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Wayfarer 2022 Roadmap

Idrelle Games post Wayfarer 2022 Roadmap from patreon

Welcome to Wayfarer’s 2022 Roadmap!

This is an outline of my project goals for the coming year. It should hopefully give you some insights on how development is going to go this year.

Changes from 2021

I do all of Wayfarer’s writing, narrative/gameplay design, and coding myself. I have previously vastl...

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Romance in Gaming, Part I: Why Romance?

Idrelle Games post Romance in Gaming, Part I: Why Romance? from patreon

It’s hard to think of a gameplay element more beloved in story-driven roleplaying games than romance. When gamers discuss a new RPG, there’s usually two questions that that come that come to mind first, two questions that dominate the discussion and are talked about with more passion and excitement than any other: 1) who ...

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Progress Report 2022.01.25

Hi friends,

It’s been a pretty busy few weeks. If you missed it, the alpha build was updated on January 19th with new content, new mechanics, and some UI refreshes. Since then there’s been a few patches to fix bugs and continuity errors, among some other things. You can read the patch notes at the bottom of the pinn...

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Wayfarer Alpha Build Version 1.1.2.2 Patch 1.5.2.

Hi friends,

The next alpha build update is here! This is a massive update; in addition to new content, it is also a UI/Gameplay patch, so I highly encourage everyone to check out the patch notes below so you know what’s changed and how it affects your save files.

Because of the addition of the a...

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Progress Report 2022.01.11

Hi friends,

Happy January! I hope everyone had a good holiday and a good New Year’s.

Game Updates

The month is really flying by for me. I’ve been a bit quiet since getting the alpha build update out as soon as possible is my number one priority right now. I finished drafting the party sequence a few da...

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Mapmaking: Velantis

Idrelle Games post Mapmaking: Velantis from patreon

This month's bonus content is a process video for the map of Velantis. I decided to change it up a little and try a "speedbuild"-style video with a voice over explaining my different tools and strategies for mapmaking. 

I use Wonderdraft for all of Wayfarer's in-game maps and this is a quick look at how I got from ...

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Progress Report 2021.12.27

Hi friends,

Happy holidays!

I hope you all have had a relaxing, stress-free time. I took several days off around Christmas to rest and spend time with family and friends (over Zoom and phone calls, as the current Covid situation isn’t that great in my area). I haven’t taken any proper time off from game develo...

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Chapter 1 Guide: Part I

Happy holidays!

Due to Chapter 1’s complexity, the official walkthroughs will be divided into different sections. Because I think Patreon posts aren’t the easiest way to showcase a guide, once the full chapter is covered, I’ll either put all the walkthroughs together into a downloadable PDF with a table of content...

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WIP Snippets

I've been thinking about the way I'm sharing WIP snippets (excerpts from the current in-progress section of the game that haven't been coded and added to the alpha build). Previously, I have occasionally tacked them on to the end of progress reports, but recently I've been sharing these on the Patreon-only section of the Disc...

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Progress Report 2021.12.13

Hi friends,

A short update for today. The past two weeks have been incredibly busy (balancing life things with work things, as you do). While I’m not where I want to be with the chapter, I am still getting parts of it done every day, so progress is happening!

To recap from the last few progress reports: I’m cu...

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Progress Report 2021.11.29

Hi friends,

Just a quick update to round out November. It’s been a bit of a tough month; I did have to take some time off earlier as I was feeling under the weather and my province is currently in a state of emergency due to severe flooding. While my area is safe and relatively unaffected, I have family and friends wh...

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Character Profile: Calla Tormond

Spoilers for Calla's backstory, but no spoilers for the major points of her character arc. If you want to go into his character arc completely blind, I suggest skipping this post.

Calla is the disinherited scion of House Tormond, a wealthy Faran family now living among the Faran diaspora in Velantis. She was bo...

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Progress Report 2021.11.16

Hi friends,

November’s a little bit of a weird month. Fall and winter are very dark and dreary where I live. It’s hard to get anything done when you don’t see the sun for weeks on end and everything is damp (we just had a historic amount of rainfall that was twice as much rain in two days as we normally see in the...

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Map of Velantis & Notes on Key Locations

Idrelle Games post Map of Velantis & Notes on Key Locations from patreon

I shared the map of Velantis earlier in Wayfarer’s Discord server, but I thought I would cross-post it here as well, along with notes on the various important locations.

This map is still a draft. I am relatively happy with it, although there are some things that I am still not 100% on (there are a lot of important lo...

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Update Schedule Poll

Hi friends, 

As I'm progressing through Chapter 2's content, I wanted to get an idea of your preferences for updates. I've always approached the alpha build with an "update when a major story section is finished" mindset, but that does mean that there are long breaks between updates. 

