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Scavengers’ Deep – Map 24

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The Scavengers’ Deep is a reminder of the amount of work that went into underground structures during the great war. Generally, the elves only built underground when hiding their breeding and research facilities, whereas the forces of the kingdoms, assisted by the dwarves, were constantly building underground as the elves w...

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Hunt for the October Kraken

Each month we vote on which maps I'll re-release under a patron-exclusive commercial use license.

Here are this month's selections:

https://form...

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The Tithe of Iron

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An old shrine of a god of smiths, the place has fallen into ruin through disuse, the old smith-priests long gone from this world. The shrine rang with sacred clangor – anvil hymns and forge prayers echoing with song hammers on iron. The smith-priests were iron veined artisans who sang as they shaped the world.

But tim...

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Neu Gräfvenhusk village map

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For patrons, you will find that this map was not included in this month's backstage pass. I drew it while putting together the Hallowe'en adventure I've been working on and it will bump one of the five-room dungeons from this month's backstage pass into next month.

This is the remains of the village of Neu Grä...

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The Sinking Chapel

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The last standing building of old Gräfvenhusk, this stone chapel is slowly sinking into the swamp that consumed the rest of the town. The whole structure is on a slight angle, and the stonework is gradually succumbing to gravity. If the end of the world were not just around the corner, one could expect that the chapel would ...

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Gräfvenhusk Regional Map

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I’m putting together an adventure for a Mörk Borg Hallowe’en… And of course I needed a small regional map in addition to the actual site of the adventure. You’ll have to pardon the pseudo-nordic names I used for the Mörk Borg atmosphere. The adventure itself will be centred upon the sinking chapel known as Gråtkyrk...

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r/DNDMaps Banner Map

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If you scavenge maps from the incredible resource of the Reddit r/DNDMaps community, you may already have spotted the new banner at the top of the page. The subreddit recently went through a change in management and revision of the rules, and wanted a new front page to go with it. They are using the lovely Deven Rue compass r...

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The Warped Crucible

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Veythran Korril is (or rather, was) the duke’s alchemist. But even the duke knows better than to let them remain too close at hand. Famed for their ability to coax impossible reactions from elements drawn forth from other worlds, Korril spoke to the mixtures and potions as though they were children (and some say they whispe...

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Unearthing the Petrified Legend

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The centrepiece of this dungeon is unmistakable, and is almost immediately seen upon entering beyond the initial antechamber. Upon walking down the stairs from the entrance, one comes face-to-face with a petrified medusa of titanic scale – over a hundred feet tall from the chamber floor far below the entrance mezzanine to t...

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The Serpent Lands – Hex Map 1

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The Serpent Lands are immediately south of the Autumn Lands. There’s no set scale for these maps, and the items on the maps are not to scale with each other so we can see points of interest like towers, cities, and caves. If you really need a scale for this and don’t want to pick one yourself, go with six miles to the hex...

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The Hollow Spire

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Atheron Veyl was a reclusive arcanist who dabbled in strange otherworldly drugs and explored worlds and planes that may well have been the direct result of their hallucinations.

The Hollow Spire was once this mad arcanist’s “wizard tower”, collapsed into itself much as Atheron Veyl did themself when astral spiders...

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Backstage Pass - October 2025

Here comes this month's backstage pass. I'm starting to move away from the wave of five-room dungeons I've been posting lately, but we've still got three in this month's package (and I think I've got another five sitting in the w...

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Release the Kraken!


And here it is!

This month's votes have been counted, and we've released two more maps as patron-exclusive commercial-use items.

This month the maps being released are Tormond Tower (a cliffside tower), and the Va...

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September Cartographic Review PDF

Here is this month's patron-exclusive PDF package. Every month, patrons receive a PDF compilation of the maps released that month along with the accompanying text. These will be released along with the backstage pass on DTRPG in ...

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September Kraken Poll

The month is nearly over, so it is time to pick which maps will get re-released under the patron-exclusive commercial use license.

Every month you vote on a selection of maps from the back catalog. The top two choices a re-released under the commercial use license, but exclusively for patrons.

Here are this month'...

