Like a deer in headlights
A little bit of point-pulling, just to see if my redesign could actually work.
A little bit of point-pulling, just to see if my redesign could actually work.
Something that crossed my mind lately - if I start doing machinima at any point, how do I stand out? If I'm using the same base models as everyone else, how might my animations be recognized as my own? Altering the hell out of the models might do it.
Machinima artists modifying models is nothing new. Obviously when thei...
2016-05-19 01:56:44 +0000 UTC View PostThis is it - the last major piece of my core rigging script is in place!! Now apart from rigging her toes, all that's left is clean-up!
The timing could be perfect. Some time in the next few days, I should be starting on my new contract, which means I'll need to push my personal 3D work aside for a month or two...
2016-05-17 13:25:11 +0000 UTC View PostI'm having a bit of a slow week - the walls are being repainted, so there's a fair amount of noise/activity to deal with. But at least two of five commissions are more-or-less ready for inks!
I've also learned when I'll be starting on my next contract - in about a week. I don't know how busy this will keep me, ...
2016-05-07 14:48:30 +0000 UTC View PostGoing through my commission reference folder, one of the thumbnails (left) looked like a face, even though I knew it wasn't. On the right is the actual image.
Not the warm-up I was expecting, but I'll take it! Now I may have to find room for this guy somewhere...
Tuesday is my Sunday - it’s my day off from everything, and I am BORED! To liven things up a bit, hows about I answer some Daisy's Diner lore questions? The trick for me will be to not spoil things that I would much rather do in comic form, no matter how long it takes to get to those things... folks who...
2016-05-03 14:48:14 +0000 UTC View PostAfter more than a week away from it, I've made some progress on my rigging script - it now rigs Daisy's clavicles, and attaches her arms! More importantly, I've split the Daisy-specific commands off into their own script, so now the core script can be used on other characters!
There's still a bit of work to do on the ...
2016-05-02 21:45:14 +0000 UTC View PostTwo for the price of one! I liked how this pose turned out, but it's one of those ones where Daisy's boobs covered too much... mini-Rose to the rescue!
Plus there's another version or two stashed away, somewhere...
With these out of the way, I've one commission to finish, and then it's back to work on Dai...
2016-04-24 23:57:00 +0000 UTC View PostOne pinup left to go! Or two, if you count the mini-Rose alt. Either way, the next one is already about 75% done, so it might be uploaded to Dropbox later today!
2016-04-24 14:34:54 +0000 UTC View PostScripting may be a pain in the ass, but Daisy's rig is finally coming together!
Her right arm is almost complete - just a few more cosmetic changes, then I can copy the code over to the left side (though first I'll need to remove the previous rigging). Her right leg also technically has the same setup, I just haven't add...
2016-04-22 17:06:27 +0000 UTC View PostQuick recap of my trip to Michigan, if anyone's interested - my youngest niece is now a year old; I got to see my younger brother's new house for the first time; got to hang out with my best friend for a couple days, and meet his service dog. Also my oldest niece is now raising chickens (and some ducks!), but since they do...
2016-04-17 19:06:30 +0000 UTC View PostThis image might not look like much, but it's the result of my latest rigging script - run the command, and it spits out this structure, which can then be fitted to a character's foot. The green crosshairs are the pivots, and the blue shapes will be the controls. Once everything's in place, another command - which I ...
2016-04-10 13:59:10 +0000 UTC View PostTaking another look at yesterday's Daisy sketch, I liked the pose so much that I decided to do a mini-Rose variant!
On a different note, now that two major scripts are more or less finished - my IK/FK matcher and finger rigger - I'm looking forward to not having touch any of my scripts again any time soon, unless I abs...
2016-04-08 00:12:26 +0000 UTC View PostAfter a week or so of working on Maya scripts, drawing feels like I'm climbing out of a deep hole, rather than simply warming up... but at least I'm finally getting to another part of the "disrobing" sequence! The uncensored version is up on Dropbox.
As much as I dislike how much it throws me off creatively...
