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Nick Medukha from patreon

Nick Medukha

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Nick Medukha posts

Finally, MPM :) Scraping some snow!

Nick Medukha post Finally, MPM :) Scraping some snow! from patreon

Heyya guys!

I finally got both Houdini20.5 & Redshift builds for Metal working and it means we have a lot of new things to check out!

This setup is a beginner friendly tutorial about MPM, just scraping (pun intended) the surface so in future tutorials I won't be going back to the basics but come up with more a...

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[Project Files] Grains & Pyro Fun :)

Nick Medukha post [Project Files] Grains & Pyro Fun :) from patreon

And here are the project files:

(Billboard model)

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Grains & Pyro Fun :)

Nick Medukha post Grains & Pyro Fun :) from patreon

Learn → Create → Inspire

Thats what I do for almost 3 years and I am forever grateful to you guys who decided to support me on this journey. Todays tutorial is a fun, beginner friendly project that is built around pyro spread and grains, but of course I've added a few tips & tricks for more experienced users. View Post

[Project Files] Abstract Path Deform

Nick Medukha post [Project Files] Abstract Path Deform from patreon

And here is the project :)

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Abstract Path Deform

Nick Medukha post Abstract Path Deform from patreon

Hey guys!

In todays tutorial we make a classic motion design effect – deform along the path. Since the setup is pretty basic and I want my tutorials to be useful also for more experienced Houdini users, I made a few extra arguments that we use in rendering, so for anyone interested in this abstract glass look – i go...

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[Project Files] Image To Unicode Processing

Nick Medukha post [Project Files] Image To Unicode Processing from patreon

And here you will find the project files :)

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Image To Unicode Processing

Nick Medukha post Image To Unicode Processing from patreon

Heeyyya guys!

Starting this year with something fresh and different from what we usually do in Houdini. This time we will build a procedural setup that processes an image to unicode symbols, and does that dynamically, so noise-driven resolution of grids (by the way, you can do as much of them as you'd like), will dynami...

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[Project Files] Christmas Tree Spawner

Nick Medukha post [Project Files] Christmas Tree Spawner from patreon

And here are the project files :)

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Christmas Tree Spawner

Nick Medukha post Christmas Tree Spawner from patreon

Heyya guys!

Wrapping up this amazing year with a fun little setup that packs both beginner-friendly vellum sim, a bit more advanced hair advect and some really tricky retime-for-loop setup, so everyone of you finds something useful!

Have fun!

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[Project Files] RBD Christmas Tree

Nick Medukha post [Project Files] RBD Christmas Tree from patreon

And here you will find the project file :)

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RBD Christmas Tree

Nick Medukha post RBD Christmas Tree from patreon

Heyya guys!

Christmas is just around the corner so why not do something fun?

In todays tutorial we will explore dynamic RBD constraints that will allow us to shoot these colorful balls out from the boxes to their designated points on our abstract Christmas tree.

Beginner friendly setup, but packed with some...

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Lamps | part 2

Nick Medukha post Lamps | part 2 from patreon

And here we have the second part in which we will add various animations and simulations to our lamps, set up redshift and render it out (both multipass exr and single pass tiff) and compose them in After Effects :)

Enjoy!

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[Project Files] Lamps

Nick Medukha post [Project Files] Lamps from patreon

Here is the complete project file with animation (second part of tutorial covering animation & rendering coming in few days).

Textures used:

https://ambientcg.com/view?id=Plaster002

2024-11-25 08:55:04 +0000 UTC View Post

Lamps | part 1

Nick Medukha post Lamps | part 1 from patreon

Heyya guys!

This time I wanted to share with you something a bit different. You know I have a ton of tutorials about various simulations done in Houdini, but I have just a few tuts about more complex scenes that can be created in Houdini. And "complex" doesn't mean VEX or some advanced rbd or flip stuff. In this tutoria...

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Soon :)

Nick Medukha post Soon :) from patreon

32 bit workflow is pure joy. Just recorded 1st part. Definitely will be 2 part tut as just the modelling, texturing and lights took 3 hours, hopefully will edit to just one.

