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v4.8.4 Conversions!

enlit3d post v4.8.4 Conversions! from patreon

Download LINK. Zippy MIRROR.

This is another "small" patch with the primary goal of fixing a game-ending bug. The next "major" feature I ...

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V4.8.3 - New moves!

enlit3d post V4.8.3 - New moves! from patreon

Download LINK.

Made a couple of new animations while waiting for bug reports to prop up. Made 3 in total, 2 for when the attacker have a penis and 1 for no penis. I noticed that the game have a lot more penis moves than non-pe...

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V4.8.2 MOAR FIXES

Download LINK.

 Changelogs:

    - added another check to floor the EXP numbers when using reset_potion

    - fixed the trade item display bug that shows sell price to be 25% (bugged) instea...

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Dungeon Modding Tutorial

enlit3d post Dungeon Modding Tutorial from patreon

As stated previously, I want to give a guide/tutorial on unit/dungeon modding. Here it is. I finished the draft in the morning and then I was occupied with some administrative stuff in the afternoon, so the gui...

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V4.8.1 - bug fixes

Download LINK.

Changelog:

- fixed bandit camp being inaccessible
- fixed the restraints persist through saves
- fixed a possible cause that makes bosses not spawn
- you may now free NPC(merchants) from restraint...

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v4.8 - Restraints and Devices

enlit3d post v4.8 - Restraints and Devices from patreon

Download LINK.

Took a bit longer than expected, but I think it's worth it. First of all, restraints can now be applied on any vulnerable enemy as well instead of just on you/allies. You can of course, pickup any restrained units...

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Patch Preview

I was working on the stuff I mentioned in the previous post, and I thought I would be able to get a build out this week. But unfortunately that fell a little short, so we'll have to make due with a patch preview instead.

Some people are probably a little disappointed with the removal of (dungeon) traps. However, I think given ...

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All Tied Up

enlit3d post All Tied Up from patreon

A while back on the topic of (dungeon) traps I mentioned I abandoned lewd traps for something better. Quite a few people asked what that something is, so here is an explanation.

NOTE: Still all WIP and subject to change.

From early on in development, one feature that I wanted in game is in-combat grabs and allies. Overal...

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v4.7.3 Futa Dungeon and Modified items!

enlit3d post v4.7.3 Futa Dungeon and Modified items! from patreon

EDIT3:V.4732 HERE.

- fixed bug with Yuri potion not working (again)

- no changes otherwise

EDIT2: V4.731

- fixed allies cloning by repeatingly telling them to stay at camp/go with me

- fixed Yuri potion ...

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v4.7.2 MORE FIXES

enlit3d post v4.7.2 MORE FIXES from patreon

V4.7.2 is up! Upgrading is strongly encouraged because there are some very severe game-breaking bugs with 4.7 and 4.7.1. Once upgraded, I recommend never touch v4.7 and 4.7.1 again. 

Download LINK.

Changelogs:

...

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v4.7.1 - bug fixes

enlit3d post v4.7.1 - bug fixes from patreon

Download LINK.

Fixes:

- fixed party member corruption when loading from an older save
- fixed a possible game crush (.kg of null...)
- reduced spawn in 4th floor of goblin lair
- fixed impact damage of some range...

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v4.7

Thanks for the wait everyone, the new build is finally here! Download LINK.

One of the issues that I went back and forth on is the (dungeon) traps. I tried various configurations on their visibility, their detectability, the...

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The Goblin Lair and more new features

enlit3d post The Goblin Lair and more new features from patreon

In the next version, you will find a new dungeon - "Goblin's Lair." This replaces the current "Hard" dungeon. This dungeon have exclusively goblin enemies. Unfortunately, I haven't got the time to upgrade the environment yet, so it will look the same as existing dungeon. However, it have a couple of changes that is worth pointin...

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Features and... Goblins?!!

enlit3d post Features and... Goblins?!! from patreon

Decided to combine the existing equipment window (hotkey C) and the upcoming stat window together into a Character window. It consists of tabs as seen above. You click on the buttons to switch between different tabs. I think this is a neat way to organize everything and allows for extensions in the future rather than having to c...

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Some upcoming features

It seems that the environment save/load is working rather well, at least I haven't received many bug reports on it. Going forward, I am going to assume the environment, quest, and map unlock save/load are all working as intended. If you found a "dupe" bug, it may not be a good idea to keep it a secret; as the same dupe bug could...

