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Yeehaw

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Yeehaw posts

Discord is up and running

As I mentioned before in January’s development plans, League of Corruption now has its Discord server with full Patreon integration.

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Development plans for January

Greetings, it’s time to announce development plans for January -> February period aside from the usual story update. This time I will focus more on optimizing existing features rather than creating new ones but let’s do it one step at a time:

Release date shift. Due to the New Year and holidays we switc...

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Hofix version 0.2.0b is ready

 You can download fresh Windows version here – Google and Mega

MacOS version is available here -...

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Animation fixed - testing on different platforms

Yeah, a lot of tech vodoo and I managed to convince RPG Maker to be more loyal to 720p animations up to its computing limit. The new version is in testing and I will upload it either this evening or the next morning. 

New releases will be significantly more in size due to RPG Maker's animation technique until a new animat...

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Tweaking the animation - status update

Decided to make a post and keep you informed about animation tweaking progress. I wasted half a day in the experiments but managed to lower the stutter in the animation start by pre-loading all the pictures in transparent mode. This softened the starting sequence but the delay is still there. Further dividing of pre-loading into...

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LoC 0.2.0 art pack

Nidalee's new scene has its drawn frames in HD variation and the rest are in gifs. 

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LoC 0.2.0 patchnotes

Yeehaw post LoC 0.2.0 patchnotes from patreon

Hello guys! 0.2.0 brings the regular content update but also one of the biggest features in League of Corruption so far – animated scenes but let’s start with usual numbers:

8 scenes with 57 images -> 9 scenes with 59 drawn images, 1 scene is animated

12.5k words -> 18.1k words without counting PoV variations View Post

Version 0.2.0a release

You can download fresh Windows version here – Google and Mega

MacOS version is available here - View Post

Happy new year ;)

Yeehaw post Happy new year ;) from patreon

Hello guys! I’m leaving for holidays and decided to drop a little present for you – a rough preview of a new feature in version 0.2.0. Yeap, animated scenes. See you in the next year!


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New "less boxy" approach for dungeons

Yeehaw post New "less boxy" approach for dungeons from patreon

Just a little preview.

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Version 0.1.5c public release.

Yeehaw post Version 0.1.5c public release.  from patreon

Hey guys! 0.1.5 is available for public download, plus I’ve prepared a new version for *nix platforms. Sadly, it’s not as straightforward as launching LoC on Windows or Mac so I prepared instructions if you encounter any problems. You can get the fresh version here or in the main post.

Windows – 2017-12-22 16:13:44 +0000 UTC View Post

Instructions for playing my games on *nix platforms

First of all, RPG Maker’s default *nix package supports only x64 versions of operating systems. If this is not your case skip directly to “If all else fails” section – there is a way to circumvent this problem.

To launch my games on x64 OS follow these easy steps which can be done in both GUI and terminal enviro...

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MacOS version release and public "Improve this" poll

As I mentioned in December’s development plans League of Corruption is coming to additional platforms. Version for MacOS is ready for download. *nix deployment will be available later – still need to fix some issues there before re...

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"Improve this" poll

Hello guys. I’m finished the first part of tweaking for game’s texts and an idea popped up in my head – why not ask players about LoC’s problems directly? Let’s see what you want to improve or fix with this poll. I ended up with a "single choice" poll to pick the thing you don’t like the most. 

By all means, d...

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Development plans for December

It’s 5th of December and this means that next patron wave receives early access and it’s time to publish development plans for the upcoming month. First of all, the release date for patrons shifts from January 1st to January 7th. Except this, the schedule stays the same for different release waves, just moves a bit later due...

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Quest journal issues with saves from the first demo release.

Some users reported problems with their quest journal. Checked all the data and consulted with Galv about these issues. The problem came from the very first demo release, the unnumbered one, back in October. Quest journal was inside the project but still undergoing testing until 0.0.5 – the first patron release. 

This i...

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Version 0.1.5c release.

Updated 22.12 with *nix platform support.

You can download fresh Windows version here – Google and Mega.&nbs...

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Full changelog for Loc 0.1.5

Whew, this month was quite a busy one. Aside from the usual new scenes, quests and parallax maps, I went further with puzzles and minigames. But let’s start with numbers and compare 0.1.5 with 0.1.0:

6 scenes with 36 images -> 8 scenes with 57 images

7.5k words -> 12.5k words

10 custom soundtracks -> 17 ...

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0.1.5 hi-res art pack


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0.1.0 Public release.

Yeehaw post 0.1.0 Public release. from patreon

Hey guys! It’s time for 0.1.0 public release and today is a bit special. As I already mentioned in the previous post, we decided to upgrade the LoC’s art. 0.1.5 and all the later versions will come out with the new graphics, but it’s a long wait for our followers who are still deciding if they want to back us up. Yeah, the...

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New art for Ahri’s first scene in HD format.

Yeehaw post New art for Ahri’s first scene in HD format. from patreon

Here's a separate archive for the convenience. Of course, it will be included in the upcoming full-art pack after 0.1.5 release.

Oh, and don't worry about the preview size - didn't want to put a big file there so I used t...

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Updated chanpion's graphic

Hey guys! I want to share an improvement over the old graphics – new scenes will have an enhanced version of characters. As our players pointed out before some champions weren’t recognizable in the start so we decided to improve on this. Patrons may check out the full picture in this 2017-11-16 17:12:26 +0000 UTC View Post

Parallax preview movie

Finishing with the beach map, almost done now. Here’s a small movie with its current state. Moving on to indoor areas to test out parallax there.

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Development plans for November

Yeehaw post Development plans for November from patreon

Before diving into the development plan for November I want to point out how the early access posts for patrons will function. It’s simple – I’ll change the requirement on the early access download link according to the pledges and corresponding release dates. November 1st – 15$, November 5th – 10$, November 8th – 5$...

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0.1.0 update HD art pack


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Version 0.0.5(early) -> 0.1.0 full changelog

Yeehaw post Version 0.0.5(early) -> 0.1.0 full changelog from patreon

Total summary: 1h+ for the complete clear. 6 scenes (if you count in the starting one) with 36 images, 7.5k words, 10 custom soundtracks and 11 quests. 0.1.0 has the first of the group scenes with several girls, Nidalee and Ahri this time.

You can get the update 2017-11-01 17:49:09 +0000 UTC View Post

Version 0.1.0 Patron’s early access

You can get the fresh update from Google Disk or Mega.

Thanks for supporting us!

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Version 0.1.0 preview

Version 0.1.0 is ready for testing, still waiting for the last (6th)  scene’s art tho. I decided to post a quick summary of the current  content, before November 1st which is the planned release date:

5 scenes (if you count in the starting one) with 29 images, 7.5k words  and 11 quests. This release also has n...

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Hotfixing the hotfix ><

RPG Maker gave me another nasty surprise – maps with the faulty tilesets (the last problem with non-Unicode characters) tried to find the faulty pngs even if they are set to transparent/none state in the editor itself.

I had to deploy a virtual machine with a minimal language support to test out this build and scour through ...

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0.0.5c Hotfix version

After releasing 0.0.5 to the public we got some disturbing feedback about laggy dungeons with dynamic lights and a critical crash during the fall into the dungeon under the keep. I removed lights plugin and fixed the crash caused by sneaky non-unicode characters in the tileset.

If you encountered described problems, please tak...

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