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The Lantern Crypt

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A burial site turned into a hiding place for forbidden knowledge, the lantern vault was consecrated to a god of death, and later defiled by priests turned from orthodoxy to twist their god’s teachings. The magical lantern at the heart of the vault was their greatest tool, a relic that revealed truths invisible to mortal eye...

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Scavengers’ Deep – Map 23

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The Scavengers’ Deep is a reminder of the amount of work that went into underground structures during the great war. Generally, the elves only built underground when hiding their breeding and research facilities, whereas the forces of the kingdoms, assisted by the dwarves, were constantly building underground as the elves w...

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Vault of the All-Seer

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A subterranean reliquary of vision, the Vault of the All-Seer was built where the veil of time was thinnest. The builders believed that truth was not a gift, but a burden, and that only those willing to risk madness could glimpse it. The walls of the structure are etched with spirals, concentric circles, and motifs of open ey...

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The Ember Reliquary

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The Ember Reliquary is a ruin of devotion, a shrine to a god whose name has been scorched from every surface and memory. Ages ago, pilgrims descended into its chambers to bask in the warmth of divine flame and to offer sacrifices of oil, incense, and blood. Now the reliquary is a place of ruin and danger, its sacred fires gut...

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The Fractured Prism

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Refracting the light of the two suns in a rainbow of colours, both known and not, the Fractured Prism is a breach into this world from another. The colours it refracts are those unknown to the people of this land – jale, ulfire, dolm, garrow, infra-white, octarine, gloxym, smaudre, shatan, and flange, with shadows of fuligi...

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The Hollow Abyss

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An oppressive silence hangs over the Hollow Abyss, broken by the faint, almost imperceptible tremor of silk strands vibrating in the stale air. The walls, floor, and ceiling are draped in layers of webbing; some brittle and grey with age, others fresh and glistening, still tacky to the touch. The scent is a mix of damp stone,...

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Tideworn Grotto

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An old smuggler’s haven expanded into the coastal rock by Deep One adherents, the tideworn grotto now lies half-submerged and forgotten. The smugglers are long drowned or transformed, but the grotto still pulses with the lingering touches of Father Dagon and Mother Hydra. The tides within do not obey the moon; they obey mem...

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Index Card Dungeon II – Map 15 – Pool of Drifting Lights

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This is the fifteenth and final map in the Index Card Dungeon II set. It sits to the southeast of Map 14 (the Cave of the Candleman), and northwest of Map 13 (The Sorcerer’s Tomb) via the secret passage on that map.

This map is dominated by a single large cave. Even the rooms to the southwest were not cut from the sto...

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Index Card Dungeon II – Map 14 – Cave of the Candleman

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The last crumbling remnants of the painted murals found on the levels above can still be found if searched for in these last few rooms, but anything else that was originally here that indicated their use is long gone.

The crumbling dungeon ruins give way to a set of uneven caves that climb upwards in a series of tiers f...

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Index Card Dungeon II – Map 13 – Sorcerer’s Tomb

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This is the thirteenth map in the Index Card Dungeon II set. It sits below and to the west of Map 11 (Ancient Cults), to the east of Map 12 (Deep Ruins), and south of Map 15. It is squeezed into the spaces under Map 11 & 12, with the 20 foot wide corridor from map 12 entering mid-way on the west side, and the two flights ...

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Backstage Pass - September 2025

Here is this month's backstage pass - in the zip file you will find ten maps that will be released to the blog this month. Five of the maps this month are annotated five-room dungeons like the ones I posted last month. I'm proud ...

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RELEASE THE KRAKEN!

It is that time - when I go through your votes and release two maps from the back catalogue under a patron-exclusive free commercial license. This month I added another 50 maps to the database I pick from every month, and sure en...

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August Cartography Collection

Here we go with this month's Cartography Collection. These PDFs collect all the maps released this month along with the descriptive text into one document for easy use without having to load up the blog.

This is a ...

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Scavengers’ Deep – Map 22

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The Scavengers’ Deep is a reminder of the amount of work that went into underground structures during the great war. Generally, the elves only built underground when hiding their breeding and research facilities, whereas the forces of the kingdoms, assisted by the dwarves, were constantly building underground as the elves w...

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August Kraken Poll

The August Kraken poll is now live.

Every month I present a selection of maps from the back catalogue, and patrons vote on which should be re-released under a patron-exclusive commercial use license.

So which m...

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