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Glamor hole update- some more polish + rendering stuff

velocirection post Glamor hole update- some more polish + rendering stuff from patreon

Been polishing up the final two scenes. The juicy pull out and the final dialogue thing. The junk I manually animated, and it took a lot of fondling- I mean fiddling- (ha) with the balls to get it okay looking.

I was also tryin...

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Glamor hole- small update

velocirection post Glamor hole- small update from patreon

I've been trying to get more hyped about the glamor hole thing, but it's been a bit difficult because it's a lot more of the same. I was also thinking it'd be more tedious getting things a bit more polished but it wasn't as bad as I thought it would be. 

In the attachment, I've posted three short scenes that come a...

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Bronto update #3

velocirection post Bronto update #3 from patreon

This is a long one!

Finished the retopology and most of the rig (the texturing/material needs some more finesse though!).

Originally, I just wanted to move the bones around of the original rig and go from there, but there's just way too many bones to deal with and there were some things I wanted to change anyway, ...

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Glamor hole update + misc stuff

velocirection post Glamor hole update + misc stuff from patreon

I was kind of really not looking forward to this part of the glamor hole thing because in the previous iteration, I just really was unhappy with the animation overall, there was a lot of clipping that I already had like, 3 animation layers to try and compensate for... I just scrapped most of it and started over.

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Bronto re-design again

velocirection post Bronto re-design again from patreon

First of all, thank you everyone for voting and commenting! The feedback was really good! Some feedback that stood out was "bigger head" and "closer proportions to the sketch."

The issue with my sketch is that I'm not a great artist, so it's weird trying to match it exactly. The chest especially is the case- like I woul...

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Bronto redesign? (poll)

I've been waiting on fluid sim stuff for the glamor hole thing and there's been something that's been bothering me with the brontosaurus.

The design as it is now I don't think is bad, but I think that it can be a lot more inte...

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Donut factory finished animation

velocirection post Donut factory finished animation from patreon

Here's the finished donut factory animation! Immense thanks to everyone for being patient with me with this one.

Nothing too special to say about the sounds. I recorded some sounds for this using a lemon juice bottle, but they didn't end up being as useful as I originally thought (still good sounds for future use). Most...

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Glamor hole: third scene's motion done

velocirection post Glamor hole: third scene's motion done from patreon

Finally, I'm ready to call this "done" after a lot of messing with the damn shirt, lots of corrective lattices and such to fix clipping stuff that were too tedious to try avoiding through the simulation.

I thought I had it done (the shirt before him taking it off) but I had to begrudgingly rebake it after adding in the ...

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Donut factory update

velocirection post Donut factory update from patreon

Here's a little update on this one- I've been baking the fluids overnight for awhile now, and they were done the other night! Thank god for being able to pause/resume FLIP fluid sims...

So, I made a few minor adjustments to things and finished the environment. The yellow/black caution stripes really add some nice color ...

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Glamor hole: More cloth hijinks (and mini creme update)

velocirection post Glamor hole: More cloth hijinks (and mini creme update) from patreon

So I decided to make my life easier and have the triceratops take off the shirt. At first, this wasn't looking too good... I tried using a bunch of different colliders for the arms, hands and grippy part, then I made the hand colliders into "hooks" then I added more hooks around the parts of the shirt that needed to go up, bu...

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Glamor hole- more animation! (and other update)

velocirection post Glamor hole- more animation! (and other update) from patreon

Added soft bodies to the triceratops (his butt, thighs, calf and triceps). This shot has so much going on, like there's cloth moving, some jiggle, fluid, it's a good opener I think!

I also began going through the 3rd scene (where he's like "there's someone on the other side!?") and it needed more than just a little poli...

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Glamor hole: final renders for the toy scene, cloth fixes

velocirection post Glamor hole: final renders for the toy scene, cloth fixes from patreon

The prettier part: the frames for the toying scene are all rendered! The attachment doesn't have sound (yet) but I'm quite interested in doing the sound for that while other stuff sims (like the final pre fluids)

Now, here's a useful technique for fixing cloth sims. For this motion, the triceratops' elbows and arms inte...

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Glamor hole renders (some)

velocirection post Glamor hole renders (some) from patreon

The renders for this are more than halfway done! I'm particularly happy with how the toy flopping looks.


Quite happy with...

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Glamor hole- sim'd pre

velocirection post Glamor hole- sim'd pre from patreon

The very first scene of this animation is the first time we'll ever see this triceratops hunk! First I decided to try simulating some pre[c]u[m], and got some pretty decent results. Good enough to go ahead with it, I think!

This was one of the first tries, which was pretty close to somethin good.

2022-06-12 02:28:50 +0000 UTC View Post

LONG POST (about game) (don't get excited)

velocirection post LONG POST (about game) (don't get excited) from patreon

I had a spontaneous urge to try making something in Unreal engine again, and decided to work on this while waiting for fluids and such to simulate. Originally, this concept was something I was working on awhile ago in Unreal for school (my last semester I got to pick an elective and did an intro to game design class). The pro...

