This will let you use DBColorZ with my shader, to edit the colors and material properties. This includes stuff like hair color, skin color, rim light intensity, emissive strength, mask intensity etc. Basically every property my shader is using.
2024-12-29 06:45:00 +0000 UTC
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Collection of presets that will be bundled with Gogeta, using Ultima's DBColorZ mod, out on GB extremely soon. I just need to fix an issue with skin tone consistency and he'll be out, hopefully this weekend.
RB1 Shading, Pale SSJ hair, RB2 Accurate Colors, Misc forms, Alt pallets, etc. It'll also come with the Paramater...
2024-12-27 06:08:37 +0000 UTC
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Merry Christmas pt2
This is a WIP for testing, using this with vegeta (super) may cause it or the other to break.
*heads up, this will mess up Z vegeta's materials for now, as they both share the same materials.
2024-12-26 04:49:51 +0000 UTC
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2024-12-25 22:24:41 +0000 UTC
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0.85: fixed ssj hair not rendering
0.84: fixed black spots on battle damaged skin. works with whis gi now.
0.83: restored rim lighting (outer glow) from screenshots. UE and base versions properly separated again.
0.8: fixed an issue where materials would not l...
2024-12-25 17:22:06 +0000 UTC
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Hey yall, just a quick update. I've been asked to do Gogeta next, so I'll go ahead and start on packaging him into a standalone. I'm also getting ready to post Kefla and Trunks on GB (You can find them on my feed if you haven't).
Let me know what you're interested in after Gogeta? I've heard Adult Gohan and Broly (Super...
2024-12-21 03:01:36 +0000 UTC
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Trunks pre-release is here! This includes ...
2024-12-08 01:54:00 +0000 UTC
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So, I was able to pack trunks into a separate mod, and will be dropping the alpha pre-release shortly. Kelfa is basically ready for a full drop, there's just some issues with her skin brightness i'm still figuring out.
I also made a more RB2-accurate, glow in the dark cheeto puff shader for the hair. I'll pro...
2024-12-04 07:16:23 +0000 UTC
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2024-11-27 22:46:22 +0000 UTC
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2024-11-26 01:52:17 +0000 UTC
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The fix for models becoming overexposed was omitted from the kefla prerelease, I'm currently packaging it for the next prerelease.
Until then here are some comparison screens from the main project to illustrate the difference, Goku (after/before) is also using a newer version of the shader.
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The way the ...
2024-11-25 00:46:34 +0000 UTC
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2024-11-23 19:58:47 +0000 UTC
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Skin and (especially) faces are no longer blindingly overexposed, or darkened by certain game states like transformations/supers/sparking mode etc. Also some other small edits to the smooth material to address some of the "plastic-ness".
2024-11-22 23:40:23 +0000 UTC
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2024-11-22 04:08:07 +0000 UTC
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2024-11-22 03:33:11 +0000 UTC
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2024-11-22 03:32:12 +0000 UTC
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2024-11-22 03:30:37 +0000 UTC
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2024-11-22 03:29:34 +0000 UTC
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2024-11-22 03:26:06 +0000 UTC
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