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Return from Vacation. Finishing Fireworks and Beginning Onsen.

sgthale post Return from Vacation. Finishing Fireworks and Beginning Onsen. from patreon

I just returned from my vacation. I got A LOT done this past week and have tons to show today. To start, I have finished the fireworks. They came out very well. Big thanks to Calpico for being in charge of the sound engineering. First, how they work.

Rockets will be purchase-able in the market like other fruits and vege...

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Beta Pre-Release v0.8e

sgthale post Beta Pre-Release v0.8e from patreon

[Upload issues atm, download directly here] 

password: market test

This is a small showcase o...

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Continuing Loli Merchant

sgthale post Continuing Loli Merchant from patreon

Hope you had a happy 4th of July break.

The market has been visually finished (outside of a few small props) and features Mexican "papel picado" ornaments hanging from strings. There are also some foliage props:

There wil...

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Beginning Loli Merchant

sgthale post Beginning Loli Merchant from patreon

First, I finished fixing the older existing behaviors for the new physics ragdoll mechanics. So you can now headpat her, tell her to go to bed, and make her cook while in ragdoll mode:

The next thing I did was begin the merchan...

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How to Join the Riot IM for Viva Project

sgthale post How to Join the Riot IM for Viva Project from patreon

Before the Discord was shutdown, we made a Riot chat server for the game. It is almost identical in interface to Discord. The video above shows you how to join but we recommend the following clients:
[Riot for Desktop (download)]
2020-06-28 07:50:30 +0000 UTC View Post

Continuing Week 9: Physics improvements

sgthale post Continuing Week 9: Physics improvements from patreon

I've been getting a bit of progress done with fixing the loli ragdoll physics.

To start, I have improved how the character loli the ground to ensure she does not clip into it when walking over it with a physics body.

Before, the ground detection was rough and it caused the character to stutter and occasionally jum...

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Restabilizing Development, Beginning Week 9

Quiet a few things have happened in the past week. For starters, the Viva Project Discord was banned earlier today by the Discord staff itself under the grounds of violating the rules about "depicting minors". Despite dutifully filtering and enforcing those rules for almost 2 years, Discord deactivated my account with no warn...

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Viva Project Beta v0.8d (VR Only)

sgthale post  Viva Project Beta v0.8d (VR Only) from patreon

Redeem code:  vr physics

This beta is identical to v0.8c except this version is meant to be for VR only. Unity has been an absolute butt with a version upgrade and has broken some visual bugs so the house is darker than us...

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Viva Project v0.8c (Mouse and Keyboard only [for now])

sgthale post Viva Project v0.8c (Mouse and Keyboard only [for now]) from patreon

Redeem code: physics preview


This Beta is very early in testing and a lot of release features are broken. Please play around with the latest feature: full physics of the loli character. You can now pick her up from a...

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Update

The poll results are in and the game will have a Japanese Poolhouse in v0.8!

I will start this feature after I finish hashing out some VR issues and the town market's merchant lolis.

Also, the latest version of Unity in which the project was migrat...

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v0.8 Water Feature POLL

Decide on what the next water feature will be! Voting deadline is in 1 week!

[Strawpoll link] 

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Finishing Week 5~6: Extension

Finally out of the tunnel of development. The new physics revamp is awesome and very fun. The great thing about it is that it now allows one to really interact with characters in a full physics way. The image above is actually me picking up the loli. Here's a video:

2020-06-08 06:57:10 +0000 UTC View Post

Almost Finishing Week 5~6: Extension

I'm almost done with the new physics code rewrite. This was a rewrite from almost the ground up to accommodate the new "full-physics" paradigm for Viva to ensure everything is physics. I still don't have much to show in this particular devpost but I can tell you about how it will work in-game from now on.

Up to this poi...

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Continuing Week 5~6: Extension

The last beta that was released featured a lot of fun new features to play around with. Physics are inherently funny with ragdolls. However, I did notice how some people were not able to play in VR mode. This is my fault and it will be addressed for the next beta (which I plan to have when this week extension finishes). Reaso...

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Beta v0.8b Pre-Release

sgthale post Beta v0.8b Pre-Release from patreon

Redeem code: flying pancakes

5/27/20: Updated to Beta v0.8b with lots of stability though some activities are still buggy.  YOU CAN NOW PRESS F1 DURING THE GAME TO RAGDOLL LOLIS.

Several big...