2016-04-07 00:38:23 +0000 UTC View PostI really should not fire off wordy posts early in the morning, especially after I've woken up a couple hours too early and/or am angry that one of my tools isn't working. I've deleted that post, so here's some highlights -
Try to contain your excitement - I spent much of today coding some updates to my limb rigging tool! Now when it creates a limb, it takes the info from the UI (left) and stores it all on the limb's root object. Another important feature - using this stored info, it can delete the rig and restore the bones to their ori...
2016-03-30 01:40:13 +0000 UTC View PostSometimes your first instinct is the best. After spending most of yesterday modeling Daisy's breast with 32-point edgeloops, today I gave the 24-point version another look. So far it looks like the 24-point version requires fewer changes to the base mesh, while looking pretty much the same.
I hit a setback whil...
2016-03-28 20:52:21 +0000 UTC View PostMonday was stressful, but I'm not sure I can convey just HOW stressful. I'd spent most of the day trying to weight Daisy's shoulder, which might've gone a lot smoother if I'd thought to slap a rig on her arm a few hours sooner. Without the rig, the bones weren't rotating correctly, which caused about 90% of my frustr...
2016-03-23 19:02:11 +0000 UTC View Post...now the question is, do I do the follow-up where Bill is in a cast from the waist down?
For those of you who don't know, Bill is one of my older characters - his original purpose was basically just to sexually harass Mary (and pretty much any other woman) at every opportunity, and also be her usually-accidental victim.....
2016-03-21 01:44:35 +0000 UTC View PostYou know what? As much of a pain as Daisy's stomach geometry was to weight, I like how it folds when she leans forward. Too bad her stomach will be mostly covered whenever her breasts are added...
Most of her model is now weighted fairly cleanly, with only the shoulders and hips remaining. These just happ...
2016-03-20 14:27:03 +0000 UTC View PostSt. Patrick's Day always sneaks up on me. It's a good excuse to draw Mercy, but otherwise it's never on my radar. Oktoberfest is easier to plan for, because that lasts a whole week.
After spending most of yesterday rebuilding Daisy's arm, I feel I need a break... so maybe today I should finally draw m...
2016-03-17 13:25:06 +0000 UTC View PostSo Monday I worked on the skin weights for Daisy's fingers, and yesterday was spent mostly on her toes. The plan for today was to work my way up from there, but plans change...
After testing out some sculpt joints on her palm yesterday, to help get a more natural fold when her fingers are curled, I decided there wasn...
2016-03-16 21:33:06 +0000 UTC View PostThis is it - I've started attaching Daisy to her skeleton! I can't decide if her hands are the easiest part to tackle, or one of the most difficult, but whatever the case I decided to tackle them first. Her feet are also in progress, but not as far along. From there, I'll work my way up.
I've been anxious all week - apart from drawing the remaining commissions, I've been nervous about attach Daisy to her skeleton, because I don't know how much time I'll have. As of yesterday, the latest word from my boss is that I'll have at least another week to work on her!
One thing I've started - perhaps prematur...
2016-03-12 15:33:49 +0000 UTC View PostHow long do you think it'll take for Daisy to realize Lizzie is blind?
Lizzie belongs to up2knowgood.
Daisy's model still needs some minor tweaking before it'll be ready for skinning and rigging, but it's close enough that I can start testing key areas like the ankles, hips, and eyelids. Her hips are an obvious area, because of how wide they are. Her eyelids need to be tested for another reason - to make sure there's...
2016-03-07 15:29:10 +0000 UTC View PostDon't mind me, I'm just thinking up animations that are a nightmare to do in 3D.
My goal this month is get Daisy’s model rigged, but first I’ll need to figure out HOW she’ll be rigged. What controls will be needed to get the results I'm after?
Her breasts are the greatest challenge, and there are at lea...
2016-03-02 17:11:14 +0000 UTC View PostDaisy's really regretting not seeing Kung Fu Panda 3 instead...
2016-03-01 04:05:48 +0000 UTC View PostI'm trying to figure out if the circled area never bothered me before, or if I simply decided to leave it be because fixing it would be too much of a pain. I couldn't ignore it any longer, though, so I've spent most of today fixing it. Seriously - I woke up around 6 a.m., couldn't get back to sleep because I th...
2016-02-29 20:34:35 +0000 UTC View PostI got bored this afternoon, and started pulling points around...