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Stylized from patreon

Stylized

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Stylized posts

Prismarine High Res

Stylized post Prismarine High Res from patreon

I worked on the Prismarine some more. Feels a bit more right now, like a washed stone wall

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Netherrack High Res

Stylized post Netherrack High Res  from patreon

Netherrack high res as well as the ingame screenshot included

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Netherrack: Feedback needed

Stylized post Netherrack: Feedback needed from patreon

What does Netherrack feel like to you?
This is a current WIP of what I think it could be, part stone, part organic matter. 

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Barrel Block ingame WIP

Stylized post Barrel Block ingame WIP from patreon

Quick WIP, looking to finish it tonight

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Sunday Update

Stylized post Sunday Update from patreon

Working on grass fixes today, it's an overlay issue, got the fix in now. Will be updating the download link in the previous post.

Also figuring out the top of the bark, and still playing with the sides .

Made a high res render for fun

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Stylized Resource Pack v.02 Download

Stylized post Stylized Resource Pack v.02 Download from patreon

Second release of the Beta is LIVE!

I've also included oak logs and dark oak logs. Let me know what you think of that texture, the one in the first version felt a little too blurry and unfinished, so this one should be a good update and should feel more like a log that hasn't been stripped yet.

Next update will i...

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Magma block animations

Stylized post Magma block animations from patreon

Made a magma animation today to see how they are imported into the game etc. The one thing you lose is there will be no extrusion or depth to the block if it is animated. I think that's ok, it will still look much better than the original version. 

Let me know what you think in the comments! Is the depth vs animati...

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Note Block video render

Stylized post Note Block video render from patreon

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Noteblock WIP

Stylized post Noteblock WIP from patreon

Graph above, results below. I usually start by making a Height map before doing any diffuse or spec. All details are derived from height for this art style, with a bit of color variation added in the diffuse 

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Coal Render Video

Stylized post Coal Render Video from patreon

A quick render of the coal block. Added ingame screenshots in the attachments

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Pumpkins!

Stylized post Pumpkins! from patreon

Just a quick update. Working on some more complex shapes today to see how I should tackle them

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Planks rework

Stylized post Planks rework from patreon

Building some cohesion in the planks, thinking of keeping all the shapes the same, just changing the colors like the original versions.

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Working on 1.15.2

Ok I've got this pack working on 1.15.2. This is a Preview version for Optifine so there may be errors or glitches. I will continue developing the pack in 1.14.4 as it's stable.

Instructions to get it working on 1.15.2
Go to https://optifine.net/down...

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Redstone Variations WIP

Stylized post Redstone Variations WIP from patreon

More workflow testing for variations on the Ores. Will be doing multiple variations for each ore.


What do you all think would be a good minimum for the variation amount, three/four?

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Ore WIP

Stylized post Ore WIP from patreon

This is roughly what the ores will look like. Took a while to make these, hope you all like it!

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Feedback is important

Stylized post Feedback is important from patreon

I want to thank Coleman Matthews for some awesome feedback on my textures. He sent me a long email with screenshots on how he was using the textures and where they failed for him. This is very helpful!


I've only got two eyes, so the more eyes on this Pack the better I can make it with your help.

Here's a wip o...

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Stylized Resource Pack Technical FAQ

Minecraft Version : 1.21.4 and below

I primarily use BSL for shaders, but Seus PTGI, PTGI with POM, or Seus Renewed will work great. Other shaders also work.

Texture Size: 512/256/128/64

HOW TO DOWNLOAD THE PACK:

1. Subscribe to the Patreon.

2. Receive your Discord Role through the link belo...

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Stylized Resource Pack Version .01 Download

Stylized post Stylized Resource Pack Version .01 Download  from patreon

Hey! Excited to get this out to all of you. I appreciate your support and hope this pack augments your Minecraft experience. Please leave feedback in the comments I would love to know what you think.

Current blocks that have been textured are;
Bedrock, Blue Terracotta/Orange Terracotta, Bookshelf(2Variations),dirt co...

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Dark Prismarine and Prismarine Bricks

Stylized post Dark Prismarine and Prismarine Bricks from patreon

Finished these up for the beta. They might change again, everything is in progress.

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Dark Prismarine Render

Stylized post Dark Prismarine Render from patreon

Had fun rendering this today! 

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Dark Prismarine behind the scenes

Stylized post Dark Prismarine behind the scenes from patreon

This is a look at what my texturing program looks like and what it takes to create one texture. Each node is an alteration or addition to a Height map shape with which I am making the diffuse/normal/specular. Everything begins with height/shape and then transforms into color/normal/reflectivity/specular. 

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Thanks for your feedback on the woolblock!

Stylized post Thanks for your feedback on the woolblock! from patreon

Glad I got some feedback, it definitely makes more sense as a random block of wool instead of a weaved pattern.

I'll add the other woolblocks later as I setup a system to color them. 

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Cause I'm TNT, I'm dynamite!

Stylized post Cause I'm TNT, I'm dynamite!  from patreon

Finished TNT

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Glowstone high res and Ingame

Stylized post Glowstone high res and Ingame from patreon

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Obsidian in game update

Stylized post Obsidian in game update from patreon

What do you all think? Trying to figure out the reflection values for glassy materials like this


Adding some secondary detail to the convex surfaces

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Some work on Glass

Stylized post Some work on Glass from patreon

Working on glass, trying to get the panel to be thick but also have some sort of graphic for the "reflection" on the glass itself. I can't actually have glass so it needs to be clear. I think this is a good middle ground of keeping the windows useable but still adhering to the Minecraft style

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Wool WIP

Stylized post Wool WIP from patreon

What do you think the wool should look like? More detail/randomness, or more like a wool sweater?

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Obsidian Video

Stylized post Obsidian Video from patreon

Playing with a renderer and the high res textures

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Obsidian High Res Render

Stylized post Obsidian High Res Render from patreon

High res render in marmoset and the ingame version

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Cobblestone and Wood WIP

Stylized post Cobblestone and Wood WIP from patreon

Comments and critique are appreciated! 

Doing some work with variations so the unique blocks don't look repeated.

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