XXX4Fans
TinkeringTurian from patreon

TinkeringTurian

patreon


TinkeringTurian posts

What's going on?

The new scene (Enslavement, Noon Two) has been fully scaffolded. It turned out quite a bit bigger than what I had first imagined it to be. I fear I may need to split it up into two separate updates, the first one of which I hope I can produce by the end of next week.

Shirts have been ...

View Post

Big is live

Update 2.225 (Big), better known as the Cave, Surprise update, is now live. It contains some more consensual interactions between you and the basilisk, which require a new item in Seki's store in order to reach: the small mirror.

While most of the content available is...

View Post

What next?

Pick whatever. Forest > Varanar'll get really fun if I get to spend two consecutive updates on it. Home > Varanar is pretty meh. Breeding Farm Breakin will have the first minigame. Programming week'll be superloading (compiled loading), theme generation, theme disabling and theme darkening. The rest is a surprise!

View Post

Tiny is live

Update 2.22 (Tiny), better known as the Cave, Part Two update, is now live. It contains the fighting segment which was still missing from the cave, allowing you to turn the tables on the basilisk, and perhaps even punish it for daring to accost ...

View Post

Update soon

Writing is on schedule. That means the next update (the Cave, Part Two) is planned for Sunday-Monday, but it might still end up being Tuesday, depending on any last-minute additions, or if I have trouble writing a segment. I hope I won't, though! This update will conclude the cave, and ...

View Post

Ko-fi and update status

I'm going to be honest with you guys. I haven't done much Kobold Adventure work since Wednesday. I've taken somewhat of a breather, but now I am pleased to report that I am ready to jump back into the fray, and start writing the update.

My best estimate as to when it'll be don...

View Post

Devolution is live

Update 2.215 (Devolution), better known as the Missing Cave Content update, is now live. It contains only a single fragment, which is the [Hate it] route after getting petrified.

Like the enjoying path, it has four variations, depending on your gender and whether or not you're...

View Post

What next?

It's that time again. Pick what you'd like to see next. I highly recommend making me finish the cave first, but the choice is all yours. Forest -> Varanar'll get pretty fun after two updates. Enslavement, Noon Two will open up an entire bad end route, as well as continuing the enslavement storyline and offering a way back int...

View Post

Evolution is live

Update 2.21 (Evolution), better known as the Post-Well update, is now live. It contains part of the events that transpire after the kobold gets forced into a dark, submerged tunnel that leads into the unknown.

While I would like to divulge on the contents of this upda...

View Post

The next update

Will be coming somewhere this weekend. I'd hoped for Friday, but it might turn out to be Saturday or Sunday. I apologize for the delay, if there'll be any. I hope the next update after this one will go a lot smoother, since I've already done all of the scaffolding for it. Thank you for your patience, and I hope you'll like what ...

View Post

Scaffolding, images and audio issues.

Scaffolding for the new scene is going swimmingly. I hope it'll be completely done by the end of the weekend. That means I can get started on writing Monday, and I can hopefully finish the first part of the post-Well scene on Friday.

Images ha...

View Post

Shirts and stuff

The first wave of shirts have been ordered, and should be arriving at the noble-tier patrons' homes in the later half of this month. I'll be sending out tracking numbers via Patreon-messages as they become available.

The next update View Post

Sneakpeek

Here's a link to something not safe for work Sneaky's working on right now. I can't wait to see how this one's going to turn out, but knowing him, it's probably going to blow my mind, and hopefully yours as well! Enjoy!

2018-05-01 13:29:33 +0000 UTC View Post

The next update

Close call, but the Well, Part Two won by just a single vote! Where will the flooded rabbit hole lead? Stay tuned to find out! I'll start working on this segment later today, or maybe tomorrow. More shirt news somewhere this week, along with some general Kobold Adventure facts.

I'm always on the lookout for go...

View Post

What next?

I'm tired. I don't feel like talking much. You know the drill. Select what you want to see worked on next. And it better be a good choice, or else the kobold's gonna get it.

View Post

Drip is live

Update 2.20 (Drip), better known as the Well update, is now live. It contains the Well scene in, accessible after visiting Seki's workshop in the hamlet.

The well scene consists of the kobold exploring an old well in the middle of the hamlet. What could go...

View Post

Patron-only protip

When the next update hits, somewhere later this week, don't dive underwater without any pants on. Trust me, that way lies only sorrow. But then again, it might have an interesting effect on what comes after the well. Do as you please.

View Post

Update next week

The new scene has been fully scaffolded. I'll start writing it later today, meaning it'll be done one week from now, at the latest. Hopefully I can push it out faster than Friday, though. The heat is, sadly enough, interfering with my work. I'm poor at handling temperature changes. Oh well, I'll pull through, and you'll get more...

View Post

The next scene & new tiers

Will be the Well in the Hamlet, as voted for by Human and Elf tier patrons. The Well will probably be split up into two parts, each of which will be released in turn.

There have been three separate alterations to Patron tiers, somewhat based o...

View Post

What next?

Enslavement, night one is complete. Saved games can be exported and imported. The deepwoods loop back into the main storyline. What, oh what, shall I work on next?

View Post

Shallowwoods is live

Update 2.19 (Shallowwoods), better known as the save file exporting update, is now live. It brings with it a host of programmatical improvements, as well as a tiny smidgen of content in the form of the Deepwoods linking back to the Home scene.

First and foremost, it is now pos...

View Post

Inspection is live

Update 2.18 (Inspection), better known as Enslavement, Night One, is now live. It contains the kobold's first night as a slave, which picks off where failing to run from the wolf in the hide section of the forest left off. A detailed scene tree can be found below, or via the aMa...

View Post

Happy easter

Remember to dye your kobold eggs before eating them today. Update somewhere between Wednesday and Friday. Probably Friday. Have a nice day!

View Post

Update next week

Scaffolding on the new update has been completed. Writing begins tomorrow. I expect the update to be finished somewhere between Wednesday and Friday. I'm not feeling so good, hence the extra couple of days in case I get sick or something.

On a...

View Post

Mini update

A mini-update was just pushed, adding a new option to enable sound in tabs other than the scene tab. Check out the difference between the two, and use whichever you like best. I'm personally a fan of the new way, which persists audio regardless of what game-tab you're on.

View Post

Sound is live

Update 2.17, better known as the audio update, is now live. It features no new content, but a host of improvements and additions to the game have been made.

The most notable new feature is the inclusion of a sound framework. While disabled by default, you can enab...

View Post

Update soon

Programming update is coming tomorrow or on Friday. It will contain a host of improvements, bugfixes, typo fixes, the code for the minigame (but it will not be in use yet), audio code (and I'll probably add a few atmospheric sounds) and some other neat additions. After the currently ongoing poll ends, I'll start work on the next...

View Post

What next?

Codeweek's ending tomorrow (or maybe on Thursday). What would you guys like me to work on next? The Deepwoods may or may not be getting guestwritten, so they are not currently an option. If guestwritten, they will be included along with another update somewhere down the road. If not, they'll return as an option during the next p...

View Post

This week

This week, I'll be programming new features for Kobold Adventure. There will be no new content. I'll be making a sound framework (given the large amount of support for it in the previous survey). Although I don't exactly know how or where to get sounds to use, I'm sure that problem'll figure itself out once I give it some though...

View Post

Urgent hotfix

A bug preventing people from accessing Varanar, Morning Three -- dependent on how (or if) they dealt with the kobold bandits in the forest -- has been hotfixed on both the live version and in the downloadable package.

If you find Morning Three not displaying any text, clear your browser cache and reload the page. Sorry for any...

View Post