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roadtovostok posts

Pistol Modding

Hi!

While being "on-the-road" this weekend and shooting the upcoming lore video, I brought a laptop with me and managed to get some Patch 2 features made.

The pistol modding is now fully implemented and with that comes three new attachments:
- RMR (Pistol red dot sight)
- SRO (Pistol red dot sight)
- Ride...

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New Weapons (WIP)

roadtovostok post New Weapons (WIP) from patreon

Hi!

Here's a collection of some of those new weapons that are coming to the game in Phase 2.

On top these, there will be some new hunting rifles and marksmanship rifles.

There are titled as WIP since there's still contractor work left in terms of animations and audio, but the in-game models and item are alre...

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Dev Update (31/10/2024)

Hi!

Here's a quick dev update.

Tomorrow I will be traveling to the IRL Border Zone once again and shoot the Lore #3 video. This lore video is going to focus on the "signal" and a character named Scientist.

Scientist is a character that I haven't talked about much yet, but he's an electrical/radio engineer wh...

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Punisher

roadtovostok post Punisher from patreon

Meet Punisher. Punisher is the boss character of the Bandit faction and the feared debt collector of the Finnish criminal world.

Character by Claudia
https://x.com/ZunaSW

Coming in Early Access.

- Antti (Developer)

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Phase 2 Launch (Livestream)

roadtovostok post Phase 2 Launch (Livestream) from patreon

Phase 2 Launch (YT Livestream)
Oct. 30, 2024 | 6PM (EET)


Welcome to the stream tomorrow to discuss the next phase of Road to Vostok!

ps. If you can't make it to the stream, there will also be separate highlight video from the stream afterwards on RtV's Youtube channel.

- Antti (Developer)

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Public Demo 2 v2 (Patch 1) Hotfix 2

Hi!

Here's one more hotfix for this first patch.

The item placement should now be super stable with the updated physics. There was slight rocking movement with the placed items but now it's finally like it was intended.

I would definitely suggest testing that placement with different items since it should be...

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Public Demo 2 v2 (Patch 1) Hotfix

Hi!

Just to let you know, I uploaded a small hotfix to this first patch.

Basically I forgot to remove one specific development tool which deactivated some item inertia things and then let some of the items "levitate" on top of certain surfaces.

Now everything should work fine in terms of item physics / c...

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Public Demo 2 v2 (Patch 1)

roadtovostok post Public Demo 2 v2 (Patch 1) from patreon

Public Demo 2 v2 (Patch 1) is now available.

This patch contains physics improvements, display settings, additional tooltip details, optimization modes and bug fixes especially for low-end hardware.

Patch notes and download info on the website:
2024-10-27 20:43:23 +0000 UTC View Post

Knife Teaser (WIP) + Update

roadtovostok post Knife Teaser (WIP) + Update from patreon

Hi!

A lot of interesting things are happening behind the scenes and I will cover some of these in the upcoming Phase 2 Launch livestream next week.

There's also really good progress being made with the melee system, knives, faction bosses and bunch of voice acting related casting things have been made.

Here'...

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Commercial Branch (Update 1) + Transitions

Hi!

Here's a little update related to the commercial (early-access) branch.

A bunch of new stuff has been added to commercial branch within few days:

  • Voice acting system / randomizer for AI and Traders (voice acting is WIP)

  • Dynamic game time preparations (affects TOD, transitions, loo...

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New Members - Subscription Billing (Patreon Update)

roadtovostok post New Members - Subscription Billing (Patreon Update) from patreon

Hi!

Just to give you quick info in terms of transparency.

Apple / IOS is changing something how they handle in-app purchases and this affect all the apps including Patreon which has in-app purchases in a form of Patreon member tiers. This basically means that if the apps won't comply with these new Apple rules, th...

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Phase 2 Launch (FAQ)

Hi!

At the end of this month, there will a livestream covering the Phase 2 details and multiple aspects related to this early access production.

What kind of elements and details you would like to see in this livestream? Is there some specific questions or unclear game elements/features that you would like to see ...

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Shipyard Performance (Mystery solved)

Hi!

Here's a fun little development story.

Since the last two demo, I have been getting multiple bug reports and comments about the Shipyard performance. That has been the only map that been causing issue with certain hardware (compared to other maps) and generally speaking there have been this mystery why it's ...

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PD2 V2 (Patch 1) Update

roadtovostok post PD2 V2 (Patch 1) Update from patreon

Hi!

Here's a little update related to the first upcoming demo patch.

For the past few weeks, I have mostly focused on stability and optimization.

Firstly, there have been so much testing related to the item physics, so I can pretty confidently now say that no more items falling through floors and much less i...

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Build Branches (Demo vs. Commercial)

Hi!

