XXX4Fans
sgthale from patreon

sgthale

patreon


sgthale posts

Beginning Clothing Customization Part 1

sgthale post Beginning Clothing Customization Part 1 from patreon

This is cool a update. So basically, I've always been fond of offloading work from myself to the community since I am for the most part a one man team developing this game. So for clothing customization, I will allow you guys to customize the textures of existing pieces of clothing (and more). This is the showcase of the comp...

View Post

Bathing Final Touches And First New Hired Modeler!

sgthale post Bathing Final Touches And First New Hired Modeler! from patreon

Bathing is now officially complete. Just like I said last time, I added the ability for Shinobu to pick up the towel and to tell you to get out of the room so she can dry herself:

I too noticed the 1-frame towel glitch. It will...

View Post

Debugging And Preparing For Clothing Customization

sgthale post Debugging And Preparing For Clothing Customization from patreon

I hope you liked the Bathing teaser. It is a small part for what is to come in the v0.5 update. Before I start the clothing customization, I need to clean up some code and ensure bathing is in a good spot. Speaking of, I covered the majority of the towel mechanics that I mentioned in the previous post. Again, the player will ...

View Post

Bathing Mechanics!

This is the (almost) completed gameplay mechanic for washing Shinobu. Each hair strand has physics that the player can interact with. Additionally, bubbles can form if your hands are soapy.

You can try out everything in the video minus the soapy mechanics right now in Beta v0.5b as a Supporter tier. The next beta v0.5c ...

View Post

Finalizing Bathing Part 10

sgthale post Finalizing Bathing Part 10 from patreon

Woo. I finished all the core mechanics for the bathing update. I added several fun things for the player to do. To start out, the player can generate bubbles on the top of Shinobu's head by headpatting her with a soapy hand:

Ge...

View Post

Continuing Bathing Part 9

sgthale post Continuing Bathing Part 9 from patreon

I got a big chunk of the hair washing mechanics finished over the weekend along with some animations.

First off, hair grabbing has been improved as I finished implementing grabbing the entire bone. Short demonstration:

I ...

View Post

Continuing Bathing Part 8: The Return of Hair Physics

sgthale post Continuing Bathing Part 8: The Return of Hair Physics from patreon

Hope you enjoyed what the Beta is so far. It is rough on the edges and not representative of the full v0.5 release, which is normal business for these early pre-releases.

I have begun the last feature for bathing, which will be being able to wash Shinobu's hair. This means that her long wet hair strands must be interact...

View Post

Beta v0.5b

sgthale post Beta v0.5b from patreon

Recommended play mode: Mouse and Keyboard

This time you can test out a whole bunch of things for how bathing is coming along. There are a ton of things I still need to add to improve the ease of use for the wat...

View Post

Continuing Bathing Part 7

The last few days have been mostly bugfixes and improvements as I am getting ready for this weekend's Beta release. However I did include new animations.

This one is idle2:

She will also now occasionally wash her face. Idle3:

2019-05-04 10:16:16 +0000 UTC View Post

Continuing Bathing Part 6

sgthale post Continuing Bathing Part 6 from patreon

I am deep in implementing a ton of features for bathing. v0.5 will be released June 22nd (due to a potential business trip I may have to take) with the next beta releasing this weekend for supporter tiers which will include everything so far and today's devpost. I may make a new YouTube video sometime this weekend as well. View Post

Continuing Bathing part 5

sgthale post Continuing Bathing part 5 from patreon

Finally reached a milestone for bathing, actually getting her to jump into the bathtub. I finished several animations but I still have a ton left to do. This is what I did since last time:

To recap, she points to the door so you get out so you don't see her undress (would have been a laborious animation). The way she po...

View Post

Continuing Bathing Part 4

I have begun to implement doors for bathing. There were some interesting changes I had to make to the way the game handles collisions.

For starters, the player's hands would always phase through the world. This is problematic for doors because that would allow the player to be able to phase through the door and unlock t...

View Post

Continuing Bathing part 3

sgthale post Continuing Bathing part 3 from patreon

I got a lot of work done in the past few days. I started getting into the meaty part of bathing code.

To start, I made lots of animations for Shinobu. She has 3 different responses to the temperature of the water. When the water is too hot:

2019-04-18 08:17:43 +0000 UTC View Post

Continuing Bathing part 2

sgthale post Continuing Bathing part 2 from patreon

Because I remade her body's 3D mesh from the pelvis upgrade, her old clothes did not fit her anymore. Therefore I had to remake her shirt and panties.

They are currently untextured as I also have to remake the textures but this...

View Post

Beta v0.5a

sgthale post Beta v0.5a from patreon

If you've never played a Beta I urge you to become familiar with the latest FULL release of the game first. These are meant to test out bugs and receive feedback.

This is probably the shortest beta I've ever released. There was far too much other stuff to take care of before being able to add to Shinobu's logic. It's re...

