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The Libretro Team from patreon

The Libretro Team

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The Libretro Team posts

Reicast Libretro – Updates!

 

Reicast Libretro and Reicast OIT Libretro have recently been updated.

Here is a listing of all the changes/fixes/improvements:

  • (Reicast Libretro) – now requires OpenGL 3.0 core profile (and GLSL 1.30).
  • (Reicast Libretro OIT/OpenGL) – Increased compatibilit...

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RetroArch - Metal video driver for modern macOS!

The Libretro Team post RetroArch - Metal video driver for modern macOS! from patreon

RetroArch has now gained a Metal renderer! Targeting modern macOS at first. XMB/MaterialUI works, menu shader pipelines work, Slang shaders work thanks to SPIRV-Cross, fonts work, etc! 

 Previously, RetroArch for OSX/macOS only had an OpenGL video driver. Since Apple will be deprecating OpenGL support in the near fut...

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Savegame cloud service

Hi there to all our Patrons,

we have been considering launching a cloud service that will allow you to be able to synchronize your game saves/save states.

Everybody who pledges $5 or more to us on our Patreon will get access to this service. It is our intent that this will make it possible to sync your saves across a wid...

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Reicast libretro updates - Shenmue 1/2 now runs! Plus Reicast Hackathon event July 6-8 (Switzerland)

The Libretro Team post Reicast libretro updates - Shenmue 1/2 now runs! Plus Reicast Hackathon event July 6-8 (Switzerland) from patreon

UPDATE 1/7/2018:  Dynarec crashes/bugs should now be fixed on OSX/macOS and Linux as well! 

It has only been a day since we released our blog post detailing all of the improvements the Reicast core has received, but in less than a day a lot has happened that requires an updated blog ...

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4DO - 3DO libretro emulator now supports arcade games!

The Libretro Team post 4DO - 3DO libretro emulator now supports arcade games! from patreon

A big breakthrough courtesy of trapexit, who has been adding arcade game support to the 4DO libretro core. 

4DO is a 3DO game console emulator. In addition to this, it can now also run 3DO arcade games such as Mad Dog McCree 2.

You can use the mouse in order to simulate the light gun with this game.

2018-06-28 19:00:28 +0000 UTC View Post

Reicast libretro now supports NAOMI + other additions!

The Libretro Team post Reicast libretro now supports NAOMI + other additions! from patreon

Reicast libretro now supports Sega Naomi arcade games! Both Reicast and Reicast OIT have been updated.

Limited to Sega Naomi 1 for now. Atomiswave to GD-ROM conversion games can also work, some of them might have some issues though.

To read more about this and other enhancements made to the Reicast cores, please read thi...

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Introducing Reicast OIT libretro core + updated Reicast regular core

The Libretro Team post Introducing Reicast OIT libretro core + updated Reicast regular core from patreon

The Reicast libretro core has seen several big improvements as of late, and we thought it would be remiss of us if we did not take this opportunity to talk about it. 

There are now two Reicast cores:

  • Reicast regular
  • Reicast OIT

Reicast regular: Contains an OpenGL renderer ...

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Upcoming Cannonball/Outrun libretro core!

The Libretro Team post Upcoming Cannonball/Outrun libretro core! from patreon

We have been working on a Cannonball libretro core. After less than a full day of work, we already have the game up and running with graphics, sound and input.

This is a reverse engineered version of Outrun written by Reassembler. It sports several enhancements over the original Outrun game, such as a 60fps framerate (original...

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OpenLara — new core update! Local multiplayer mode and more!

The Libretro Team post OpenLara — new core update! Local multiplayer mode and more! from patreon

 Disclaimer: We did not make the OpenLara project. It is an open-source project ran by XProger. We simply ported it to the Libretro API and got it to work well as a libretro core. We might have added some features like a framerate mode ...

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REminiscence (Flashback) - Libretro/RetroArch - new core!

The Libretro Team post REminiscence (Flashback) - Libretro/RetroArch - new core! from patreon

 Stuart Carnie has ported REminiscence over to libretro! REminiscence is a game engine recreation of the 1992/1993 action adventure game Flashback.

It is the spiritual successor to Another World/Out Of This World and it distinguishes itself with rotoscoped graphics, polygonal cutscenes, and a Prince of Persia-style gamepl...

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RetroArch 1.7.3 - Released!

The Libretro Team post RetroArch 1.7.3 - Released! from patreon

 

Download it here -

http://retroarch.com/index.php?page=platforms 

Read the article here -

...

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RetroArch 1.7.3 - New Desktop UI For PCs!

The Libretro Team post RetroArch 1.7.3 - New Desktop UI For PCs! from patreon

 RetroArch 1.7.3 will be available later this week and will come with a Qt-powered WIMP GUI! This will be the first public release of this new interface.

You can toggle the desktop UI by pressing F5 while ingame or inside the menu. A new UI pops up that shows a listing of all your playlists. You can select any of the game...

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RetroArch 1.7.2 - Released!

The Libretro Team post RetroArch 1.7.2 - Released! from patreon

 Download it here -

http://retroarch.com/index.php?page=platforms 

Read the article here -

https:/...

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MMJuno's Cel shader - RetroArch - give your 3D games a cel shaded look!

The Libretro Team post MMJuno's Cel shader - RetroArch - give your 3D games a cel shaded look! from patreon

 MMJuno has created a new shader, Cel, which dates all the way back to the Pete's OGL2 era of shaders that could be ran inside emulators like PCSX-R and ePSXe. It has now been incorporated inside Libretro/RetroArch's Common Shaders collection!

We put the new shader here through its paces with a variety of 3D games ranging...

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RetroArch runahead beating a real NES at latency!

