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The Quiet Margose Tavern

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The sign hanging from the tavern shows a matronly woman carrying a large mug of ale while holding a finger to her lips in the near-universal symbol for being quiet. But the tavern itself is rarely quiet – it is one of the few places in town with a dedicated stage for musicians and entertainers and thus attracts a boisterous if...

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Return to the Circle of Doom!

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When I put the maps up for voting in May for the “Release the Kraken” project, I included an old favourite of mine, the Circle of Doom. But as I was getting it ready to post today, I gave it a good hard look and just didn’t feel co...

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Backstage Pass Time!

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June is here (Yay!)
It is now hot and sticky in my office (Boo!)
But I have lots of maps (Yay!)

Included in this backstage pass is the last map I posted in May (the Caverns level of Quasqueton) which didn't make it into the May backstage pass.

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Return to Quasqueton - Map 3

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The fortress/dungeon of Quasqueton was not completed before the residents marched off to war against the northern barbarians. While the main floors of the structure are almost finished, the in-progress nature of the structure becomes apparen...

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Sugar Shack Slaughter - Blood Maple Hollow

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As Canadian as Maple Syrup!


This is the setting for the Sugar Shack Slaughter, one of the two adventures in “The Scenario from Ontario“. Written by the remarkably Kiel Chenier, “dungeon” of the adventure is a massive hollow maple tree and tunnels among its roots.

Hollow trees are a favourite “dungeon...

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Releas the Kraken on Keegan's Temple Compound

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Summer rapidly approaches, and the Kraken seeks new lands. Today we are re-releasing this map drawn in late 2015 under the commercial use license – so welcome to Keegan’s Temple Compound.

Temples and churches are a fairly common sight in a city, but few maintain a standing military force without having a massive structure ...

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Sugar Shack Slaughter - Quebec City Regional Map

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Quebec City, 1666, with magic of course.

This is the setting for the Sugar Shack Slaughter, one of the two adventures in “The Scenario from Ontario“. Written by the remarkably Kiel Chenier, the adventure takes place in the area around Quebec City presented here.

Each hex in the map is 1/4 mile across – so if sticki...

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Baraloba - Along the Hewbank

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After cutting through the Badlands of Slate, the Hewbank meanders through the slate hills to the east of Baraloba. This stony environment has the Hewbank meander significantly and form into small lakes where small valleys present themselves between the hills.

Another of the old giant watchtowers sits overlooking farmer’s fie...

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Baraloba - The Road to Sabre Lake

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This hex sits to the lower-right of Baraloba and is mostly a forested hex cut through by the road that leads from Baraloba to the distant Citadel on Sabre Lake.

Along the road we run into a few classic items for a D&D game – there’s a large farm near Baraloba itself , a trail leading off to an abandoned logging camp to...

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May we release the Kraken?

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Sorry. Let's pretend that title was the pain talking, and not just my horrible sense of humour (I'm "enjoying" lovely kidney stones right now).

Anyways. Maps. Specifically, re-releasing old maps under the commercial license. I've selected ten maps to pick from. Do your picking!

2018-05-16 04:07:35 +0000 UTC View Post

Maze of the Storm Witch

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Cut into the foggy clefts of the Steaming Mountains, the Maze of the Storm Witch must be navigated (or the whole mountain climbed over) in order to reach the Pale Divide. Unnatural mists fill these passages, obscuring the already confusing twists and turns.

The maze is also specifically designed to prevent the most common meth...

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Great Pyramid of Tauneskalis III, Grand Emperor of the Viridian Beacon (Part 2)

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The upper levels of the Great Pyramid of Tauneskalis III are dedicated to worship of the divine family and observance of the great incandescent blue-green beacon that reminds all within the Blue Empire of their divine potence.

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Great Pyramid of Tauneskalis III, Grand Emperor of the Viridian Beacon (Part 1)

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Emperor Tauneskalis III created the viridian beacon which to this day marks the centre of the Blue Empire. The Great Pyramid is the seat of this incandescent blue light, said to be the mark of his divine potence.

Standing 260 feet tall the pyramid is the base for the viridian light which in turn beams straight up into the sky,...

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Vault of the Lapis Monk

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Cut into the cliffs near Terrek’s Wall is a solitary sealed doorway. Beyond it is the vault of the famed Lapis Monk, entombed for long centuries. The vault has lain undisturbed for ages – the doorway secured both in construction and by magic.

But time has her way. A portion of the cliff face has fallen, exposing an interna...

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Lockhart's Delve

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Once the basement of a small fortified temple, Lockhart’s Delve has been home to a variety of creatures and groups since the destruction of the temple proper. Some maps of the old temple of the moon god show two entrances into the lower levels – one into the basements and another into the connected crypts. But some fifty yea...