View Post

Continuing Bathing part 1

sgthale post Continuing Bathing part 1 from patreon

I solved the problem of how to fill the bathtub model with water. I took an interesting approach. First I extracted 4 layers out of the full bathtub model like so:

Each layer has the same number of vertices, 20. Then I imported...

View Post

Beginning Bathing

sgthale post Beginning Bathing from patreon

The bathroom is back! I'm genuinely really excited to start working on this because I've had a huge itch to create the ability to bathe Shinobu. There are a lot of things that need to be done but I got a lot of work done over the weekend. So let's get started.

To start out, I purchased a license for Substance Painter. View Post

Finishing Pipeline and Model Optimization

sgthale post Finishing Pipeline and Model Optimization from patreon

I finished fixing all the animations and began importing them back into Unity. Using humanoid instead of generic animation armatures helped a lot and am making good use of the benefits it provides. Because I had a ton of animations, I used my old Blender python script that allows me to automate all of the exporting by filenam...

View Post

Continuing Pipeline and Model Optimization

sgthale post Continuing Pipeline and Model Optimization from patreon

I am continuing my model's shape and deformations. This weekend I started weight painting each bone for the new pelvis, feet, and legs. The results are really really good! Let's start with the foot. It is now controlled with a way more intuitive rig which will allow me to make animations much faster and better. Demonstration:...

View Post

Beginning v0.5

sgthale post Beginning v0.5 from patreon

v0.4 was really fun. I managed to patch the game for Oculus users a day after it's intended release. And now I continue working diligently on the next update, v0.5! Hello to any new Patrons!

I usually don't like changing the feature schedule. Voice acting was a very rare exception, but the plan for v0.5 is as follows: View Post

Shinobu Project v0.4 release [Download link at bottom]

sgthale post Shinobu Project v0.4 release [Download link at bottom] from patreon

Big thanks to everyone who helped fund this game for what it is so far. I had a lot of fun contacting Japanese studios to find a voice for her.

If you look in the game's exe file, there is now a Saves folder with a single save.shino file. You can take pictures of the polaroid frame and when you Save & Quit, it will ...

View Post

v0.4 Trailer released!

Stay tuned for late Sunday night PST.

View Post

Beginning Weather

sgthale post Beginning Weather from patreon

The last scheduled item on the todo list for v0.4 is weather. I've been working real  hard the past week trying to write a volumetric shader. It was a very difficult problem because performant volumetric rendering is a tough egg to crack. However, I think it came out very well! First attempt:

2019-03-13 08:20:28 +0000 UTC View Post

Beta v0.4c

sgthale post Beta v0.4c from patreon

 If you've never played a beta release, I urge you to first become  familiar with the latest controls from the most recent full demo  tutorial first.

This Beta includes the new voice and sound system. I've also enabled all behaviors so you should be able to try all of her sounds out.

A new feature h...

View Post

Continuing Voice and Sound Implementation

sgthale post Continuing Voice and Sound Implementation from patreon

I have continued to add sound to Shinobu. Currently she now has all the sound lines for:

  • Headpats
  • Cheek kissing
  • Handholding
  • Scaring
  • Proximity
  • Cattail Interactions
  • Throwing
  • Wearing Hats
  • Polaroid Frame reactions

I am almost done with...

View Post

Beginning Voice And Sound Implementation

sgthale post Beginning Voice And Sound Implementation from patreon

The poll results for feature schedule change was 8 for nay and 22 for yey. So I have begun implementing the voice lines! I finished a big chunk of the preparations required to start putting them into my code.

To start, the production studio gave me one 17 minute long .wav file that included all of the voice lines. I wen...

View Post

Voice lines completed ALREADY! Feature schedule change?

The voice lines have been delivered to me already! All 17 minutes of non stop Shinobu sounds. They were so freaking generous they doubled the amount of lines per action that I asked for! I am now considering pushing back sleeping to v0.5 to implement this instead in time for v0.4 release. What do you think? Implement VA sound...

View Post

Improved Headpats and First VA Sound Lines

sgthale post Improved Headpats and First VA Sound Lines from patreon

I have improved how headpats work. I wanted to improve them because they were very clunky and were also my very first behavior that I wrote 7 months ago while I was learning Unity. The current (now old) version of the headpat system had some annoyances. For starters it was hard to tell what constituted as a soft or rough head...

View Post

Beta v0.4b

sgthale post Beta v0.4b from patreon

If you've never played a beta release, I urge you to first become familiar with the latest controls from the most recent full demo tutorial first.

This beta includes the new head poking, tummy poking, huge animation overhauls (smoother transitions), new music blending, and the new multi-tasking support. Go ahead and try...

View Post

Finished Tummy Poking and Hired Voice Actress!

I finished tummy poking. You can see its current full glory in the video above. If you poke her once she will simply crouch and protect her stomach but if you keep poking her stomach she will start laughing. This can be used to make her happy when she is angry. She dynamically reacts and protects the side that you poke for ad...

View Post