May I present Chapter Two of Heavy Five for your entertainment.
My thanks for your patience and your support. I am confident that, no matter your tastes, you will find something to enjoy within this chapter.
I should add that there are over 40 paths available to you in this release and so &nb...
2020-05-30 19:26:04 +0000 UTC
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First things first. Chapter Two will be released within the next two hours :)
Edit....it's out in the wilds
I'm just uploading the final, final version now. We've tested it to death and seem to have eliminated any possibility of the game crashing your save due to the additio...
2020-05-30 18:25:40 +0000 UTC
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Hi hi.
I've got the slider crash error rate down to less than 1% and I doubt I can get it further than that tbh. Post Chapter Two this won't cause any crashes at all btw, it's really just this release I need to be careful over.
So I think I'm there. I'm going to run through all the non slider error reports o...
2020-05-07 16:39:56 +0000 UTC
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Still working on this with some help and the problem on the crash isn't so much it crashes every time but seems to depend upon where you are loading a save from which complicates any assessment of the stability.
The code has been tweaked a bit to add extra stability and there is one more line of enquiry to run down befo...
2020-05-04 03:46:58 +0000 UTC
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2020-04-30 16:37:44 +0000 UTC
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It's done. Finished. Complete. But I have a couple of issues to resolve before I'm happy releasing it which I'll explain in a moment.
First off scores on the doors.
- 40,166 words of dialogue (which qualifies it as an actual novel!)
- 7,473 lines of code
- 1,287 still renders (excluding renders f...
2020-04-30 16:33:43 +0000 UTC
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Hi all,
Just a quick note this time to advise it's started it's testing. It's with my primary tester now and once they've done their checks it's over to the boys to see what they make of it.
A quick note on my testing process. I have a two tier process now, given my aversion to putting out stuff that is wonky and,...
2020-03-31 07:05:34 +0000 UTC
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Hi hi :)
So the good news is I've put the fans in the right way around, but to test that I indeed had, I wanted to do a complex test render first.
So before I run the ani renders I ran, as chosen, an Annie render...

2020-03-24 14:53:12 +0000 UTC
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...so here's some peeks from the new VR for you.
Happy, happy Sarah...


2020-03-23 15:26:58 +0000 UTC
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It should be anywhere between a day and five...
If you haven't had yours by the end of the week tho, drop me a line and I'll look into it.
Thank you all for your support and hopefully see you still in April.
2020-03-23 13:07:59 +0000 UTC
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TLDR:
- I found out what caused the render error and fixed it;
- I blew the motherboard on the PC re-running the renders;
- I fixed the motherboard!
- I found out what caused it;
- Replacement parts constantly turned up late;
- I'm still waiting for extr...
2020-03-23 10:21:29 +0000 UTC
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...either way I'm really sorry.
2020-02-27 06:54:06 +0000 UTC
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Well so far not too buggy in the code. A few cases of "Marcus Interruptus" (top tip for anyone thinking of making their own game - never call a character in your code M, if you're using MC for the player...One little typo leads to Marcus popping up at the oddest of times like an actor trying to get a bigger role) and...
2020-02-27 06:53:56 +0000 UTC
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Hi guys :)
So the animations for the naughties have been re-run and are all finished. By using both machines and just leaving them to get on with it (Daz can slow down and do weird things at times if you try to run other applications I find with four minute renders slowly creeping up the time to eleven minutes at on...
2020-02-25 07:21:28 +0000 UTC
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I wish I'd have made a render of Becca drawing a name out of a hat but, drat.... I daren't stop the animations running so ....next time! Anyhoo!
A little bit of explanation on how I've done this first. I need to do draws for Feb, Jan, Dec and Nov. Even if patron's have since left for the moment whilst they wait for new ...
2020-02-18 08:30:22 +0000 UTC
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TLDR:
Almost there; waiting for final animations and then testing. Oh, and Two is huge. Really big.
Long version
Nearly there guys.
Four things left to do and she's finished.
- Finish two animations
- Add in the revised text box shader code
- Ad...
2020-02-17 21:27:08 +0000 UTC
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...well, for some of us at least. ;)

I dare say one of you guys will rescue the poor gal at some point tho :)
Personally I blame all those slushy romance novels she reads. No good will come of that I'm sure...<...
2020-02-14 20:55:44 +0000 UTC
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All from the new lounge.
All a little rough around the edge as they were done for testing purposes so the final game images will be better, but even so. Not too shabby :)

2020-02-10 11:04:11 +0000 UTC
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Hi Hi!
Not an awful lot to say this week as largely it's just been a case of making piccies, but they're coming along nicely and, of course, much better than what we had before in the earlier version of Two.
For example...
2020-02-10 11:00:49 +0000 UTC
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The company has got back to me! And I think we have a workable solution. :)
Fine tuning the details but in essence it would work like this.
So I would pop all the patreons in a draw, out comes a name and I'd message the winner asking for who they want etc. I then send the details off to the company and pay for it....
2020-02-07 08:08:58 +0000 UTC
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I was trying out some special effects for something later and, for some reason, Barberella popped into my head. Once it had I couldn't resist....
Anyhoo! Thought I'd share :)

2020-02-05 18:56:59 +0000 UTC
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Not that there is a great deal I can show you this week. Well, most of the work was around hidden clickables and so to show you those would be a bit self-defeating! :)
So instead a test render from the re-jig of Amanda's rooms...
(yep rooms, she has a separate bedroom...)
2020-02-05 13:33:46 +0000 UTC
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Hi all,
Sorry running a few days late this week as I wrestled to finish a few things off, tweak a few things and chase a few things up.
So, last week I said I wanted to bed down all the clickable scenes. You may have wondered (and I certainly didn't explain! oops!) why I wanted to tackle this next. Well, ...
2020-02-05 13:26:05 +0000 UTC
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I've been dying to ask this one.
One of the biggest changes in the remaster (other than I can actually do decent renders now!) was the introduction of the skins and gender choices. They are here to stay, largely as this was always my intent to have them in when I started sketching the game out over a year...
2020-01-27 15:20:51 +0000 UTC
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Not that much to show this week but I rather like showing you something so here's Sarah...I mean Gloria... going into great detail over how you play the VR game....

2020-01-27 15:04:36 +0000 UTC
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So! Let's start with what I said I'd do last week which was expanding the script for Two, setting the long animations running and getting the feedback from C&C. How did I do?
Well I nailed the script expansion. Good God it felt good to write again! On this I can't really say that much for spoiler purposes but ...
2020-01-27 14:53:10 +0000 UTC
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Just a few other bits and bobs for you :)
Scarlet Pirate crew.


2020-01-20 17:01:02 +0000 UTC
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Good grief! An age of miracles is upon us, no? ;)
Okay, so let's start with what I had to do last week - which was the Caverns and Creatures scene. Now a week might seem a bit long for this but this was one of those areas where I needed to invest some upfront time in coding the mechanics and getting my head aro...
2020-01-20 16:55:11 +0000 UTC
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Power plant office test ( Oh, hi Lt Harris... )


As always now, I'm not using any additional spotlights. What ligh...
2020-01-13 15:12:13 +0000 UTC
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I know, right? The world will be wobbling on it's axis if we're not careful!
Firstly, a big hello and welcome (and indeed welcome back in some cases) to new patrons. Thanks guys. As you've seen (hopefully!) from the remaster when you're a tiny fish like me it -really- does make a difference. So, thank you.
Secondl...
2020-01-13 15:01:42 +0000 UTC
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