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HTHStudios posts

Unity Pre Alpha WIP - GUI PROGRESS!!!!

HTHStudios post Unity Pre Alpha WIP - GUI PROGRESS!!!! from patreon

Took a LOT longer than expected but components needed for the first public release of High Tail Hall: Sapphire Islands are finally seeing some progress!

NEXT: Navigation GUI (Back Buttons etc) and Dialogue system

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January Keys Sent

HTHStudios post January Keys Sent from patreon

Thank you everyone for your support! I'll be keeping on top of updates for everyone this month as we progress through Unity.

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Unity WIP - Sprites

A quick look at a few sprites that will be appearing in the next Pre-alpha Update 3.7! 

  • Look for: Soft shading, Detailed textures, Light Reflections  from water.

Gianna - Brown Cow

2018-01-07 21:53:56 +0000 UTC View Post

HTH Unity Overview

  

I know I have been a little quite since most of my progress within the Unity build of HTH has been code based BUT I wanted to give you a look in on the alpha build updates!

Flash vs. Unity:

In brief: Flash can't hold a candle to Unity, Unity is a more stable development environment&nbs...

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Unity WIP: Textures

HTHStudios post Unity WIP: Textures from patreon

A number of new and refined textures are being added to the visitors center and the area is coming close to being at a point where the terrain is set and the majority of work on the Visitors Center area is complete. Only 2 of the larger structures in the area remain. An Information Center and a Small Cabana.

Pictu...

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All Patrons: Pre-Alpha WIP: Scenes

HTHStudios post All Patrons: Pre-Alpha WIP: Scenes from patreon

Another look at scene progress this time with Jaymee and a new set of soft shaded textures with MUCH more detail than flash could ever manage. This scene also sees MUCH more camera movement to enhance the scene. Alpha Team members will be gaining access to this scene VERY soon and we will be testing her within the next 24 hrs.

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All Patrons: Pre-Alpha WIP: Scenes

HTHStudios post All Patrons: Pre-Alpha WIP: Scenes from patreon

A quick look at the difference in resolution with Unity and Flash. Unity handles well over 1080p while Flash usually struggled to deliver even 640x360 without lag or severe compression.

As you can see with Ava soft shading and red highlights in her hair have been added. Translating these scenes from flash to Unity is becoming ...

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Double Vote: HTH Unity Release

Please see the original post for more details: https://www.patreon.com/posts/release-or-not-16042939

Here's your chance to vote on the early release of HTH in Unity for a second time.

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Release or Not: HTH Unity

I realize things have been very slow for the tiers below Alpha Team. The reason for this is because again, Flash is becoming abandonware, and websites are moving away from support, so I've had to focus all my attention on rebuilding HTH in Unity.

Unity is all new to me and I'm learning as I build HTH in that system. Currently ...

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HTH Unity Pre-Alpha: Update 3.5

Character interaction for Jeanette and Rio in place, Controllers work.

Scene Notes

Scenes accessible

  • Rio Reverse Cowgirl
  • Jeanette Missionary


Areas Expanded

  • Sapphire Cave
  • Lagoon
  • Docks

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Unity WIP - Sapphire Lagoon

HTHStudios post Unity WIP - Sapphire Lagoon from patreon

Landscaping for the entire Lagoon region of The Visitors Center is complete. All that is needed are some ruins and a number of smaller models to detail the Lagoon:

  • Ground Lights
  • Planters
  • Seating
  • Info Terminal
  • Water Lanterns
  • Rock Formation: Point
  • Nariatt Shrine
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Jeanette - Soft-Shading/Controller WIP

HTHStudios post Jeanette - Soft-Shading/Controller WIP from patreon

Soft Shading and overall texturing on Jeanette is around 95% complete! Her animation is around 90% and her CONTROLLER is working at around 90% as well.

A few details such as wetness and blush need to be added, aside from that her scene is nearly complete and will be one of the first available in game!

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Twitter Account Temporarily Suspended

HTHStudios post Twitter Account Temporarily Suspended from patreon

12 hour suspension for cracking-wise about a talking dick in a suit.

...wow!

 *sigh*  

So, apparently I either got snitched on OR the FCC had their feel-bads hurt. HTH Twitter will be back in 12-24 hours lest the powers that be decide I am due for the block (I joke... but we'll see)

I DO NOT...

