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slaen posts

Polishing and bug fixing...

It looks like I'll have this next build ready for the end of the month! I'm just running through stuff right now and trying to catch as many bugs as possible with the new quests and content.

 I'm also doing polish on other stuff like loading screens, scene transitions, menu/UI stuff, and I changed the in game cl...

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Lockpicking UI

slaen post Lockpicking UI  from patreon

Finally took a bit of time to do an art pass for lockpicking. It still needs some proper textures and animations but it's a lot better than the placeholder cubes it was using before.

The tavern quests are mostly in and working. These are the intro quests that will introduce the player to the tavern, how things work,...

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Slime girls and the Law!

I did a pass on the slime girl basic animations. She now has a new basic idle, walk, and run animations. I lost her original animation files way way back when my last computer blew up and she's needed some updates for a while.

As for quests... the player will soon be able to join the Redtree guards. Guard duty will...

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Build Notes 1.15.07

slaen post Build Notes 1.15.07  from patreon

Link to 1.15.07 post here.

Ok this was one of those builds that did not want to work. I've been troubleshooting lighting for 2 days and I think I finally have something working.

I'm still working on the quests for Redtree but I also ...

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Version 1.15.07

slaen post Version 1.15.07 from patreon

Build Notes HERE

Download Link

Mirror li...

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Apple appstore shenanigans and working on quests

First thing first for anyone that uses the Patreon app from the App Store on an iOS device! There's changes coming. Apple will be charging a 30% app store fee to all new memberships purchased in the Patreon iOS app. This fee shouldn't impact any existing members!

2024-08-22 23:02:45 +0000 UTC View Post

Armor, shields, and spells

slaen post Armor, shields, and spells from patreon

Work on the quest writing and scripting continues apace! But I also needed a bit of time to recharge and take a break from trying to trace out all the different contingencies for the quest lines. Which meant working on the armor and blocking systems.

Armor will now reduce damage by a percentage relative to the armor v...

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What a strange month...

Things have been a little off this entire month. The week of fixing bugs and getting the hotfixes out set things back and then this last week I had some family stuff to take care of. So I'm a little bit behind where I would like to be with the quest writing and scripting. But the good news is I'm back at it and plugging along...

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Juggling mechanics

No fancy screenshots this week as I've mostly been doing work on the game mechanics. So the plan for this month is to juggle some stuff around, get some quests roughed out and in game, and do some gameplay loop iteration.

I've already got a good chunk of the quest triggers up and running. Now things like defeating a...

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So you want to make your own games in Unreal?!?!

(I'll have the regular Feign progress update post in the next day or two but I was taking a break today and polished this up for people. Hopefully it's helpful!)

Making games has never been this accessible to people and there are so many options for engines out there. I'm going to give a brief outline ...

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Hotfix #2!

Let's try this again. I just updated the download links in the main post here.

The biggest thing I'm trying to fix is the bug when exiting the tutorial level. If the exit hangs on a black screen and doesn't load or else teleports you to th...

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Buil 1.15.06 Build Notes

slaen post Buil 1.15.06 Build Notes from patreon

Grab the 1.15.06 version HERE

The previous version 1.15.05 is open to all tiers HERE

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Version 1.15.06

slaen post Version 1.15.06 from patreon

Build Notes HERE

Download Link - now with hotfix 2!!

2024-06-30 18:21:13 +0000 UTC View Post

More progress!

slaen post More progress! from patreon

I pulled the tutorial map over and updated it enough to fit with the newer mechanics. It still needs some proper love but it'll be enough to get new players up to speed on basic mechanics and hotkeys.

The road north of Redtree just needs a foliage pass and a gatherables pass to be ready for the build. I'm guessing l...

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A bit of level lighting

slaen post A bit of level lighting from patreon

Everything is still very work in progress but it's coming together. The cave layout is done and I've done a first detail pass adding the larger props and some lights. So that should be on track for this next build.

I also was able to find and bring over the old alchemist hut interior level! It will eventually need a ...

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The woods north of Redtree

slaen post The woods north of Redtree from patreon

The plan this month is to try and stay focused on adding content to the area of the map where the player first spawns in. I've already updated the watchtower model and started placing some of the ruin tileset pieces from last month. There's still a lot of landscape and foliage work to do.

I'm also hoping to get a cave...

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Buil 1.15.05 Build Notes

slaen post Buil 1.15.05 Build Notes from patreon

Grab the 1.15.05 version HERE

The previous version 1.15.04 is open to all tiers HERE

Build Notes View Post

Version 1.15.05

slaen post Version 1.15.05 from patreon

Build Notes HERE

Download Link

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Soon...

How is it already Sunday?!?

I'm almost done with Minotaur solo animations. He needs a quick polish pass, some facial animations, and then to get setup in engine.

Day jobs! I was going to implement the mini games from the Fable series where it's a button timing thing (I still might at some point) but then I decid...

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Still cruising along...

Going to try and keep the momentum going and get another build out towards the end of this month.

But this week...

Updated the quest system! This should now save properly and also if you transfer your saved game files from one build to the next the quest progress should carry over. This still needs testing of co...

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Quick progress update

Just a quick update this week.

I was able to get both rigs done on the mushroom folk so they're all set to start animations soon.

Started on the solo animations for the female imp.

Updated the crafting UI to show the necessary ingredients and if those are present in the player's inventory.

Continued ...

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Rocks, ruins, and flowers

slaen post Rocks, ruins, and flowers from patreon

Took a little break from doing animations and character stuff this week to let myself recharge. Mostly focused on doing environment work this week.

The stone wall, pillars, and archs are for a ruins / dungeon tileset that I'm putting together. There's a few extra pieces I want to do and then I'll need to do damaged ...

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Version 1.15.04 Build Notes

slaen post Version 1.15.04 Build Notes from patreon

Grab the 1.15.04 version HERE

The previous version 1.15.03 is open to all tiers HERE

Build Notes

  • Bas...

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Version 1.15.04

slaen post Version 1.15.04 from patreon

Build Notes HERE

Download Link

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Female imp progress

slaen post Female imp progress from patreon

I made all of her facial blendshapes, did all the rig setup, and then went and started animating. This is the first winged flying character I've done so I might need to come back and do some more polish after getting more practice. But I've got her basic idle, ready idle, walk, initiate grapple, and a ranged attack ready to...

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Animations, save fixes, and crime!

slaen post Animations, save fixes, and crime! from patreon

I haven't done anything with the minotaur in a really long time and his animations have needed some love and attention. So far I've gotten through most of his base animations. There's 2 more melee swings that aren't shown above. I'm really tempted to do a texture pass on him now. We'll see what happens though because I re...

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Hotfix #2

Let's try this again!!!

Updated the link here

The file should have _hotfix2 in the file name.

  • Saving and loading should now grab horns, wings, and tails

  • "Skip to scene" in dialogue shoul...

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1.15.03 Hotfix!!!

If anyone is running into the bug where they constantly respawn after exiting dialogue - this hotfix should fix that. When I updated the dialogue text system I forget to reset the flag after the player respawns... so they think they always need to respawn.

I updated the download link to lea...

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Version 1.15.03 Build Notes

slaen post Version 1.15.03 Build Notes from patreon

Grab the build for 1.15.03 HERE

New in this build:

  • Rough pass on the transformation potions (found on NPC creatures or at the goblin alchemist a bit north of Redtree)

  • Height slider in char...

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Version 1.15.03

slaen post Version 1.15.03 from patreon

Build Notes Here

Download Link - Hotfix 2

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