XXX4Fans
YotesGames from patreon

YotesGames

patreon


YotesGames posts

Development Update Aug 15, 2018

YotesGames post Development Update Aug 15, 2018 from patreon

Talking about the Yotes Games financial plan going forward. The wheels of fate are now in motion. It's a race to see which gets me money to survive on faster, YouTube + Patreon, or Remote Mobile Game Development jobs.

View Post

Development Update (Aug 9th, 2018)

YotesGames post Development Update (Aug 9th, 2018) from patreon

Basically it's a red alert panic mode as I'm scrambling for ideas to make my YouTube channel interesting to follow. Gonna keep studying these HitFilm tutorials and writing out upload ideas.

View Post

New Patreon Plans, Rewards, & Goals

 

Patreon Improvement

New Goal:  $500 a month

I'm hitting some financially scary times and need to start stocking up cash and proving (to myself and creditors) that Battle Gem Ponies is definitely a game lots of people are willing to pay for. 

Here are some notes I'm pondering ...

View Post

BGP DevLog #180 (Coding, Cures, and Confidence)

YotesGames post BGP DevLog #180 (Coding, Cures, and Confidence) from patreon

Lots of things are working better than ever, and lots more are sure to come. The real issue right now is seeing how much can get up and running before BronyCon.

View Post

BGP DevLog #179 (Summer Stalling)

YotesGames post BGP DevLog #179 (Summer Stalling) from patreon

A pretty slow work week all things considered. Chaos in life lead to the timeline taking another hit. Making games is hard folks. Don't do it.

(Patreon seriously kept morale afloat this month though, so thanks guys)

View Post

BGP DevLog #178 (Refocus on the Hook)

YotesGames post BGP DevLog #178 (Refocus on the Hook) from patreon

This week has been a wild one, I'm tellin ya...

View Post

BGP DevLog #177 (Sculpting a World)

YotesGames post BGP DevLog #177 (Sculpting a World) from patreon

Come see what's up in the latest & greatest Battle Gem Ponies devlog!  I talk about map making, organization, spreading the word, and talking non-#brony folk into giving the game a try!

View Post

Battle Gem Ponies DevLog #176 (Summer Makeover)

YotesGames post  Battle Gem Ponies DevLog #176 (Summer Makeover) from patreon


Notice a bit of a facelift? I worked on some of the Ultra Pony designs this week, just filling in those gaps in design I was drawing a blank on for the longest while. Now I can say I'm satisfied with how everypony looks and can clearly see them animated in my head.

     Actually animating the sprites is...

View Post

BGP DevLog #175 (E3 2018)

YotesGames post BGP DevLog #175 (E3 2018) from patreon

Gonna take advantage of my renewed energy and new outline/fill-in plan from last week to finally start making some more notable progress. Just looking around at the E3 titles, the feeling of the new Pokemon games, and indie stuff too. 

I can just tell that BGP belongs there among them. As characters to love and a franchis...

View Post

BGP DevLog #174 (Where's The Game?)

YotesGames post BGP DevLog #174 (Where's The Game?) from patreon

Newest DevBlog & Patreon shoutouts today!

View Post

BGP DevLog #173 (Let's Go Ponatina!)

YotesGames post BGP DevLog #173 (Let's Go Ponatina!) from patreon

Not much was done in terms of progress this week since I took about 5 days off to basically see all my friends one last time at the local convention MegaCon before swearing to lock myself away until BGP's completion. 

In place of that there is tons of Pokemon news that could have a major impact on BGP's chances of suc...

View Post

BGP DevLog #172 (Map Mastery)

YotesGames post BGP DevLog #172 (Map Mastery) from patreon

See the latest gamedev update to learn what's the holdup.

View Post

BGP DevLog #171 (Cleaning Up n' Keeping Up)

YotesGames post BGP DevLog #171 (Cleaning Up n' Keeping Up) from patreon

Every time I look at this game I just see so much potential. I want this out there more than I ever wanted anything in my whole life. This could be a smash hit on the app store if I just finish it within a decent timeframe...

View Post

BGP DevLog #170 (Re-Coding)

YotesGames post BGP DevLog #170 (Re-Coding) from patreon

Here to talk about my remaining #gamedev schedule and new #Unity View Post

BGP DevLog #169 (May 2018...)

YotesGames post BGP DevLog #169 (May 2018...) from patreon

Such a shame about the panel getting waitlisted, but I plan to have stuff prepared either way. BGP's launch deserves a celebration and a little retrospective. If not at this con, then at another next year.

View Post

Battle Gem Ponies DevLog #168 (HUD Crafting)

YotesGames post Battle Gem Ponies DevLog #168 (HUD Crafting) from patreon

 I'm ironing out all the kinks lately and it looks like smooth sailing for a bit while I just run through each interface and get everything working as expected. The hurdles after that involve getting the gameplay behind it all revamped too. I can only hope nothing else slows things down further.