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Alpha Update: CONTROLLER WORKING!

HTHStudios post Alpha Update: CONTROLLER WORKING! from patreon

The controller translation from Flash to Unity is FINALLY working and will be placed into "Update 4" within the next few hours (if not sooner). This is the most basic form of controller and will be smoothed out and improved as we go forward. I still have to get a few scene transitions working before that can occur but this is a ...

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Jeanette Unity WIP

HTHStudios post Jeanette Unity WIP from patreon

A look at Jeanette's new rig and texturing in Unity!

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December Keys Sent

HTHStudios post December Keys Sent from patreon

Keys for December have been sent out. If you haven't received your key, please check your payment information.

Thank you so much for all your support!

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WIP HTH Unity: Update 4: Sapphire Cave

HTHStudios post WIP HTH Unity: Update 4: Sapphire Cave from patreon

1. A cave entrance near the Visitors center. An interesting side detail, This is the first time I've had an external map link to an internal map. It's very basic, tons of games have them but this is our first. ^.^


2. Looking inside, the cave goes quite far, I'll avoid any spoilers.

3. Some details: Crystal, pl...

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WIP Unity: Update 4 - Quick Look

HTHStudios post WIP Unity: Update 4 - Quick Look from patreon

I know I have been a little quite, not a whole ton to show, since most of My progress has been code based BUT I wanted to give you a look in on the alpha builds upcoming updates!

Pictured: Lots of new plantlife, custom textures and several new plugins refining texture quality and reducing stretching/pixel errors.

I'll ha...

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Unity Pre-Alpha Update 3

HTHStudios post Unity Pre-Alpha Update 3 from patreon

A new build has been uploaded for early testing. This should be the last build without character interactions, I have a few more bugs to work out but I don't want to leave you guys in the dark.


https://www.dropbox.com/s/kq0...

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Unity Build Sprite Updates WIP

HTHStudios post Unity Build Sprite Updates WIP from patreon

Testing out some new designs for Jeanette and others.

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Discord Chat Now Available

We've opened up a Discord chat for Patreon and the public! With a special group for Alpha Team members.

There's lots of stuff going on in there.

https://discord.gg/PtVFQ9V

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Glass Room WIP!

HTHStudios post Glass Room WIP! from patreon

A complete overhaul of The Glass Room is about 2/3 of the way done. Not including detailing.

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House of Eve - First Look

HTHStudios post House of Eve - First Look from patreon

A few texture issues need to be cleaned up and furniture will be in next, but it's starting to come together at the glass room. The Area has gone from one floor to 2 with a stairway leading to the upstairs behind the stage.

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Anne - Unity WIP

HTHStudios post Anne - Unity WIP from patreon

Anne's shower scene is getting an overhaul to a waterfall scene (while the tower is worked on).

There is still work that needs to be done to get a working controller GUI but animation on Rio is complete.

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November Keys Sent

HTHStudios post November Keys Sent from patreon

All subscription keys for November have been sent. If you have not received a key, you may need to update your payment information.

Thank you for your support!

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Rio Revisions

HTHStudios post Rio Revisions from patreon

Join The Discussion LIVE on Discord: https://discord.gg/PtVFQ9V 

Lighting, Shadow & Background 

  • Highlight and shadow layers revised for Rio and Player
  • Have revised the ti...

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Rio Revised - Unity Progress

HTHStudios post Rio Revised - Unity Progress from patreon

Face and body are updated and textured. LOTS of new features being detailed in. Player body getting updated as well.


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Rio - Unity - Motion/Shading Test

HTHStudios post Rio - Unity - Motion/Shading Test from patreon

A quick look at Rio in motion.

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UNITY updates STREAMING LIVE!

HTHStudios post UNITY updates STREAMING LIVE! from patreon

https://www.tigerdile.com/stream/hthstudios/

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Tower Point Updates

HTHStudios post Tower Point Updates from patreon

1. The area around the Tower has been vague over the years. It's near the glass room and the visitors center and that's about all I've given at this point. The Unity update is the perfect time to finally fix this and show a bit more of the surrounding area. Since it is such a tall/heavily populated structure, it is the only buil...

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