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PxlFur

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PxlFur posts

Sunday Progress Report

This week I've been doing lots of animation work

I've included the test render I made of the very early animation blockout shown last week This was to see how the full fur setup looked with the stomach bulge. This also allowed me to test a new 5 point light system I've been playing with. For the time being I think I'll ...

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Sunday Progress Report

PxlFur post Sunday Progress Report from patreon

What's been going on this week? Otter rebuilds and more animation blocking 


Rebuilding the Otter. During the first part of the week I went through a period of poor sleep (no idea what's caused it) which has lead to several days where concentration was not optimal. thankfully sculpting, rigging and weight...

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Sunday Progress Report

What's been going on this week? Dynamics, Animation blocking, Adding fluid sim to Staying In Eating Out Part 2 (and watching little red and blue bar graphs)

Last weeks side activity was working on getting the tails swishy and implementing the joint based dynamics. Like many of you I've been a bit distracted by the news ...

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Sunday Progress Report

PxlFur post Sunday Progress Report from patreon

Stuff I've been working on this week. Fur, Tails, Bulges Fluid sim and Animation blocking 

After many weeks of doing animation polish I built up quite a list of little tasks I wanted to tackle so I've been putting some work into each this week. 

Fur. The idea for this one started one night after re watch...

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Sunday Progress Report

PxlFur post Sunday Progress Report from patreon

Staying In Eating Out Part 2 finished!

After weeks of long days and late nights agonizing over small details, blocking, timing and polishing the animation, it feels good to be able to show it off in full :D

Please let me know what you think <3

I've included 4K stills of some of my favorite frames from the...

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Sunday Progress Report

Things done this week, Animation and Fluid Sim

Animation, most of the time this week was spent polishing animation before it went into rendering and you can see the results in the render/playblast WIP cut. 

Fluid sim. The executive producers decided last week that the side activity would be further work on fl...

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Sunday Progress Report

PxlFur post Sunday Progress Report from patreon

Stuff done this week, further animation polishing and rendering, Wolf Grooming. 

Animation, updated some camera angles for a few upcoming shots and further work has been done polishing the animation with special attention given to the stuff that was due to be rendered next. I've changed up the WIP preview so it goe...

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Tiebreaker Poll: Side Activity

Having polled the Executive Producers and it ending in a tie, I'm bringing the leading choices to everyone. 

The choices for this weeks side activity are:: 

Dynamics Exploration: in order to get a better understanding of what animation works well with dynamics I'll look to pair back the current tail anim...

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Sunday Progress Report

Further animation work for Staying In Eating Out Part 2, Exploratory work on joint based dynamics and also some AI framerate upscaling.

Animation, this week I've spent most of my time polishing existing animation with an eye to getting the first shots completed so they can get added to the render queue. The kiss (which ...

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Sunday Progress Report

PxlFur post Sunday Progress Report from patreon


This week further work has been done on part 2 of the animation, along with more work creating the wolf.


See attachment for a playblast cut of where I'm at so far with Part 2 (it's missing the kiss at the end that'll be worked on soon), there are a few shots are nearing completion and I'll focus on...

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Sunday Progress Report

PxlFur post Sunday Progress Report from patreon

I've been working away animating Part 2 here is my playblast rough cut from what I have so far (there is more sitting blocked out that needs attention), it's all firmly work in progress and obviously needs more refinement. (this is also what it looks like when I'm animating, I don't get to see the full fluffy look until rende...

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Sunday Progress Report

PxlFur post Sunday Progress Report from patreon

Part 1 of Saying In, Eating out is here :D (see attachment)

This week I've been working hard on the animation for part 2 along with sculpting up the wolf. I'm happy now he seems to have a lot more character to him, (and as a bit of fun I've even included a quick side by side of all the headshot previews that got us to t...

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Sunday Progress report

PxlFur post Sunday Progress report from patreon

Here is a preview of the animation. This is 2 of the 4 shots that are going to be in Part 1 and it should be finished rendering by next Sunday. The remaining shots are the overhead and lip smack. Enjoy the first section of Part 1 ^_^ 

As for other activities, I've been doing more sculpture work on the wolf, and the...

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Sunday Progress Report

PxlFur post Sunday Progress Report  from patreon

After reviewing the animation so far. I feel the sensible approach is split it and release each scene as its own part. These parts will get released as they are completed.

The advantages are, focus can be placed on the individual parts along with time being used more economically, as instead of leaving the rendering to ...

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Sunday Progress report

PxlFur post Sunday Progress report from patreon


Stuff done this week, further animation work on the fox and yeen animation, Fur has had some tweaks, Dynamics  explored with a proof of concept animation.


The animation:  Shot 1 another pass has been given to the characters along with refining camera movement, I'm quite happy where Shot 1...