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[Patreon] V4.6 - Base Building?!

enlit3d post [Patreon] V4.6 - Base Building?! from patreon

Download LINK.

V4.6 is here! Here are the patchnotes:

  • The "Tent" area is now saved across playthroughs! Which means farming/gardening progress is saved! Container(s) in the area will have their contents saved as ...

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In Game Terrain Editor - Part II

enlit3d post In Game Terrain Editor - Part II from patreon

V0.1 of the Terrain Editor is done. And one of the new features, is that changes made to the farm/garden and containers in the tent area is now saved! This happens regardless of whether or not you use the Editor.

Another feature is the ability to save/load user created maps (to external files). This obviously have a lot of imp...

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In Game Terrain Editor - Part I

Been working on a fairly major feature - an in game terrain editor (that can place/remove objects too). It's not 100% done yet but enough of it is working already to start writing a post about it.

But before that, I want to take a detour and talk about some design decisions first. First of all, I know from the beginning that m...

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For Modders: additional references.

@Mike W is working on a new outfit shown in the picture. He wanted a couple more references that he can build and extend from. So here is the reference file with more things!

Reference_2 which contains the fighter set, a tai...

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Demon's Pack

enlit3d post Demon's Pack from patreon

Ported the demon's set from HR over and made some horns. Here is a preview: 

One great thing about the mod system that I didn't realize at first is the ability for me to release incremental content without having to commit to a f...

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Some (many?) words on what’s to come

enlit3d post Some (many?) words on what’s to come from patreon

 Before continuing, I invite people to check out the following:

The first is a recolor pack by @Pricholas Lamp that you can download here. It contains over 30 items of various colors, including transparent<...

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V4.5c - threesomes!

enlit3d post V4.5c - threesomes! from patreon

Download LINK.

Changelogs:

  • implemented armor
    •  protection - reduces damage taken, armor is less effective when damage is much higher than armor
    • deflection - resists stagger when struck and ma...

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Mod Packs

One feature of v4.5 is the easier installation of mods. Just drag and drop the mod folders into the installation_folder/data/ folder and you are done! Of course, this meant compatibility breaking changes from the previous version. So special thanks to modders who upgraded the mods to work with v4.5! Here are two mod packs that s...

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V4.5

enlit3d post V4.5 from patreon

Download LINK.

I was actually aiming for the patch release in the last week, but one thing led to another, and here we are. (That's why there's no release dates :P)

Implemented lots of new features this patch, so hopefully its n...

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Vote on position to port from HR

In the previous post I asked the community on what positions to port from HR to the new game. And of course, the comments blew up. So to get a better idea on what's the most desirable, I compiled a list of the most popular responses and put it in a poll. This is the poll, so vote away!

Some words on what's coming: currently wo...

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More positions, more fun!

enlit3d post More positions, more fun! from patreon

I think the previous patches made great strides in game mechanics and features, but it still leaves the lewd side of things lacking. So I am currently working on add more "positions" into the game. 

Previously, the "positions" are called "moves," but there might be some confusion between "moves" and "abilities." I think "...

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Archery

enlit3d post Archery from patreon

Bows are a long requested feature and it is finally here! It took a while to make it work because it requires some new animation tech, but I hope it's worth it!

In testing, I noticed that projectiles do not hit nearby foes or foes near walls reliably. I tracked down the issue and it is fixed for next build. This fix applies to...

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Spread the Love

enlit3d post Spread the Love from patreon

EDIT: Almost forgot, Upsa in the discord wrote up a very detailed guide on how to mod files into the game with blender, check it out Here!

A common suggestion people gave is the ability to in...

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Encounter Map and Other Changes

Implemented a new type of area -> encounter maps! Basically, it is a randomly generated terrain segment where "interesting" things can happen, such as being attacked by a group of looters bandits. Also, hills and non flat terrain!

Along with this, there are a couple of changes, both invisible and visible:

1) Added col...

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V4.4 - modding!

enlit3d post V4.4 - modding! from patreon

Download LINK.

See previous post for basic instructions on modding.

Changes (beyond modding stuff):

  • implemented new feature to move the camera while any UI elem is invisible - drag with LMB when mouse is not hovered...

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