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Colin's Last Stand: Side Quest, Episode 41 (Audio)

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Guacamelee! 2 Review!

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Side Quest, Episode 41: Guacamelee! 2 Review

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For the Mexiverse!

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Sacred Symbols, Episode 8: PlayStation VR Purgatory

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Sony recently announced updated sales figures for PlayStation VR -- 3 million and counting -- which raises an interesting question: Is that actually good? After all, only one in 27 PS4s sold have a PSVR unit hooked up to it. We discuss what that means. Meanwhile, there's news galore to cover, including DICE's long-abandoned Gene...

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Fireside Chats, Episode 50: A Conversation With Colin

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Nearly a year ago, CLS changed directions: It became a brand, and not just a show, and that all began with Fireside Chats. Originally designed to be a short, weekly spoken op-ed about something random, Fireside Chats quickly morphed into the eclectic interview series it is today, and has since exposed dozens of interesting, u...

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KnockBack, Episode 27: Mad Men

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The 1960's in the United States was a turbulent time of upheaval and reform, and Mad Men -- which ran on AMC from 2007 to 2015 -- gave viewers a glimpse into that world from an unusual perch: Madison Avenue. Widely considered one of the greatest television shows of all-time, Mad Men introduces audiences to a wide-ranging cast...

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Sacred Symbols, Episode 7: Red Dead Doom

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In just the last few days, we were treated with the first gameplay footage ever for both Red Dead Redemption 2 and Doom Eternal. So naturally, we take the time to discuss what we thought of both demonstrations. Meanwhile, Chris is worried that Insomniac's Spider-man is being shown way too much, and so we dive deeper into his con...

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Colin's Last Stand: Side Quest, Episode 40 (Audio)

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The IGN Plagiarism Fiasco!

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Side Quest, Episode 40: The IGN Plagiarism Fiasco

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Collateral damage.

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KnockBack, Episode 26: Nintendo GameCube

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In 2001, Nintendo followed up the poor-selling Nintendo 64 with a console that would barely do 60% of N64's total sales. It was called the GameCube, and when compared to its contemporary PlayStation 2, it was largely looked at as a children's toy, and an unpopular one at that. But for those who ignored the haters and delved i...

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Fireside Chats, Episode 49: Understanding eSports

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I've never been a fan of eSports. Or esports. Or Esports. Or however you want to type it. Yet, I also acknowledge that it's a gigantic blind spot in my gaming knowledge, and I want to do something to rectify that. So I figured, why not bring my old friend Leah Jackson by for a Fireside Chat? Leah and I worked at IGN together ...

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Sacred Symbols, Episode 6: PS4's March to 100 Million Sold

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At 82+ million sold, PlayStation 4 is still lighting the gaming world on fire, and will sell in fewer than five years what PlayStation 3 sold in nine. Indeed, it's all but assured -- barring a mega meltdown at Sony, or within the gaming industry itself -- that PS4 will sell 100 million units, a number only three other home gamin...

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Dead Cells: The Roguelike Bloodborne

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The pace is fast.

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KnockBack: Wave IV Topics Revealed (Get Your Questions/Comments/Memories In!)

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Hey All!

I hope that this posting finds you and yours very well.

It's that time! I'm pleased to reveal the next 10 topics that will be covered on CLS: KnockBack. Dagan and I will be recording this wave between August 7th and August 10th in Santa Monica, and we're stoked to reconvene.

For Wav...

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KnockBack, Episode 25: The Lion King and the Animation Revival

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Few animated films are more important than The Lion King, released in 1994 towards the height of the Disney Renaissance. An unlikely hit, the movie was animated by what was at the time considered a b-team, with the so-called "Top Talent" toiling away on 1995's Pocahontas. Turns out both movies are awesome, but The Lion King i...

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Fireside Chats, Episode 48: Trump, Russia, and The Nebulous Future with Jeff Cannata

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Last October, Jeff Cannata -- well-known online personality, podcast and video host, and actor -- joined me on Fireside Chats to talk about Donald Trump and the political landscape of the United States. I invited him back, 43 episodes of Fireside Chats later, to revisit our conversation. What does Jeff think about Donald Trum...

