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Cool New Spine System For Talia

I just created a new way of adding motion to spines... I call it the Spine Skew control.  Check it out!

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Getting Better

See?  She's doing better already.

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Talia Doesn't Look So Good Right Now

She's just going through a phase.

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Talia Rigging Progress

I've got maybe 70% of Talia's legs and feet rigged up.  This is not counting joint deformation sculpting which needs to be done last.  You are seeing her lower polygon cage model moved by the bones, not her actual model.  This is why she doesn't exist above the pelvis..  Haven't modeled that part of her ca...

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Flash Suki Anims Sent Out And More

Hey all!

If you didn't get the Suki Car Model animation and were expecting it, please send me a private message and we'll get it sorted.

In other news, my package arrived earlier today.  The new vertical mouse is nice.  The joystick is nice, and the mic may be nice but I can't use it yet.  More on t...

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Suki's 3rd Animation partially sent out

I haven't gotten to any of the Silent Flash versions yet, but most if not all of you who were due the Deluxe should have it now.  If you were expecting it but don't have it (Deluxe), please send me a private message and we'll get it sorted.  Thanks!!  Sorry for all the delays! :/

Nap time.

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Suki Progress!

Hey!

I've finished the sound effects and video editing for Suki's latest animation; except for some end titles, and I gotta do some custom stuff on this one because of the music.

I'm really pooped though.  I'm gonna try to get some sleep and I'll finish this up and get it out to you tomorrow.  Nite nite!...

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I've Been Bad!

CGMan post I've Been Bad! from patreon

So today, thanks directly to all of you, I went and bought Storm.  And naturally, if you buy a new sports car you want to take for a spin, right? ;)

So I took a few hours and was playing with Storm.  It doesn't do soft bodies yet, but the above image was rendered in Lightwave using an object sequence exported ...

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Suki Progress

Hey everyone, just letting you know all is well.. The rendering is done and I'm just adding more sound effects.

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Suki Rendering

I'm gonna get some sleep.  If there are no other problems, Suki's rendering will be done before I wake up.

Then it is time for adding foley.

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New Approach to Spine Rigging

I tried a different approach to rigging Talia's spine.  I think it came out quite well.  Rather elegant.

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Talia's Improved Skin Bumps!

CGMan post Talia's Improved Skin Bumps! from patreon

I'm remastering Talia's skin with a new (to me) RenderMan procedural texture someone showed me.  It looks great!

Before the skin kind of look like noise, but this looks more natural.  So far only her face is done.  You can probably make out how the skin bumps are larger on her cheek and smaller around her...

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Suki Needs More Love

Hey all (sigh),

So I gotta re-render some stuff on Suki.  Maybe only 60 frames need to be completely re-rendered.  But several the following need a small portion re-renderd to fix a nasty issue:

3779-4082, 4101-4306, 5109-5454, 5838-5858, 5888-6029, 6222-6271, 6312-6403, 6414-6449, 6499-6510

Not su...

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I went shopping (online)!

CGMan post I went shopping (online)! from patreon

I bought a Logitech Extreme 3D Pro flight stick.  But this isn't for videogames.  I will be clipping the length of the central spring so the re-centering is greatly reduced and I will use it for puppeting animation data.  I might get a 2nd stick as well but I will start with one.

I also bought a "J-Tech D...

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Oh my soft! (Redux)

I have been in email contact with Storm's developers, as well as in contact with someone who owns Storm.

The feature I want, soft bodies, is not ready for prime time yet.  They are estimating it will be in there in less than a half year.  I will wait.  As far as the main function, the granular simulations...

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Oh my soft!

CGMan post Oh my soft! from patreon

I just found out about this software.  It is not a plugin, it is a stand-alone simulation system.  I was particularly interested in the soft bodies at 0:27 in the video.  I sent the developers an email asking them if the soft bodies can be glued to an animated object.  If so, this could be the solution I'v...

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Failed Experiment

I had a kooky idea earlier and wanted to set aside some time to try it out.  I thought if I modeled a 2nd skin layer, a "subdermis" and only applied self-collision on this subdermis, then the results would be more stable on the outer skin.  It worked.

The problem is it introduced this "denting" issue that I co...

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Release #054 - Talia's 1st Animation Part 2

 (Working title/Advanced posting) 

Thank you all very much for making these animations possible!  I have a TON of retro requests this month so please be patient with me as I get to all of you with special requests.  If you got your Patreon receipt and want to know when you will get your stuff feel fr...

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Work In Progress of Talia's Chest!

CGMan post Work In Progress of Talia's Chest! from patreon

I'm still working on this sculpt, but I wanted to plug it into her and see how it looks.  And I'm loving it so far. :)  Again, these are asymmetrical..  Each side was sculpted separately, and this allows for the crooked line where the two hunks of she-beef meet in the center. :)

...Oh and Suki is close to...

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I've Got Your Back (Updated)

CGMan post I've Got Your Back (Updated) from patreon

Is that pun over the line?  Anyway, I'm quite pleased with how she's looking back here.  I need a bit more detail on her shoulders.

EDIT: There is a bit more detail on her shoulders.

I also wanted to let everyone know there will be a paid creation post in the final hours of this month.  Also I've no...

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Progress Report

Suki is still rendering away... Let's see..  She's on frame 4705 of 6775 total frames.

I just updated my catalog list including what I'll be posting at the end of this month:

 http://carm3d.com/Media/Patreon/...

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The 3D Rudder

CGMan post The 3D Rudder from patreon

I'm considering buying this as an animation input device when I get paid next month.  Could be a great time saver!

EDIT: I just found out it doesn't support Windows 7.  Damnit!

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You probably don't recognize her because of her red arm

CGMan post You probably don't recognize her because of her red arm from patreon

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Is Talia Well-Armed?

CGMan post Is Talia Well-Armed? from patreon

I'm not completely satisfied with her arm sculpt yet..  It needs a few more hours of sculpting.  But I'm done with it for tonight and I'm quite pleased with how it looks so far.

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Talia and Suki Updates

CGMan post Talia and Suki Updates from patreon

Done sculpting Talia's legs.  While alternate sculpts will be needed for flexing I probably won't have time to do that on her legs for her first outing.

Suki's rendering has passed the 2/3rd complete point.

More to come!

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Sculpting Progress (Updated)

CGMan post Sculpting Progress (Updated) from patreon

On the thighs...

EDIT: One of you pointed out to me that the muscle details were not so anatomically accurate.  I was using someone's art as a reference.  I've just redone her thighs.  Please ignore the shit.

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Retopology Complete!

CGMan post Retopology Complete! from patreon

Talia's final model is now polygon-complete.  Every vertex lovingly placed for optimal quality.  Now it is time to make UV maps and sculpt her final details; add that shred!

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Update and New tool in develoment

Hello,

Talia's arms have been retopologized.  Then I decided I wasn't fully happy with her abs / obliques and I resculpted it.  And then I re-retopologized them.  So three steps forward, one step back.  The result is, in my opinion, more anatomically-accurate.

EDIT: OKay I now have her lower le...

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Talia Progress

CGMan post Talia Progress from patreon

I've got her torso retopologized, and merged it with her head.  Arms and legs not done yet.  More to come!

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Retopology has begun

CGMan post Retopology has begun from patreon

This is where I convert the raw sculpt to a model with fewer polygons and has a more organic polygon flow.  After this is done I will project the shape of the raw sculpt on to the retopologized model and then sculpt further details.

In other news, we have passed the halfway point of rendering on Suki's latest anima...

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