View Post

BGP DevLog #167 (Orlando Overdrive 2018)

YotesGames post BGP DevLog #167 (Orlando Overdrive 2018) from patreon

A big show went down last weekend as I introduced Battle Gem Ponies to a pub full of strangers. And it actually went well! People like ponies and RPGs, so I might be onto something here...

View Post

DevLog #166 (Demo Ready?)

YotesGames post DevLog #166 (Demo Ready?) from patreon

Getting pretty nervous about having a new version of the game ready for the Orlando Overdrive event. I'm trying to at least recreate all the features that existed in the last public version, but without all the combat bugs and slow downs. With the menus ...

View Post

BGP DevLog #165 (Game Engine Bone Structure)

YotesGames post BGP DevLog #165 (Game Engine Bone Structure) from patreon

     A bit more work to do to get all the basics up and running again but I really think all the major head-scratchers are behind me. I know how to put things on screen, do math, play sounds, open menus, manage input, load efficiently, control collision, alter objects, change text, swap images, and animate sprites...

View Post

BGP DevLog #164 (Still with the Menus? Come ON!!)

YotesGames post BGP DevLog #164 (Still with the Menus? Come ON!!) from patreon

     Another week in and the game's revamped menu systems still aren't done! Feels like I'm running in place sometimes, but week after week n...

View Post

BGP DevLog #163 (Interfaces In Your Faces)

YotesGames post BGP DevLog #163 (Interfaces In Your Faces) from patreon

     Menus, menus, menus... Looking fresh though. Still going through the process of making sure all the interfaces work and feel better than...

View Post

BGP DevLog #162 (Getting It Together)

YotesGames post BGP DevLog #162 (Getting It Together) from patreon

     Finally coming to grips with the new tools and having something to show for it! There's been a real headache and a half over this, but hopefully it pays off with ...

View Post

DevLog #161 (Wednesday Milestones)

YotesGames post DevLog #161 (Wednesday Milestones) from patreon

     Release feels so close. It's like the pieces are all in my lap and I just have to follow the instructions to put them together. The final version of Battle Gem Ponies is so clear in my head now that I'm fanboying over it sometimes.

     In the last 7 days I charted out exactly how all 360...

View Post

DevLog #160 (Big Changes Worth the Wait)

YotesGames post DevLog #160 (Big Changes Worth the Wait) from patreon

     Improvements to Battle Gem Ponies workflow are showing some promising results and I'm looking forward to showing off a very impressive demo in March. For now I'm slowly getting used to the new tools I'm using and figuring out the most efficient ways to bring all these ponies (and everything they can do) to li...

View Post

Battle Gem Ponies DevLog #159 (Prep-Work)

YotesGames post Battle Gem Ponies DevLog #159 (Prep-Work) from patreon

     Still setting up the new BGP workflow. Gotta convert the spritesheets to super-efficient packed-textures, recreate all the prefabs using the new Unity systems, and start painting all the tilemaps that will make up the region of Pinto...   

     Exciting things are coming, and if you...

View Post

Major Restructuring

YotesGames post Major Restructuring from patreon

     I'm basically recreating Battle Gem Ponies using every new tool and protip I've gotten this month, but this time it'll be much more organized, run smoother on all devices, and have some neat features I couldn't pull off before.

     This change up won't affect the release date that ...

View Post

Battle Gem Ponies DevLog #157 (Study the Competition)

YotesGames post Battle Gem Ponies DevLog #157 (Study the Competition) from patreon

Taking notes, and making sure I get this right. I want BGP to be the most impressive RPG on the app store.

View Post

Battle Gem Ponies DevLog #156 (End of January...)

YotesGames post Battle Gem Ponies DevLog #156 (End of January...) from patreon

     Tiles, tiles, tiles galore! Wanna see some tiles? I'll show you some tiles anyway. Because that's what I spent most of this week staring at, touching up, reorganizing, and reconstructing. Right now this is the step I'm tackling to make sure I have all the pieces I need to build the BGP world that currently ex...

View Post

DevLog #155

YotesGames post DevLog #155 from patreon

Chipping Away at this game-o'-mine and feeling more confident of what it's growing into each passing day. Take a look at this week's jam-packed devlog!

View Post

DevLog #154 (Story Beats & Maps Aplenty)

YotesGames post DevLog #154 (Story Beats & Maps Aplenty) from patreon

     A whole week of wicked coughing and drawing maps on graph paper. It's been a drag-myself-through-the-mud kinda week but I finally got there. The maps are done, detailed, and ready to be tiled in-game soon as I line up all the placeholders.

     Also handled some story details and progression ...

View Post