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Finishing Week 3-4 Part 2: Loli Employment

sgthale post Finishing Week 3-4 Part 2: Loli Employment from patreon

I have added more logic and animations to the loli's social link system so there is more variation and so it looks like they converse together. There are a few new animations. The most important one is the new "social1" animation which will play when they stop to talk to other lolis:

2020-05-22 07:44:41 +0000 UTC View Post

Continuing Week 3-4 Part 2: Loli Employment

sgthale post Continuing Week 3-4 Part 2: Loli Employment from patreon

I was supposed to upload this blog last night but I needed the extra few hours to tend to some life things.

Anyways I am still programming the logic for the loli's employment. The past few days have specifically focused on interactions with other characters. Lolis can now have "social links" which is just a basic way of...

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Continuing Week 3-4: Loli Employment

sgthale post Continuing Week 3-4: Loli Employment from patreon

Lolis can now walk around the town. They will for the moment loop around their neighborhood and just randomly walk in paths through the park and alleys:

Something I had to deal with recently was performance. See, the new physic...

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Beginning Week 3-4: Loli Employment

sgthale post Beginning Week 3-4: Loli Employment from patreon

Right now I am working on the logic that will drive the autonomous actions of lolis in the town This aspect I refer to as "employment" because it is their job to complete the random tasks assigned to them. This brings me to an important part of game development, scripted sequences.

If you've ever played large scale RPG ...

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Finishing Week 2: Finishing Physics Implementation

sgthale post Finishing Week 2: Finishing Physics Implementation from patreon

The past few days I have been finishing up the logic behind the loli to smoothly stand back up. In the previous devblog you saw 1 animation for getting up, face_down_to_stand:

I made 2 other animations to cover the other scenar...

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Beginning Week 2: Physics Implementation

sgthale post Beginning Week 2: Physics Implementation from patreon

Now that optimization week is over, I have begun to implement the ragdoll system for the characters. This is a big change because every single movement will now be physically simulated for extra responsiveness and realism.

To start, this means that characters are internally still animated using the same old animations e...

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Finishing Week 1: Loli Optimizations

sgthale post Finishing Week 1: Loli Optimizations from patreon

I've successfully optimized the loli loading code by a lot. It now completes in under ~56 ms from the original ~890ms and has no stuttering whatsoever. It actually runs faster when I compile the game into a non Unity-editor version. This means that when you want to load a loli or when lolis spawn for the town, you should not ...

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Beginning v0.8

sgthale post Beginning v0.8 from patreon

 v0.75 was a much needed polish phase for the entirety of the game. But  now I move on and start working on v0.8. Things will be revisited and  improved as time goes on just like the previous versions but I will be focusing on v0.8 now.

This update has two big parts; multiple lolis and some swimming/water...

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Viva Project v0.75 Public Release

sgthale post Viva Project v0.75 Public Release from patreon

This was a great update for the back end of the game, a lot of functionality is now available for me to play with and add more content in later updates. Also this added more fun things to do with your loli. Do know that this game is ...

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Finishing Week 7: Refactoring

sgthale post Finishing Week 7: Refactoring from patreon

I'm still doing lots of bugfixing and improvements to make sure Saturday's release goes smoothly. However I managed to squeeze in a couple new improvements. Before showing them though, I fixed several issues with hair.

Bubbles now properly spawn on top of the head regardless of the character. This was a recurring issue ...

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Beginning Week 7: Refactoring

sgthale post Beginning Week 7: Refactoring from patreon

Now that most of the major new pieces of the update have been implemented, I'm delegating the rest of the time to refactoring, bugfixing, and polishing the game.

First change is that there is now an actual night sky.

I f...

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Beta v0.75d Pre-Release

sgthale post Beta v0.75d Pre-Release from patreon

Code: chickenrun


This version includes the fully complete (Well aside a tiny street) town. It is ready for you to simply explore and take your loli. This town will be populated with things to do in v0.8. The town has...

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v0.75 Public Release Date Announcement

v0.75 will be released 4/18/20 for the public. The next early release will be this Saturday for Supporter tier.


Additionally, I've just purchased a Valve Index so I expect better controller support in the future!


Stay tuned.

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Continuing Week 5-6 Part 3: New Town

sgthale post Continuing Week 5-6 Part 3: New Town from patreon

The next thing I took care of for the town was making materials for the  remaining house props. This includes the balcony, doors, and windows:

I started by building a concrete base for the frames of these props:

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Continuing Week 5-6 Part 2: New Town

sgthale post Continuing Week 5-6 Part 2: New Town from patreon

 Now that I finished the base textures for the houses, I started  formulating a color theme for them. I used the following reference image  to pick my colors:

The theme of the town includes lots of bright earthy ...

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