The Libretro Team post RetroArch runahead beating a real NES at latency! from patreon

This video was captured by TylerL, a very valued member of our Libretro forums. In it, he compares a real NES running the game Super Mario Bros. to RetroArch running...

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RetroArch 1.7.2 — Achieving better latency than original hardware through new runahead method

The Libretro Team post RetroArch 1.7.2 — Achieving better latency than original hardware through new runahead method from patreon

 

Even though sub-frame latency in software emulators has been achieved, some developers kept pushing beyond, and found a way to surpass even real hardware in response time. We have Dwedit to ...

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Libretro API now supports experimental Direct3D11 hardware rendering!

Below is a copy of our original post on Medium (you can read the original article here) -

https://medium.com/@libretro/libretro-api-now-supports-experimental-direct3d11-hardware-ren...

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See the new Citra Canary core in action!

The Libretro Team post See the new Citra Canary core in action! from patreon

 See here the Citra Canary core running in RetroArch! This is the new performance-optimized version of Citra. This is up-to-date with the very latest versions of Citra and is self-updating in nature.

Shown above is a 15-minute video of The Legend of Zelda 3D: Ocarina of Time running.

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3DO Core improvements - CPU overclocking and video tearing fix!

The Libretro Team post 3DO Core improvements - CPU overclocking and video tearing fix! from patreon

Several improvements have been made to the libretro core version of the 3DO emulator, 4DO.

CPU overclocking

 The 3DO used a 12.5MHz ARM CPU as its central processor. We have implemented a CPU overclocking feature in the 4DO core so that you can increase this by 2 (25MHz) or 4x (50MHz). 

S...

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Threats from the contractor that violated Snes9x's license and illegally sold the work to 'customers'

 

This entire response is full of lies, disinformation and misdirection about Snes9x's license, and only seeks to obfuscate.

None of his nonsensical claims about LGPL are true, people already tried seeing if there was a loophole to be exploited there and that fell flat. Snes9x is under a non-commercial, custom licen...

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New cores available on the buildbot!


The following cores are now available on the buildbot:

- Desmume, a new version of the Nintendo DS emulator. This new port was done by bearoso, one of the main authors of Snes9x. This now has a working OpenGL renderer! You ...

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RetroArch - ShaderToy shaders effortlessly ported over!

The Libretro Team post RetroArch - ShaderToy shaders effortlessly ported over! from patreon

We have decided to port a large amount of procedurally generated shaders found on shadertoy.com over to the RetroArch shader specs (both GLSL as well as Slang). 

Right now most of these shaders work without glitches with the GLSL shader backend.

Ther...

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RetroArch 1.7.1 - Released!

Download it here -

http://retroarch.com/index.php?page=platforms 

Read the article here -

https://www.libretro.com/index.php/ret...

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Eurogamer article on non-commercial license violations of emulators

The Libretro Team post Eurogamer article on non-commercial license violations of emulators from patreon

We thank Eurogamer dearly for being one of the last bastions of journalism in the games industry and for breaking this story into the mainstream.

We want to especially thank Damien McFerran for covering this story in the first place and Byuu for participating in this story as well.

We hope that the parties involved will ...

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Beetle PSX - PlayStation1 CPU Overclocking!

The Libretro Team post Beetle PSX - PlayStation1 CPU Overclocking! from patreon

To continue on from yesterday's story, Super Nintendo CPU overclocking has now been added to all Snes9x libretro ports. Snes9x 2002, 2005, 2010, and mainline all support this new great feature. The only difference is that with 2002 and 2005, it requires a restart, whereas from 2010 onwards it works on-the-fly.

Now, onto the bi...

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Snes9x/Snes9x 2010 now have CPU overclocking!

The Libretro Team post Snes9x/Snes9x 2010 now have CPU overclocking! from patreon

 SNES9x mainline and Snes9x 2010 libretro cores now have CPU overclocking! Many games for the SNES suffered from slowdown due to the weak main CPU, this optional feature helps wonders in that regard! 

Click on the video above in order to see the before/after effects for Super Castlevania IV.

See a before/after ...

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Public Service Announcement - Misuse of RetroArch

 

It is that time of the week / month again, where another entrepreneur tries pushing his luck and trying to get away with murder.

This time, a certain individual going by the name of Richard R. MacInnis (from Volocian Studios) contacted us on our Discord channel. He reached out to me and he wanted to know how we wo...

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Direct3D11 driver now supports universal Slang shader format!

The Libretro Team post Direct3D11 driver now supports universal Slang shader format! from patreon

 The Direct3D11 driver that will be coming soon in RetroArch 1.7.1 will have initial support for libretro/RetroArch's new universal shader format, Slang!   

This means that both the Direct3D 11 and Vulkan video drivers will be able to make use of the same shaders without having to convert   any shader ...

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RetroArch Web Player - Big improvements!

The Libretro Team post RetroArch Web Player - Big improvements!  from patreon

RetroArch Web Player has received many improvements! It now uses WebAssembly, making it a lot faster than before. On top of that, it now features the fancy XMB menu interface (even the shader effects work!). The menu toggle buttons which were not working for a long time should all be fixed now too!  Perfect for your Chromeb...

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Coming up in RetroArch 1.7.1 - New Direct3D 11 video driver - with XMB support!

The Libretro Team post Coming up in RetroArch 1.7.1 - New Direct3D 11 video driver - with XMB support! from patreon

 RetroArch 1.7.1 will be launched with new Direct3D 10/11/12 drivers. 

Right now, Direct 3D 10 and 12 only work with the RGUI menu driver. However, Direct3D 11 was just updated to support the XMB and MaterialUI menu drivers as well! 

What you can also see in this video is the ribbon shader effect that we h...

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