-11-16 10:07:30 +0000 UTC
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Hello!
Sorry for the delay on this one.
I actually took a week off work. My first full week off since starting GMTK full time in 2017! I played Red Dead Redemption 2 and Return of the Obra Dinn, baked a tart, went to a fireworks show, passed my driving test, watched scary movies on Halloween, and generally ha...
2018-11-14 15:11:06 +0000 UTC
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Hey there! So, I finally finished Red Dead Redemption 2. Or, there about. There’s a huge great epilogue but I think I’ve had my fill on this one. Instead, I wanted to offer up some spoiler free thoughts on the game’s design, and also see what you all thought about this one!
Ride ‘Em Cowboy
Overal...
2018-11-07 14:11:01 +0000 UTC
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Hello! On November 4th, 2014, I posted the first ever episode of Game Maker's Toolkit.
It was about adaptive soundtracks. I wanted to tweet about the cool musical trick in Skyward Sword's bazaar, and couldn't find an appropriate video on YouTube. So thought: why don't I just make one? The scope expanded a bit, and I made...
2018-11-04 16:56:22 +0000 UTC
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Hello Patreon peoples! I’ve got a rapid fire selection of games to talk about this month, so without further ado let’s jump straight into it and get chatting.
ELOH
ELOH is the new mobile game from Broken Rules, who made Old Man’s Journey. This is a soothing, relaxing puzzle game about bouncing ball...
2018-10-31 14:00:06 +0000 UTC
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Hello! Here’s what I’ve been up to since we last spoke.
Videos in review
Does Spidey's Web-Swinging 'Make You Feel Like Spider-Man'?
2018-10-29 20:00:02 +0000 UTC
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Hello! A new video, this time looking at the level design in Mega Man 11. Went a bit nuts with some of the editing in this one - hope you like it!
2018-10-23 14:58:00 +0000 UTC
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