After the “end of the world” many communities sprung up to protect themselves and to continue to thrive in a world where all our old infrastructure was destroyed.
Most post-apocalyptic communities built up in rural and suburban environments – while the cities were a great source of scavenging, they were dangerous ...
2025-06-26 16:40:28 +0000 UTC
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Emberwatch Keep sits on the western flank of Mount Cindervale (“the Emberheart”) and is hewn from the dark basalt of the volcano. The western portion of the valley is lush with plants that grow in the rich volcanic soil, whereas the rest of the Cindervale area is coated with black ash and scorched of life. The winds come ...
2025-06-26 01:36:56 +0000 UTC
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In the depths of [insert megadungeon here] are a jumbled set of halls and passages that defy the orderly design of the rest of the area. Known as Kheftan’s Halls, they are an unmistakable waypoint for those travelling through the depths – although not necessarily one that is easily navigated once found.
The design o...
2025-06-24 20:41:05 +0000 UTC
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Solemnity and shadows, time-worn stones, shards of obsidian glass in the ceilings filter daylight into a nacreous glow illuminating drifting dust motes like the spirits of watchers past. The Wyrmshade Reliquary was built two empires ago by the Cabal of Ashen Sigils – a clandestine order of dragon-worshipping architects, mas...
2025-06-23 13:19:18 +0000 UTC
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I’m hesitant to post this first version of today’s map – it is one of my first attempts to add watercolours to a map after drawing it (I started with another one, which I'll release next week). But I’m happy enough with it so here we go…
A recurring theme in games I play in and run are small odd locations alon...
2025-06-20 15:30:29 +0000 UTC
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This is the sixth map in the Index Card Dungeon II set. This map sits directly underneath Map 2 (the ruins north of the tower base). There are three immediate means of accessing this map – a ladder in the central chamber leads up to the trap door in the ruins above (in Map 2), and there are a passage and a cave leading to t...
2025-06-19 15:06:25 +0000 UTC
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This is the fifth map in the Index Card Dungeon II set. This map sits directly underneath Map 1 (the tower base). These are the small dungeons under the tower proper, as well as the cave on the hillside which connects to the dungeons further north. The stairs in the L shaped room lead up to the tower itself – allowing the C...
2025-06-18 16:20:10 +0000 UTC
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We return to the second Index Card Dungeon with this fourth map in the set. This map sits directly above Map 1 (Tower Base) just as Map 3 did. While map 3 showed the state of the tower as it was in ancient times (and as it appears sometimes just to mess with the characters when they come back out of the dungeons), this versio...
2025-06-16 14:36:44 +0000 UTC
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Back from my tour of Quebec (I'll post some photos to the blog & socials at some point this week) with our much-delayed backstage pass for June 2025!
I had a solid time away from everything, exploring old fortifications, ch...
2025-06-16 13:55:59 +0000 UTC
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I'm going to be logging off from the internet tonight and won't be back online until the 16th or so.
I'll post the backstage pass on the 16th, and get the ten maps out for the month in the second half of the month.
Take...
2025-06-04 16:46:13 +0000 UTC
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Here is the "release the kraken" package for May 2025. This month, we've re-released the maps for "Something in the Walls" and "the Ruined Athenaeum of Vicon" (I love that overly complex word for a library or room full of books -...
2025-05-30 13:54:26 +0000 UTC
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Here is the compiled PDF of all ten maps released this month with the associated text.
As always, this is a Patron-exclusive for 6 months to a year, after which point it will be bundled with the Backstage Pass and sold as a pac...
2025-05-29 23:51:02 +0000 UTC
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Baron Moh has glimpsed a future where a motley group of adventurers unravel the fabric of reality itself – whether by accident or design, he is unsure. This vision has driven the Baron to work against them at every turn, convinced that stopping them is the only way to prevent the looming catastrophe. Unfortunately, their ob...
2025-05-29 17:07:26 +0000 UTC
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It is that time again!
Every month I post a short list of maps from the back catalog, and you vote on which should be re-released under a patron-exclusive commercial use license.
Here's the link to this month's choi...
2025-05-27 04:40:38 +0000 UTC
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The Scavengers’ Deep is a reminder of the amount of work that went into underground structures during the great war. Generally, the elves only built underground when hiding their breeding and research facilities, whereas the forces of the kingdoms, assisted by the dwarves, were constantly building underground as the elves w...
