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cmzw posts

Dance Dance Revolution (GN/Shader)

cmzw post Dance Dance Revolution (GN/Shader) from patreon

Mostly a quick doodle to try out the geonodes on the same project so this is a double release which also includes my old DDR shader(2.92+). The geonodes version uses named attributes so 3.2 is required. 

Original threads: 2022-04-13 19:46:00 +0000 UTC View Post

5K (3.2)

cmzw post 5K (3.2) from patreon

No fonts required this time, since the glyphs are manually generated inside the setup

You will need to enable named attribute nodes for this to work(steps)

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Character Ripple (Early Access)

cmzw post Character Ripple (Early Access) from patreon

Font packed into .blend (original source)

This will be up for early access. File will still be released on Gumroad in a couple days but this post will still be for patrons only.

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Katakana Ripple (3.1)

cmzw post Katakana Ripple (3.1) from patreon

Font link (not packed into .blend)

https://twitter.com/cmzw_/status/1513041823383851009 

Any font should work for the setup, though typefaces w...

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Stack allocation (3.1)

cmzw post Stack allocation (3.1) from patreon

https://twitter.com/cmzw_/status/1512320710135361536 

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Made with blender kinetic type (3.0/3.1)

cmzw post Made with blender kinetic type (3.0/3.1) from patreon

This looks like the extrude node but is in fact scaling curve lines profiles.

To have it also work in 3.1 you just need to replace the scene time node with a frame driver

Font link (google fonts) , already packed in .blend

...

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Black hole kinetic type (3.1)

cmzw post Black hole kinetic type (3.1) from patreon

https://twitter.com/cmzw_/status/1511641078683762692 

This uses the same font from the previous post but it's also packed into the .blend

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Mobius strip kinetic type (3.1)

cmzw post Mobius strip kinetic type (3.1) from patreon

https://twitter.com/cmzw_/status/1511250853629349892 

Font included: https://github.com/adobe-fonts/source-sans 

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Loop-able raining instances (3.0/3.1)

cmzw post Loop-able raining instances (3.0/3.1) from patreon

Minimal setup for raining instances with geometry nodes. This is used as a basis for the meteor shower

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Meteor Shower (3.2)

cmzw post Meteor Shower (3.2) from patreon

Uses named attributes in 3.2

https://twitter.com/cmzw_/status/1510653537608351747 

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Rain effect (3.1)

cmzw post Rain effect (3.1) from patreon

This is done similarly like the truchet stuff I have been doing, mostly the shader part on curves.

https://twitter.com/cmzw_/status/1510169649865842692 

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Death Spiral (3.1)

cmzw post Death Spiral (3.1) from patreon

https://twitter.com/cmzw_/status/1509917401256669185 

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reject cube, return to monke (3.1)

cmzw post reject cube, return to monke (3.1) from patreon

https://twitter.com/cmzw_/status/1509566690471735297 

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Klein Bagel

cmzw post Klein Bagel from patreon

Proper plot of the Klein Bagel. Formulas taken from the Klein Bottle wiki (this section)

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Klein Bottle plot

cmzw post Klein Bottle plot from patreon

Proper plot of the Klein bottle from a plane. Formulas obtained from the klein bottle Wikipedia article.

https://twitter.com/cmzw_/status/1508483120206528515 

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Klein Bagels (3.1)

cmzw post Klein Bagels (3.1) from patreon

Klein bagel attempt without using the equations.

https://twitter.com/cmzw_/status/1508911879141281793 

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Lazy klein bottle (3.1)

cmzw post Lazy klein bottle (3.1) from patreon

Klein bottle with a couple of nodes, constructed from a droplet-like curve then adding a cap.

The initial idea comes from the following article (figure 9.)

 https://www.ams.org/journals/notices/201208/rtx12080107...

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Aquatic (3.1)

cmzw post Aquatic (3.1) from patreon

It's quite similar to the veins setup only that the lines are instanced on a sphere and the noise textures are animated

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Charged (3.2)

cmzw post Charged (3.2) from patreon

This uses Blender 3.2 with the named attribute nodes, so to actually use those nodes you will need to head over to preferences, enable developer extras then go to the experimental tab to enable them.

https://twitter.com/cmzw_/status...

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Infinite Circuits (3.2/3.1)

cmzw post Infinite Circuits (3.2/3.1) from patreon

https://twitter.com/cmzw_/status/1507694543860224001 

The only change in the 3.2 .blend file is the use of store named attribute nodes over capture attribute.

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Mobius strip setup (3.0+)

cmzw post Mobius strip setup (3.0+) from patreon

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Veins (3.1)

cmzw post Veins (3.1) from patreon

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Energy / Floral Core (3.1)

cmzw post Energy / Floral Core (3.1) from patreon


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Truchet Snakes effect

cmzw post Truchet Snakes effect from patreon

https://twitter.com/cmzw_/status/1506263863041306636 

YouTube (unlisted, better quality video): https://youtu.be/ZpojpERND10

besides the geometry no...

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Kowloon Cafe Truchet

cmzw post Kowloon Cafe Truchet from patreon

Twitter Thread 

Font Website (Japanese) 

Distance field texture(falloff.png) is also packed in the .blend file (blender 3.1)...

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Flickering setup

cmzw post Flickering setup from patreon

Flickering light setup based on a custom string pattern. Tested with Blender 3.1

https://twitter.com/cmzw_/status/1505201495775408128 

2022-03-19 21:03:59 +0000 UTC View Post

Space travel

cmzw post Space travel from patreon

Tested with Blender 3.1 (uses ACES)

https://twitter.com/cmzw_/status/1499645444825120774 

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4K truchet tiles

cmzw post 4K truchet tiles from patreon

Tested with Blender 3.2/3.1, 3.2 requires the latest build (enable named attribute nodes in preferences -> experimental)

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Checker Floor

cmzw post Checker Floor from patreon

This is similar to the setup for the wireframes vfx file but also adds a background

Edit: There's now a better version of this(with a lot more options) on my ko-fi for free, check it out here! (2022-03-17 20:31:00 +0000 UTC View Post

Wireframe vfx

cmzw post Wireframe vfx from patreon

Blender 3.1

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