Theres animation too haha

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Vellum Frame Swirl

Nick Medukha post Vellum Frame Swirl from patreon

And here are the project files!

Model: "IPad Mini 6 2021" (https://skfb.ly/oq8Xp) by DatSketch is licensed under Creative Commons Attribution (http://creativecommons.org/licenses...

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Vellum Frame Swirl

Nick Medukha post Vellum Frame Swirl from patreon

Heyya guys!

Today we are creating the effect I've been seeing a lot in all sorts of CGI commercials, so I thought its good to learn how it's done. And here we have this mesmerising vellum swirl and bend around a frame (practically any frame works here, so get creative :)) and I thought placing an iPad really fits the v...

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[Project Files] Vellum Softbody Restblend

Nick Medukha post [Project Files] Vellum Softbody Restblend from patreon

And here is the project!

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Vellum Softbody Restblend

Nick Medukha post Vellum Softbody Restblend from patreon

Heyya guys!

In todays tutorial we will explore vellum restblend! We did an RBD Spherify Morph some time ago, but wouldn't it be cool to see how the shapes actually unfold? Thats what we are doing today!

This one is a beginner friendly tutorial where I go and explain each and every step in detail, whether it be si...

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[Project Files] Vellum Strip Activation

Nick Medukha post [Project Files] Vellum Strip Activation from patreon

And here you will find the project files :)

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Vellum Strip Activation

Nick Medukha post Vellum Strip Activation from patreon

Heyya guys! In this tutorial, I wanna show you a beginner-friendly way of making this vellum activation.

We used to make strips using polyslice, but I wanted to focus more on attributes this time so we will create these cubes from slices, do a little UV trick to make sure our texture is not repeating and then do some ve...

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[Project Files] RBD Mix Multiply

Nick Medukha post [Project Files] RBD Mix Multiply from patreon

And here are the project files :)

Lego Bricks from CGTrader

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RBD Mix Multiply

Nick Medukha post RBD Mix Multiply from patreon

Heyya guys! In this tutorial we explore alternative way of multiplying RBDs with a few additions that I haven't covered previously. So, today we are building this setup of falling lego bricks, where at each iteration we randomly pick a type to add and we end up with a whole pile of these colorful bricks :)

Enjoy! View Post

[Project Files] Grain Swirls (The Easy Way) :)

Nick Medukha post [Project Files] Grain Swirls (The Easy Way) :) from patreon

And here you have the project file for this effect!

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Grain Swirls (The Easy Way) :)

Nick Medukha post Grain Swirls (The Easy Way) :)  from patreon

Heyya guys! This month was packed with various grain and particle sims and I wanna top it of with this nice trick I discovered recently. So, remember we did a pop divergence flow recently? And we also had mirroring velocity fields last year? So in this tutorial I wanted to share a very beginner friendly foundation for all the...

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[Project Files] Vellum Grain Scoop :)

Nick Medukha post [Project Files] Vellum Grain Scoop :) from patreon

And here is the project file!

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Vellum Grain Scoop :)

Nick Medukha post Vellum Grain Scoop :) from patreon

Heyya guys!

In this beginner-friendly tutorial, we are exploring grain attraction forces, and I mean grain-to-grain attraction :) We will explore how different values of the attractionweight parameter give us quite a different look for a volume of grains and tweak them to get this nice scoopable thing.

Enjo...

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[Project Files] Divergence Flow

Nick Medukha post [Project Files] Divergence Flow from patreon

And here are the project files!

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Divergence Flow

Nick Medukha post Divergence Flow from patreon

Heyya guys!

In this tutorial I wanna show you quite an interesting way to drive particle flow – not by using curl noise or wind, but use instances of divergence fields that will randomly suck the pyro smoke and provide nice velocity field for our particles. Also, we will do some particle scaling so we have one ...

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[Project Files] Fluffy and Squishy Vellum

Nick Medukha post [Project Files] Fluffy and Squishy Vellum from patreon

And here comes the project file!

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