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Sunday Progress report

PxlFur post Sunday Progress report from patreon

Edit: added the 48FPS HFR upscale version of Splatter The Fox ^_^


This week was too hot. A heatwave meant for days I could only work from midnight onward. I'm not a fan of warm weather, give me cool dull overcast days and I'm happy. Plus the houses here are designed to keep heat in, don't have AC, and even in...

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Poll: Character Selection

PxlFur post Poll: Character Selection from patreon

Well this is a rather interesting one, The Executive Producer poll ended on a 4 way tie for the next character to be created so I'm throwing it open to all $5+ patreons (EPs of course can vote in this poll.) 

See the attachment for headshots. These should be thought of as guides as whatever character is chosen will...

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Sunday Progress Report

PxlFur post Sunday Progress Report from patreon

I've been working through some fun weather this week, hot humid days, warm sleepless nights. However the Raccoon is now done, and more blocking has happened on the animation. :D 

This week there were two executive producer polls. Choosing a new character and the side activity for the week.

The side activity h...

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Sunday Progress report

PxlFur post Sunday Progress report from patreon


It's Sunday! time for the progress report. ^_^

Work continues on the animation, the blocking from last week has been refined, tweaked and extended. I've also set up some additional cameras for cutaway/detail shots along with blocking out the start of the next section (see screenshots) 

The raccoon ...

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Sunday progress report

PxlFur post Sunday progress report from patreon

Here it is, the first look at the new animation, not sure what I'll title it yet but there is going to be a lot of fun had by the Yeen and the Fox :D

This week I've been up to a few things, started blocking out the animation. This served double duty as a "rig test" because the Fox and Yeen revisions are new it means a l...

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Sunday Progress Report

PxlFur post Sunday Progress Report from patreon

I've been hard at work this week. 

Otter Explorer: Maw finished rendering this morning, it took a little longer than expected, render settings needed to be tweaked for better quality which meant starting the render over a few times.

Character rebuilds. The fox was finished up quickly after last week however t...

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Sunday Progress Report

PxlFur post Sunday Progress Report  from patreon

What I've been up to this week, working hard on  "otter explores a tiger:Maw" and it's just about done, I want to run a polish pass on the animation curves and then it can get to rendering. As a 'taster' I've included some 4K screenshots. ^_^

The focus for this week (after the animation is done) is going to be fini...

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Poll: Focus for the week

I asked for the executive producers to choose my topic of focus for this week, due to it being a 3 way tie instead of flipping a coin, I thought I'd throw it open to all of you as a one off poll it'll run till this time tomorrow and decide what I get up to during the week, EPs are welcome to vote in this poll too ^_^

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Sunday Progress Report

PxlFur post Sunday Progress Report from patreon

EDIT: High Frame Rate upscale version of the Alt angle has been added to the post ^_^

Welcome one and all to the Sunday progress report

The fluid sim is finished, included is an alt angle where you get to see the tiger's expression >:3. The Executive Producers were polled and no one had anything bad to say abou...

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Sunday Progress Report

PxlFur post Sunday Progress Report from patreon

To add a bit more structure to my work I've started up a weekly poll for the executive produces where they get to choose my focus area for the following week. The poll gets put up on a Thursday and closes Sunday. 

On Sunday I make a progress report for the previous week (this is what you are reading now ^_^), this ...

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Goo v2

PxlFur post Goo v2  from patreon

A big warm welcome to all the new faces here :D Glad so many of you liked what you saw in that animation that you decided to support me <3

Here's what I've been working on, it took quite some time to custom code a stickiness attribute then dial in the sim. Decided to see how far I could push it and also added in the ...

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Goo v1 sim test

After weeks of messing around with R&D trying out a multitude of ways of getting nice thick stringy goo I've finally found a technique that looks good. 

The base animation is a bit rough and the sim still needs dialing in (hence having fun with the workprint timecodes) but I thought everyone would like to see w...

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Otter Explorer Animation, Part 1: Paws

PxlFur post Otter Explorer Animation, Part 1: Paws from patreon

EDIT: 02-10-20 Have added in a High Frame Rate upscale of camera 1. This uses the DAIN Neural Network interpolating the animation from 24 to 48 FPS for even smoother paw rubs ^_^   

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Here is the first of the looped animation from the otter explorer series :D 

I've included 4K stills ...

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Yeen in the moonlight

PxlFur post Yeen in the moonlight from patreon

The new bedroom location is done, here is a quick render trying out some new lighting techniques I've been learning. 


Current things I'm working on:

Short animations based on the otter exploring the tiger stills 

Raccoon rigging.

Sim work, fluids & softbody dynamics.  &nbs...

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Location, location, location.

The new location has been chosen, will be working on designing a bedroom set for all the characters to play in.  =^,^=

Current things I'm working on,

Location design (bedroom)

Short animations based on the otter exploring the tiger stills 

Raccoon rigging.

Cum, Stretch and Jiggle sim wo...

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