A small preview for one of the upcoming cg's featured in the next update. Sarah has plenty to be angry about, but what could it be here?
The work on the upcoming update is coming along very well, and this cg is part of a total package of about 17 cg's, making this update even larger than the previous mage-path update. ...
2022-03-28 07:00:03 +0000 UTC
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This is the highest quality version of this scene you're ever going to get, coming in at a solid 4661x2926.
This was an important piece in terms of establishing a few important elements:
It's the first time in the story where we visually see Sarah use magic. After the time-leap, Sarah has grown quite a bit in te...
2022-03-25 20:00:01 +0000 UTC
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An isolated picture of Sarah from the upcoming update, waiting around for...the the release date to be announced?
2022-03-22 20:00:01 +0000 UTC
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Another progress picture for the development of a scene from sketch to finished-in-game-product.
This time it features the kiss of Sarah and Samayra in the garden of the palace.
Development for this scene was a particular challenge for a few reasons. The first was the setting and design of the garden itself, needing...
2022-03-18 13:00:07 +0000 UTC
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A sneak-preview for one of the new upcoming characters. This character won't make an appearance in this update, but she'll appear in the one after.
A new friend? A foe? Something more?
You'll have to wait and see.
2022-03-16 13:00:07 +0000 UTC
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With the last update now about a week behind us, production is already under way for the next update, v0.20. I can't yet pin-point the exact release date, but I can certainly reveal the main content for the next update.
For those with an attentive eye, the image atop this post gives you a good hint. The next update will...
2022-03-12 17:00:05 +0000 UTC
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Here's a little background look at the different stages that art for the game goes through, from its very inception all the way to the final product as seen in the game.
The pose for the characters was consciously chosen to communicate something about both characters. In the mage-route (specifically after the time-skip)...
2022-03-09 13:00:00 +0000 UTC
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The release of v0.15, the very first official update post-initial release. It's an exciting moment for me. Before this, I've always worked on TSSR in relative isolation, no deadlines, no obligations. To now have people like yourself that are interested to watch the game develop is both exciting and humbling.
Creating on...
2022-03-05 10:56:56 +0000 UTC
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Not too much to report with this patron update, hard at work to iron out the last kinks (or write them in, I suppose) ahead of the next update which will still be out on the 5th as planned.
As I've written before, the core focus of the next patch will be expanding on the mage-narrative, but included as well is one image...
2022-03-02 17:22:40 +0000 UTC
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As mentioned in my previous post, I would provide a more concrete release date estimate for the upcoming update this week. I'm happy to say that I feel comfortable that, unless a meteor hits, the first update post-release will be released next week on the 5th of March.
This update will feature an extens...
2022-02-23 12:11:31 +0000 UTC
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Just a short heads-up on the current progress, as well as a small sneak peak image for the upcoming update. It's hard to strike a balance between wanting to share some of the incredible artwork, while also hoping to keep an air of mystery and not spoiler everything.
As for the current progress, all continues to go quite...
2022-02-18 18:24:55 +0000 UTC
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What better day than the 'official' day of love to share a first look at this sketch of one of the upcoming CG's in the next update.
This rough initial sketch is for a scene that features Sarah and the new upcoming character, Samayra.
2022-02-14 07:06:56 +0000 UTC
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Here is a small piece of a very early sketch for one of the new CG's in the upcoming patch. Can't say too much more about this piece without resorting to spoilers, but the full work is already shaping up to be one of my favorites for this update.
2022-02-12 11:10:36 +0000 UTC
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As many of you will likely have noticed, the original v.1 of TSSR contained several black screens. These black screens were put in place to represent scenes that are planned to have artwork, but don't have it yet.
Given how I approach production for TSSR, my attention is usually very forward-focused, mostly aimed at exp...
2022-02-10 10:00:00 +0000 UTC
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While a big part of this feed will be dedicated towards offering behind-the-scenes looks at the development of TSSR, by showing (for example) sketches of future content, or posts detailing my motivations for how I approach creating certain moments or scenes, I also thought it might be interesting/useful to maintain a somewhat...
2022-02-07 09:00:03 +0000 UTC
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I've always loved epic fantasy. One of the ways that this comes to the forefront in TSSR is it's relatively large cast of characters and different locations.
While we've already visited a few of these in the first release, the complete story will end up featuring even more locations (no need to worry about scope-creep, ...
2022-02-01 10:17:04 +0000 UTC
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Less than a week ago was the release of v0.1 for TSSR and I'm very happy to see that the initial response to the game has been very positive. Receiving both a lot of views, downloads and positive feedback, I'm very happy to see that it has managed to strike a real cord with people. Most of all of course, a thank you to those ...
2022-01-24 15:49:42 +0000 UTC
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This series of images shows you the development of one of the many pieces of art that is featured in TSSR, going all the way from initial sketches to the final product.
This particular scene features the exam that Sarah has to complete, if the player decides to go down what I informally call the "soldier"-path.
Th...
2022-01-20 11:00:00 +0000 UTC
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Today marks the release of TSSR v0.1.
This release covers the intro and most of what I informally call "Act 1" for the game. While there are already a variety of paths available in this version, it does not cover all the currently planned paths.
I believe that playing this version will give you, the player, a roug...
2022-01-18 18:36:31 +0000 UTC
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In my initial post I spoke about how excited I am about the launch of TSSR, but in this message I was hoping to also give patrons a somewhat more concrete idea on what the road ahead is going to look like for both the project and the Patreon.
As for the Patreon:
It is my goal to make sure that the...
2022-01-15 08:00:02 +0000 UTC
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Hello and welcome to all of you who have decided to support TSSR!
I can't begin to describe how excited I am to realize that there are actually people out there that connect with the story and the idea behind the project enough to choose to support me!
Starting out any project, you never really know if what you're wo...
2022-01-08 08:15:03 +0000 UTC
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