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Sacred Symbols, Episode 5: Ruining PlayStation Trophies

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Developers are getting less and less stingy with their games' Trophies, almost to a comical -- and dare we say destructive -- degree. So this week, we discuss the Trophy ecosystem in-depth, and reflect on how Sony can better protect and nurture the ecosystem. But of course, we also get nitty-gritty with the games themselves. Cha...

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Colin's Last Stand: Side Quest, Episode 39 (Audio)

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The Escapist, Politics, and How Games Journalists Ruined Games Journalism!

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Side Quest, Episode 39: The Escapist, Politics, and How Games Journalists Ruined Games Journalism

LastStandMedia post Side Quest, Episode 39: The Escapist, Politics, and How Games Journalists Ruined Games Journalism from patreon

Time to look in the mirror.

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Patreon-Exclusive KnockBack (July, 2018): Ranking the TGIF Shows

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For those of us who grew up in the '80s and '90s, TGIF was a rite of passage, something to look forward to in more analog days. TGIF, which stood for Thank God It's Funny, was a Friday night bloc of television on ABC that officially ran from 1989 through 2000, and some heavy hitters of the era -- from Full House and Step by Step...

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KnockBack, Episode 24: The Early Internet

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The Internet began as an academic and military experiment in the post-World War II United States, and decades later, the World Wide Web built on top of it changed the world forever. In the mid-'90s, the Brothers Moriarty gained Internet access at very different moments in their lives. So let's explore what made those dial up ...

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Fireside Chats, Episode 47: Blake Harris and the Politics of Entertainment

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Blake Harris is a world-renown writer best known for Console Wars, the written authority on the Nintendo-SEGA drama of the early-to-mid '90s. You may have also seen Blake and his work on ESPN, IGN, MSNBC, BBC, CBS, NPR, and other acronym-obsessed news outlets. But for this episode of Fireside Chats, Blake came through SoCal t...

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Colin's Last Stand: Side Quest, Episode 38 (Audio)

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Mega Man X Legacy Collection Review!

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Sacred Symbols, Episode 4: Expanding the House of Killzone

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Sony-owned studio Guerrilla Games, the minds behind Killzone and Horizon: Zero Dawn, recently announced that it's expanding its roster from 250 employees to 400. This is huge news, indicating that Guerrilla is going to start releasing games at a far greater clip. So naturally, we discuss. Of course, there's other pertinent news ...

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Side Quest, Episode 38: Mega Man X Legacy Collection Review

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It's damn good.

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KnockBack, Episode 23: The Video Store

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In the late 1970s, something amazing happened: People didn't have to go to the movie theater anymore to watch films. Crazier yet, they didn't have to be home at specific times to watch TV. The same device made both revolutions possible: The VCR. But the VCR didn't reach its full potential until the advent of the video store i...

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Fireside Chats, Episode 46: The World Traveler

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For many, traveling the world is a luxury, but for Jacob Spellman, it's a passion he's willing to sacrifice and work for. From Thailand, Laos, and Cambodia, to Australia and India, to Peru, Bolivia, Argentina, and beyond, Jacob hasn't only seen many of the world's sights. He's actually lived for a time in many of these cultur...

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Sacred Symbols, Episode 3: The Kinda-Sorta Uncharted Movie

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Nathan Fillion, an actor beloved in nerd culture from his Firefly days, released a movie-quality Uncharted short film, and it has the Internet abuzz. So we chat a bit about it. But in reality, news is pretty light this week, so we rely on a ton of awesome listener inquiries to fill our 100+ minute run-time. Should Sony's studios...

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Colin's Last Stand: Side Quest, Episode 37 (Audio)

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Why Did PlayStation Vita Fail? (And Why Does Nintendo Switch Succeed?) !

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Side Quest, Episode 37: Why Did PlayStation Vita Fail? (And Why Does Nintendo Switch Succeed?)

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Wipe away your tears.

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KnockBack, Episode 22: Transformers

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Between GI Joe and Star Wars -- not to mention all of the other competing toy lines of the time -- the early '80s were a busy era for little boys across the west. But then, 1984 rolled around and brought with it a revolutionary new toy line: Transformers. Transformers' three-pronged approach -- action figures, cartoons, and c...

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