-The text box will now fade away and you won't be able to advance text when a "cutscene"(mostly just NPCs walking during dialog) is going on, instead of having to hit through "...". Once the event is finished, the game will automatically move you to the next message. If you didn't try to advance the text while a cutscene was ...
2022-01-27 14:04:09 +0000 UTC
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-Pre-intro added, which sets up more of the story adds a little more exposition. Linked the intro area.
-Pause menu and options. Press ESC to toggle. You can map keys to whatever you want. Otherwise, it's mostly filler at the moment. Tell me what you would like to see in the options. Also, I haven't tested the pause eno...
2022-01-25 22:33:43 +0000 UTC
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Hi All,
Sorry to say that I didn't manage to finish the intro story yet.
Nevertheless, I've to added a text log in game. This is currently toggled with Tab or Insert. Saves the last 100 messages and displays 3. W/S or Arrows to move up and down.
Updated and attached the last version if you'd like to take a l...
2021-12-31 08:47:29 +0000 UTC
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Intro Part 2 is partially done. I've decided to split it into 2 days, which I still aim to finish before the year ends. So there will be a part 3.
Feedback while I'm still working on this would be good. Currently it's a bit disjointed as the segments that happen in the house area aren't done.
Again, almost no lewd...
2021-12-27 04:35:40 +0000 UTC
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Hi All,
If you have a moment, please try running this.
Just walk around the area. I'm mainly looking at how bad the frame rate gets, if at all. Seeing as how I'm still getting error reports for memory related crashes, I might have to rethink my approach if it's bad enough.
2021-12-17 00:43:33 +0000 UTC
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Global changes:
-Changed how conversation work.
MC will now appear on the right side of the text box alongside the NPC, which is on the left. This is mirrored, so I expect some minor inconsistencies, like haircut covering the wrong eye, etc. If there is no conversation NPC (i.e monologue, thoughts), MC will appear...
2021-12-01 22:26:12 +0000 UTC
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When working on NPCs I've realized there weren't enough facial features to make every named character/look have a distinct appearance.
I don't intend to make any head part unique to an npc, but at the very least named ones shouldn't share any by default.
So I've added 5 front hair styles (column 5-10) and 3 new ey...
2021-11-08 21:32:06 +0000 UTC
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Playable area. I expect about 20 minutes out of this, though my perception may be skewed.
This is actually the 1/3 intended story intro sequence.
My plan for the full intro is as follows:
Short control and mechanic introduction, in the house.
First dream area. This will not be re-visitable. <&...
2021-11-01 00:00:58 +0000 UTC
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Hi, update!
Sorry for the silence. I've been swarmed at work and very well missed every estimate I had.
Nothing playable yet, will update the demo when I finish another scene I'm working on. There's also enough bugs that I can't release anything in good faith at the moment.
Prepare to be disappointed:<...
2021-09-23 08:10:30 +0000 UTC
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New area preview. No new encounters or scenes set up. I've sprinkled the other monsters across the place, but that's just to have something to bump into. I won't be putting this area into the coffee demo. This is purely to test for feedback and update game progress.
Some minor important details:
Ghosts have had so...
2021-07-31 18:58:35 +0000 UTC
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New encounters
Red Ghost
Randomly generated appearance.
Turns character into itself on contact.
Character turns back in 60 seconds.
Found past the library.
Blue Ghost
Just another creative way to leave the character pregnant. Inspired by RJ262182
Found in storag...
2021-07-12 14:32:23 +0000 UTC
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The humanoid variant is complete. I'm more or less happy with it and don't intend to change it. The quantity goes up to octuplets, up to stage(month?) 9 and quadruplets up to stage(month?) 10. The birth animation will only work per one pregnancy type at a time. There is also no difference between stage 9 and stage ...
2021-06-27 09:21:42 +0000 UTC
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I didn't disappear. In fact, I check every outlet I'm on daily. I just don't think stuff that isn't content is worth anyone's time.
But I appreciate that most patrons will probably have some expectations and want an update.
Redone most of the pregnancy and xray code. Considering how much focus there is ...
2021-06-14 00:39:52 +0000 UTC
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Was it worth the effort?
This was incredibly hard to implement, and will be even harder to maintain, for what looks like little gain. I could have spent the month doing scenes, or working more on the game instead.
I also hate how it looks like, far from what I wanted to achieve. I hope it's some weird twist on the...
2021-06-02 08:25:33 +0000 UTC
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-Xray for eggs/other added. Press B or Num6 for bowel variant and V or Num5 for womb.
-Affected scenes: Flesh wall, spider hugger, wormhole crest.
-Added wormhole crest affliction, to showcase some of the eggs. You can find it in the mansion area.
-Expanded Flesh Wall scene, to be more in tune with the pixiv...
2021-06-02 01:39:58 +0000 UTC
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Not sure whether this looks fine. Should I redraw this?
Still hoping to finish xray part 2 this week.
2021-05-26 13:26:35 +0000 UTC
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-fixed crash when exceeding max pregnancy; prevented any potential way of exceeding max quantity
-pregnancy won't advance if it causes to exceed max
-harlequin won't attempt to do anything if exceeds max pregnancy
-brood maiden stops scene if result will exceed max pregnancy
-stage stage 10 is capped a...
2021-05-20 20:44:49 +0000 UTC
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Update 20210519v1
-X-ray/Cross-section for humanoid pregnancies implemented. Press "V" or "Num5" to toggle. Only visible when no scene is playing and from side and front view. Back vie...
2021-05-19 11:36:15 +0000 UTC
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I didn't realize Patreon had default entitlements set up. Nor that I had people here! I guess I need to do something here then. Currently the plan is to finish up xray view and birth cutscenes. I think I can finish up humanoid view in the next couple of days, following that a week for monster/egg variants and another we...
2021-05-15 17:36:10 +0000 UTC
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