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Glamor hole toy scene full preview

velocirection post Glamor hole toy scene full preview from patreon

I was sim'ing the fluids for this scene the last couple of days (while working on something else I'll be making a post on soon!) and I'm quite happy with the results. So I'll be doing the final renders of this scene overnight! The next thing I'd like to tackle, polish up and finalize is the first scene (where it shows the tri...

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More of the fluid bake (again)

velocirection post More of the fluid bake (again) from patreon

Some more frames from this sim... At this point, I'm pretty sure that these are the settings and such I'll use for the final bake, but it left off on this:

Like I saw what was in the gif and was like "oh that'll look really go...

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Glamor hole- 2nd scene more polished

velocirection post Glamor hole- 2nd scene more polished from patreon

I was thinking that the toy-using scene looked okay, but I gave it some more polish and interest. For example, when the dragon pulls off the toy, now you can see his hole! This is one of those things that having 24fps viewport playback when animating helps with... animating without having to render a section of 40 frames, loo...

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Glorpin' again

velocirection post Glorpin' again from patreon

Let the sim run overnight for some more frames. I also wanted to see how it would look motion, with all the fancy stuff going on and you know? I think it looks pretty nice!

What's really interesting is how the fluid interacts w...

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Glorps

velocirection post Glorps from patreon

I'll be honest with you, I have been so interested in how this would look, I have just been letting this simulate for most of yesterday and overnight again. One thing that sucks about sims (or maybe this is a FLIP/Blender issue) the RAM quickly fills up with stuff, until it's nearly full and the speed just tanks because then ...

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Further fluid experiments + material experiments

velocirection post Further fluid experiments + material experiments from patreon

This is a longer, more "technical" related post so strap in!

Fluids

Thinking about fluids kept bothering me, like there *has* to be a way to get something nice. This is what I had previously:

It doesn't look awful...

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Glamor hole update again

velocirection post Glamor hole update again from patreon

I did some more stuff on the glamor hole thing. This is the scene immediately after the squirty part, and initially I was like "how can I spice this up a bit, beyond just trying to make the animation better?" and I thought, maybe the donut has some suction when the pelvis pushes up against it. I don't know if this would be ac...

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Creme factory thing

velocirection post Creme factory thing from patreon

Really wanted to have something like this done quickly and meant to make a post about it earlier, and it's actually quite far along, but it still needs a bit more time... this is another take on the donut creme idea, a bit more simpler.

There would be a neat, industrial sci-fi ish environment here, but for now it's basi...

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V-Rex model download (Blender 3.1.2)

velocirection post V-Rex model download (Blender 3.1.2) from patreon

Edit: I've included a file without the animation. I figured it would be okay, since the animation layers add-on works using the NLA editor, and it should be removable by using the NLA, but just incase, I've uploaded one without the animation. I highly suggest using the animation layers add-on though if you're...

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Glamor hole: more progress again

velocirection post Glamor hole: more progress again from patreon

I started working on the next part, where it shows the dragon getting slammed. It still needs a bit of work, but it's coming along.

I was also testing the fluids and ran into a weird bug with alembic playback. When using alembics at a high frame range, it duplicates a frame every two frames. So it looks horrible:

...

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1k patron/20k follower thing (AV!)

velocirection post 1k patron/20k follower thing (AV!) from patreon

Spent yesterday and the day before finishing the animation and such on this one. The final renders look pretty decent, considering the beach is pretty much just a public domain photo with some trickery going on to animate it a bit. But it looks fine enough when blurred and when a dragon is covering most of the screen!

<...

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(AV warning!) Another idea thing for the 1k patron/20k twitter thing

velocirection post (AV warning!) Another idea thing for the 1k patron/20k twitter thing from patreon

Here's an even more *simpler* thing. This time, some POV AV. I'm *extremely* happy with how the tailhole looks all shaded and such. I'd like it to have somehow have the numbers involved, like maybe "20" is imprinted on his left cheek and "00" on the right.

2022-05-16 07:41:38 +0000 UTC View Post

Glamor hole update: progress on the longest shot

velocirection post Glamor hole update: progress on the longest shot from patreon

I'm pretty sure this one is the longest shot in the thing. I've been chipping away at it, and the character movement is in what I'd say is a "good enough" state. I think it's time to either try working on the cloth sim, or move on to the next scene, which is where it shows the dragon from inside his stall- I'm thinkin' that s...

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1000 patron/20k twitter thing idea

velocirection post 1000 patron/20k twitter thing idea from patreon

I was thinking of something "simple" to do for a celebratory animation thing, and originally I was thinking about V-rex getting a job at a donut factory. Here, the donuts that have creme filling use unicorn [j]i[z]z as the base ingredient. V-rex, the only dragon in the factory, is tasked with giving the "Hint of Dragon" donut...

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Glamor hole- more animation wip

velocirection post Glamor hole- more animation wip from patreon

The next bunch of updates for this project are going to be a lot of this- just more wip stuff like this. I've done a lot of polishing- the bit where he's startled, raises his shoulders felt like it would be better than what there was before (a more subtle turn to the hole). The part where he stumbles back a bit in surprise I ...

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