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enlit3d

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enlit3d posts

Merry Christmas!

Here is another poll if you got some time during the holidays.

Out of the following 3 head models, which one do you like the most?

A:

2019-12-25 00:29:48 +0000 UTC View Post

A, B, or C?

I am working on a new female base model + rig. Out of curiosity, which of the 3 following faces (body + hair are the same) do you like the most?

A:

B:

2019-12-22 01:59:13 +0000 UTC View Post

Speech Bubbles

Here is what it looks like:

Here is a version with moving camera angle:

They are implemented with curves and triangulation inst...

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Some design considerations and features

For this game, I want a simple control scheme that is playable with one-hand. It should be playable with either using a mouse only, using a keyboard only, or using a controller. The best way to accomplish this, in my opinion, is to keep the number of buttons low. Therefore, for gameplay, there will only be 2 buttons, an “Af...

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Grab System 101

enlit3d post Grab System 101 from patreon

Finally made enough progress on the grab system implementation and UI to make it functional enough. Here is an introduction on how it works.

Units may have certain abilities that can place an opponent into a grab. They might come in different flavors. For example, some may have higher chance to hit, but costs HP or MP. ...

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Progress

enlit3d post Progress from patreon

Hope everybody had a good Thanksgiving! (if you celebrate it)

I been working on the new game and made lots of progress. Dungeon generation, path finding, UI, transition, just to name a few. Here is a quick gif to demonstrate the dungeon exploration + encounter/combat portion of the game.

The graphics/animations (o...

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Why make a turn-based game?

“Turn based RPGMaker games and VNs are a dime a dozen, and is usually uninspired, why make another one?” 

On that, I wholeheartedly agree. But, I am not making another RPGMaker game, I am making a party based tactics game. Even though these two genres are both turn-based, the game pla...

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What if Heroine Rescue Team was a turn-based game?

enlit3d post What if Heroine Rescue Team was a turn-based game? from patreon

Working on a new game! Like HRT, it is a party based and feature in-combat grabs. However, it wouldn’t be an action game but is turn-based instead. 

Here is a super duper early concept video of the gameplay:

Originally, I was aiming for a side-view camera like darkest dungeon. However, that limits the angle...

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Happy Halloween!

enlit3d post Happy Halloween! from patreon

Download V0.641 here!

This is a small bug fixing patch that fixes some bugs with v0.64. 

There seems to be an issue with the game stuck at loading bodyMeshNAnim for some people. I spent the last two ...

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v0.64 Ruins part II

enlit3d post v0.64 Ruins part II from patreon

Download LINK.

New build is here! This build fixes 2 rather critical bugs, one that causes SOS boss room to be empty for some saves and another that causes the new ??? unlock system to cease function when there...

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V0.631 - Sword and Shield

enlit3d post V0.631 - Sword and Shield from patreon

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Implemented the new sword and shield weapon set + bug fixes. There are also reports that the boss room in SOS #2 is empty but I am unable to replicate the issue at my end. So if you are experienc...

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V0.63 - Ruins Part 1

enlit3d post V0.63 - Ruins Part 1 from patreon

Download LINK.

Ruins Part 1 is here! Finished implementing some of the new units but had no time to work on the Map itself. So instead, used the "old" dungeons system to give players an opportunity against thos...

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Sneak Peak 2

enlit3d post Sneak Peak 2 from patreon

Here is a preview of the boss on the first floor of Ruins. I saw quite a few "monster" designs by modders and I thought, hey, that's pretty cool. Let's add one to the base game too. And voila. I also added a few tricks to it so its n...

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Sneak Peak

enlit3d post Sneak Peak from patreon

Of things to come in next build :)

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V0.622 - bugfixes

Download LINK.

Build is here! This is a bugfixing patch to address some issues with v0.62. It turns out to be more stable than I expected, which is nice. I took the time to implement some features requested by ...

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V0.62 - Deterministic Companions

EDIT2: Download v0.621 HERE. Fixed the crush on startup due to wrong path to /data/ folder.

Patch is finally here! I redesigned the "map" progression system and got rid of the random companion recruitment in pl...

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Some Upcoming Features

1) Button mashing!

By popular vote, this feature is now in the game. In a situation that you need to escape, mash either LMB, RMB or the movements keys to fill the escape bar. This is on by default but you can switch it to "auto" button mash (the current system) under Options - Controls.

2) Nested mod folder handl...

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V0.611 - bug fixes

enlit3d post V0.611 - bug fixes from patreon

Download LINK.

Changelog:


- fixed bug with command m_goto not ignoring zone accessibility setting
- fixed a couple of game crushes caused by trying to load savefile with mod stuff without the necc...

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V0.61 - Prison & Interrogations

enlit3d post V0.61 - Prison & Interrogations from patreon

Download LINK.

New build is here! Patch notes below.

First of all, I like to thank everyone for participating in the previous poll and for writing all the feedback. To be honest, it's a lot more comments ...

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Do you want button mashing?

It came to my attention that not everyone is happy with how the escape system works. In short, they felt that a button mashing or some other QTE (Quick Time Event) is better than the current "passive" system. So, here is a poll, do you prefer the current escape system, or something more "active", like button mashing?

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V0.6 - vine traps

Download LINK.

V0.6 is here! (I scaled the version number by a factor of 1/10).

The main feature in this patch...

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A Poll

The vine moves are pretty well received, and for next patch, I added a few more variations.

In the current patch, only enemies are able to use the vine moves, so naturally, people want a way for them to use vine moves on others. However, since the player is not a tentacle monster, having her able to summon vines out of ...

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V5.092 - bugfixes

enlit3d post V5.092 - bugfixes from patreon

Download LINK.

Changelog:

    - fixed quest prerequisite check <DONE_QUESTS> not working properly

    - fixed bug with vine animation not restarting aft...

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V5.091

enlit3d post V5.091 from patreon

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Patch is here.

I forgot to mention in the preview that I added a new merchant in town. She specializes in newly added items that doesn't really drop from anywhere else. You can expect her i...

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Almost Ready

enlit3d post Almost Ready from patreon

If you are wondering why the next patch took so long, look no further than the picture below. I’ll admit, I don't have experience animating tentacles, so that took some trial and error in blender to model, rig and animate them. That wasn’t too bad. The problem is, how to make the tentacles animations work for different bo...

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V5.0841 - so many bugs

enlit3d post V5.0841 - so many bugs from patreon

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It turns out that the new capturing system have quite a few conflicts with some mods. It can be pretty severe and prevents the game from loading all together. I had to make changes to the l...

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V5.084 - fixes

enlit3d post V5.084 - fixes from patreon

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This is a mostly a bug fixing patch fixing the lewd moves delivering much less damage to enemies than intended.

I also made changes to the loading system to accommodate for the new weapon s...

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V5.083 Vines and Strap-ons

enlit3d post V5.083 Vines and Strap-ons from patreon

Download LINK.

Another build is here. Fixed a rather critical bug with the battle zone that may cause your allies to disappear or be duplicated.

A new feature is the strapon item. This is...

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V5.082 - Battle map and more fixes

Download (v5.0821) LINK 

EDIT (v5.0821): 

     - fixed a bug in dungeon generation

Thanks for the bug reports, here is another round of bug fixes. I also brought back t...

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V5.081 - fixes and tweaks

Download LINK.

Changelog:

    - fixed crush ('g' of null)
   - fixed crush (686:299)
   - added a WIP main menu
   - all default /...

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