Here's a little update related to build branches that are part of this Phase 2 roadmap.

Basically the project is now separated to two different builds: Demo and Commercial.

This current demo build will get bug fixes and those upcoming 3 demo patches like promised but this other commercial branch will go ...

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Display Settings

Hi!

Just a quick update and few questions.

I have now implemented display/monitor options as part of that demo settings menu.

Through these display settings you can now:
- Manually select the default monitor for the game
- Switch between Fullscreen and Windowed mode
- Option to choose the Windowed m...

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Dev Update (10/10/2024)

Hi!

Here's a quick update.

The first demo patch (optimization) is progressing well:
- I found an edge-case that kept doing unnecessary physics calculations for all the AI's. This edge-case was really bad (it's now fixed), since it affected all the AI pool, meaning if there were 10 AI's spawn to the pool, all ...

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Dynamic Ambient (Question)

Hi!

One feature that has had very little exposure was that Dynamic Ambient thing which generated random SFX ambient sounds around the player based on current area and TOD.

The Minefield is probably the only map where you won't here any of those because the loud helicopter but in other maps there should be bunch of...

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Public Demo 2 v2 (Patch 1) Update

roadtovostok post Public Demo 2 v2 (Patch 1) Update from patreon

Public Demo 2 v2 (Patch 1) physics overhaul is going better than I expected :)

Jokes aside (bug in the image is fixed), here's what you can expect from this upcoming optimization patch:

  • 10-15% performance increase
  • Stable item physics and collisions
  • No more camera issues (hopef...

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Faction Bosses (Bandits)

Hi!

Just to let you know, the work has begun for implementing the first faction boss to the game which is going to be Bandit boss called Punisher.

I think the early WIP preview of this character, will be within few weeks.

These faction bosses will be part of that AI overhaul (Phase 2) which will be completed...

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Public Demo 2 v2 Patches

Hi!

Here's the patches and content that are going to be implemented to this last demo.

October: Patch 1 (Optimization):
- Item physics and collision overhaul
- AI system and rendering optimization
- Better LOD (level of detail) transitions
- Attachment compatibility info (tooltip)
-...

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Dev Update (05/10/2024)

Hi!

Here's a quick dev update.

I have now watched around +20 different streams about the new demo and bunch of different videos.

My overall conclusion is that people are really liking this demo update and there have even been multiple playthroughs that lasted easily +10 hours, which is really good for a free...

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Public Demo 2 v2 and Project Progression

roadtovostok post Public Demo 2 v2 and Project Progression from patreon

Hi!

Since people have started now discovering that new demo, I came across this one video which highlighted really well that progression and development phases after this porting decision.

This video does also covers really well those new demo improvements if you haven't had change to test that yourself.

M...

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Road to Vostok & Modding

Hi!

Here's something that became quite a relevant topic suddenly and here's a social media post that I shared, so you are aware about this:

"This topic became relevant perhaps a little faster than I had expected, but different Road to Vostok mods have started to appear with this demo.

I have received multip...

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Upcoming events (Recap)

Hi!

Just a quick recap on what's coming later this year.

More detailed post on this also here:
https://www.patreon.com/posts/upcoming-events-111152305

October (This month):
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Welcome to Public Demo 2 v2

roadtovostok post Welcome to Public Demo 2 v2 from patreon

Feel free to leave demo feedback & bugs on this post.

-Antti (Developer)

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Public Demo 2 v2 (Feature List)

Hi!

I will be posting this on social media later tonight also:

  • AI overhaul (Animation, equipment, behavior, sensor, ragdolls)

  • Task system (~20 demo tasks)

  • Armor system (Helmets, armor plates, NIJ-ratings)

  • Crafting system (Few crafting examples)

  • Ma...

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Public Demo 2 v2 (Tuesday)

Hi!

Related to the last post, I actually found few more issues that need to be fixed tomorrow (related to those new loot tables), so it's probably better to not try to rush this with tomorrow's release.

In other words, let's go with Tuesday and with that traditional YT launch video.

Really excited to hear yo...

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Public Demo 2 v2 (Update) + Poll

Hi!

The build for Public Demo 2 v2 is now pretty much complete.

That loot table update thing was indeed quite important because now taking the risk of going to Radar is definitely more rewarding and it's quite logical that you can find medical items on medical cabinets etc.

I still need to polish few things ...

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Radar Upgrade

roadtovostok post Radar Upgrade from patreon

Hi!

The final major task for Public Demo 2 v2 (Radar Upgrade) is now done and all is left is those loot tables, small fixes and playtesting.

In the screenshots attached, you will see the the entrance bunkers to that underground complex which will be one of the key elements of this map, but that will have the same ...

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