2025-05-26 15:08:58 +0000 UTC
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The Graxworm is a massive dead dragon of mythic scale, several miles long and large enough to contain a town in the mouth. Creatures have set up here to “mine” the massive corpse for its valuable materials – leather, scales, ichor, tendons, and more. Practically every bit has some value to someone, and in the long term,...
2025-05-23 15:48:27 +0000 UTC
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We return to Longboat Valley (near the top of Longboat Mountain) with this small map of location D. Many of the marked locations in the valley itself lend themselves better to a quick description than a full map – but we should have maps for locations I and J (and maybe H) to finish off the set.
The caves up here are ...
2025-05-21 14:56:53 +0000 UTC
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Once a revered and formidable ruler, Akhatep the Unyielding led his people with an iron will and unwavering devotion to the gods of Amonkhet. He presided over a golden age of conquest, expanding his domain and constructing towering monuments in honour of the divine. However, his rigid adherence to tradition and law led to unr...
2025-05-20 00:16:46 +0000 UTC
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Sage Marvus Durnwell’s research into the minor noble houses of the Anchor Dwarf clans has probably pinpointed the location of the Halls of Musquadobet hidden from the prying eyes of the world above. These halls, if actually there, would be a relic of a forgotten age, and hopefully a source of ancient dwarven lore. Once a sm...
2025-05-16 14:57:33 +0000 UTC
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This is the third index card-sized map that connect together to form Index Card Dungeon II. Each is designed to fit on a traditional 3 x 5 index card (at six squares per inch), and you can write up any notes about the level on the reverse of the card. I’ll be posting three maps per month in the set, aiming for a total of 18...
2025-05-14 23:13:42 +0000 UTC
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This is the second of ten index card-sized dungeon maps that all connect together. Each is designed to fit on a traditional 3 x 5 index card (at six squares per inch), and you can write up any notes about the level on the reverse of the card. I’ll be posting three maps per month in the set, aiming for a total of 18-24 maps ...
2025-05-12 23:24:52 +0000 UTC
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My ten-map “Index Card Dungeon” from two years ago has been seeing a surge of interest lately, so I was inspired to start on a new set of Index Card Dungeon maps. Much like many classic dungeon complexes, the main way into this set of dungeons is a partially ruined tower on a hill. Alternately, there is a small cave at th...
2025-05-09 15:20:26 +0000 UTC
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Millbrook should be a quaint little village nestled along the banks of the Ashenford. The town has a palisade around the eastern side but no such wall along the west side of the river. On the west side, the town’s old water mill still turns, providing flour for the bakery – a favourite stop for locals and travellers alike...
2025-05-08 00:15:05 +0000 UTC
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Here are all the maps that will be posted to the blog this month! I've also been posting a lot of my original drawings lately as I get more and more comfortable with illustration work - but I haven't been sharing them on the Patreon ...
2025-05-07 16:06:45 +0000 UTC
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Here is your Patron-Exclusive PDF collection of the maps and descriptions posted this month. These go out for free to all patrons, and after about six months, they get released on DTRPG for $4.99 for non-patrons to pick up.
2025-04-30 14:00:26 +0000 UTC
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Thank you, patrons!
Here is this month's "Kraken" releases - two maps that you've chosen from the archives to re-release under the free commercial use license.
This month's releases are the Zath Gor Dungeons (which pair...
2025-04-29 14:05:40 +0000 UTC
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The Scavengers’ Deep is a reminder of the amount of work that went into underground structures during the great war. Generally, the elves only built underground when hiding their breeding and research facilities, whereas the forces of the kingdoms, assisted by the dwarves, were constantly building underground as the elves w...
2025-04-28 15:31:32 +0000 UTC
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Nestled against the towering oak, the Verdant Roost is a snug two-story retreat. The lower level, fragrant with drying herbs, serves as both living quarters and storage, while the compact upper level offers a humble sleeping space alongside additional supplies. The structure embraces the base of the tree – a ramshackle stru...
2025-04-25 15:25:07 +0000 UTC
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The Graxworm is a massive dead dragon of mythic scale, several miles long and large enough to contain a town in the mouth. Creatures have set up here to “mine” the massive corpse for its valuable materials – leather, scales, ichor, tendons, and more. Practically every bit has some value to someone, and in the long term ...
2025-04-23 22:32:12 +0000 UTC
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Every month I put together a list of maps from the archives and you, my patrons, vote on which map you feel should be re-released under a patron-exclusive commercial use license.
The two maps that gather the most votes will be ...
2025-04-22 15:50:15 +0000 UTC
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