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Release the Kraken on the Rhinoceros Containment Caves of the Iron Overlord!

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Aie! It is already May and I’m still catching up on the backlog from April! Today we are bringing back one of the sillier named maps and re-releasing it under the free commercial use license thanks to the awesome crew that support my work through my Patreon campaign.

It is time to return to the Rhinoceros Containment Caves o...

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Backstage Pass - May 2018

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Here comes this month's BackStage Pass!

It is a bit bigger than usual because of one map in the mix. Normally my maps are black and white and thus take up only about 1 meg of space per map even at 1200 dpi.

This month includes a map that has a LOT of greyscale, and the end result is that it is 10 megs in size. And there...

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Release the Kraken on the Ruins under Axehead Mound

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It is the end of the month and time to head back into the older maps and dig up a few to re-release under the free commercial license, all thanks to the awesome patrons who support my cartographic wanderings via Patreon. Today we are bringing back “the Ruins under Axehead Mound” from four years ago. The versions being releas...

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April / May Patreon Update

Hey, wow, what a month!

As I've been hinting at a lot lately on my social media pages, I've been under a pretty serious work crunch for this past month and last. This has cut into my interactions with you, my patrons, and I ended up flubbing the Release the Kraken this month.

Good News:

This commission work is over...

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Tertiary Passages into the Depths of the Earth

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When travelling the depths of the underdark, there are passages and caves that most “civilized” denizens ignore because they are small, narrow, and fraught with obstacles. These “tertiary” passages sometimes make for useful escape or access tunnels and these have their connections to the primary and secondary passages co...

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Secondary Passages into the Depths of the Earth

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While most traffic into the depths of the earth tries to stick to the primary passages, there are those who wish to travel either to less-ventured places off the main passages, or those who wish to avoid running into major patrols of the various races down below.

Secondary passages are generally 20 feet wide and have fewer wor...

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Primary Passages into the Depths of the Earth

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There are tunnels and passages that lead deep under the land to the ever-dark homes of the various so-called “deep races”. These descents are typically marked on the rare maps of these underlands as either primary, secondary or tertiary passages.

These passages lead on for miles and thus only their general routing is typic...

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Return to Quasqueton - Upper Level

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My revised map of the main level of Quasqueton (from the classic B1 module “In Search of the Unknown) just didn’t have enough space for all the rooms on that level even after reducing the amount of hallway space, and I wanted to keep it so you could access most rooms via multiple routes, avoiding other sections of the dungeo...

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Return to Quasqueton - Main Level

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In Search of the Unknown is one of my favourite modules of all time. But there are times that the map annoys me as the main level is more hallway than rooms (and that’s with 38 rooms on that level). So today we get to explore an alternate version of that venerable dungeon.

I ended up splitting the main level of Quasqueton ov...

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Stones of Salanan's Peril

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As we weathered the storm anchored off of Cruuk’s Shore, it was impossible to not notice the constant cascade of lightning striking to the standing stones by the old ruins that the sailor’s insisted on calling “Salanan’s Peril”. The bright flashes would leave terrifying ghost images upon the eye of bearded folk engagin...

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Tower of the Marmoset Savant

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The Marmoset Savant is a very small, very shy, marmoset wizard of moderate level and impressive knowledge. They are probably the shiest deus ex machina I’ve had the pleasure of dealing with.

As one of the land’s smallest sages and wizards, the Marmoset Savant is rarely found in the same home twice. Once they have divested ...

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The Oracle's Grotto

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There was a time when there was an oracle within the walls of the city, one who could see through all things to seek answers and who could even see into the future. But that was when the city was young and the buildings sparse.

The small cave and hot spring where the oracle once lived is now the basement of a shrine to the ora...

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Heart of Darkling - Shrines of Silver

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This month’s addition to the Heart of Darkling takes us back up the Darkling to one of its tributaries and the Silver Shrines built upon it.

Inspired by dungeon architecture of Lord Kevin Campbell, these three shrines honour a se...

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Backstage Pass - April 2018

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It is now some-odd-time-of-the-morning o'clock and I've finally finished assembling this month's backstage pass!

So here we go, nine maps that will be appearing on the blog this month! Because of my intense commission schedule this month, there is a fair likelihood that we might not have a Backstage Pass for May - but we'll bu...

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My Private Jakalla - Map 1U

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Well folks, this might well be the final map in the main level of the Undercity map. We’ve finally arrived at the basement of the Palace of the Realm where it sits on massive stone foundations jutting out into the river that defines the northern edge of the city. There are a few extensions that can be added onto the sewers aro...

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