Since I do finish i...

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Progress Report 2021.11.03

Hi friends,

It’s November!

This month I am continuing development on Chapter 2. The alpha build was updated on November 1st, so if you haven’t checked out the new content yet, see this post here (also pinned to the ...

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Wayfarer Alpha Build 1.1.2.

Hi friends, 

The first part of Chapter 2 is finally here! From now on, the alpha build will always contain content not available on the public build. 🥳

What This Update Includes

  • Scene 1 (out of 4 scenes)
  • 5 new codex entries
  • +60,000 words of new content

Please not...

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Progress Report 2021.10.27

Hi friends,

Just a quick update for the end of October. I have finished drafting Chapter 2 Scene 1. This is quite a hefty scene (“scene” doesn’t really cover it), which means there will be a lot of material to explore when the alpha build updates. The whole thing clocks in just shy of 60,000 words, which is defini...

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Progress Report 2021.10.20

Hi friends,

October has been a pretty challenging month. I’ve talked about this on some of my progress reports before, but I have pretty severe chronic dry eye syndrome, which impacts my ability to write and code the way I want to. I’ve been in and out of the optometrist’s office over the summer and fall for vario...

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The Undercity [WIP LORE]

Little is said publicly about Velantis’ seventh—and hidden—district. Located beyond the harbour slums and the factories of the industrial quarters, the Undercity is among Velantis’ poorest regions. By virtue of its geography, it is cut off from the rest of the city. Without the watchful eye of Velantian officials, it ...

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Progress Report 2021.10.06

Hi friends,

This is just a quick update about what I’ve been working on. I am (unsurprisingly) behind schedule from the one I posted on Sept. 16th—I am still pretty bad at estimating how long things will take me and also how much space each plot beat actually takes up.

Game Updates

Eve...

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The Meissandium [WIP LORE]

Some details and names are WIP and may change as the game develops.

Of all the ancient organizations in Rhesainia, the Meissandium is perhaps the oldest and most powerful of all. As the dominant religious organization on the continent, Meissandic temples appear in all countries and its clergy are respected memb...

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Episode 1 Creator Q &A

Idrelle Games post Episode 1 Creator Q &A from patreon

Hi friends, 

My partner and I are here to answer some of your burning questions about Wayfarer! The podcast is divided into two sections--writing and game development, then worldbuilding and character questions. 

Spoiler warning for ALL of the Prologue and Chapter 1's content.

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Progress Report 2021.09.16

Hi friends,

The game’s been out for a week! It’s been a pretty wild time, and I’m overwhelmed by the response it’s gotten. The game has stayed in the top 10 for all of its major tags and has been averaging around 1000 browser plays per day, which is incredible. Gob-smacked doesn’t even reach what I’m feeling...

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Character Agency & Creating Active Characters

When we talk about characters, the idea of a story being “character-driven” is often raised. Character-driven stories are intended to be the antithesis of plot-driven stories. The story is about the characters, their lives, and their relationships, rather than the characters being tossed around willy-nilly by a series of ...

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Progress Report 2021.09.08

Hi friends,

The public build launches tomorrow! 🥳 It’s been a long road to get to this point and, if I’m being honest, it feels a little surreal.

Alpha Build 1.0.9. has been patched three times since it released on September 1. This is mostly fixing minor bugs and unclosed HTML tags. I will be updating the ...

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Wayfarer Alpha Build Version 1.0.9.

Hi friends, 

This is the final version of the alpha build before the game's public launch! This update includes:

A Full UI Redesign

New assets, new visuals, new look for every page! You will need to start a new save file as I updated the Inventory as part of the redes...

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Progress Report 2021.08.27

Hi friends,

Sorry for the radio silence this month! The UI update has taken a lot longer than I originally anticipated. The design work is completely finished (aside from a few minor tweaks here and there that I fix as I go), but the process of actually implementing it is quite time consuming and tedious. Basically, I h...

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Wayfarer Alpha Version 1.0.8. - Chapter 1 Complete

Hi friends, 

The alpha build has been updated and Chapter 1 is now complete! Wooo! 🥳

Due to changes in variables, you MUST START A NEW FILE. Proceeding with a previous save will result in continuity errors for Route B. Also, MCs with they/them pronouns will not use the correct grammar.

...

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Progress Report 2021.08.10

Hi friends,

Happy August! The start of the month has been pure chaos, I’ve barely registered that we’re onto the second week.

The new content for the alpha build is really starting to come along now. I’ve finished (most of) the edits and coded about 2/3s of the material. The fight branches are all complete a...

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