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SamanthaSnow

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SamanthaSnow posts

Episode 2 hotfix (v0.1.2)

Since the release of the alpha yesterday I have been taking feedback and recording bugs. one of the bugs discovered was unfortunately game breaking. The alpha has now been updated to version 0.1.2 to remove said bug.

v0.1.2 Changelog:
- Removed a game breaking bug where talking to John the pimp at certain times would cause ...

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Episode 2 Devbuild 0.1.0

SamanthaSnow post Episode 2 Devbuild 0.1.0 from patreon

This weekend I will be posting the first public devbuild of episode 2. Since I won't be adding any more content from now until then however (I'll be hunting for bugs instead) I figured I could let you guys get access to it a few days early :3

New features:

- The simple "dating-sim" framework is up and ru...

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Episode 1 V1.0.3 Update

Greetings, I found some time and did another little bugfix update for episode 1. The new version can be downloaded here or played on newgrounds.

Changelog:
- Fixed a bug where the "high visibility" toggle would not...

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Carver FullBody Image

SamanthaSnow post Carver FullBody Image from patreon

This is the full version of the design sketch I mentioned in this weeks update. Its still subject to minor changes, but for the most part this is how he is going to look.. He is also going to have a penis though of course, the only reason he doesn't already is because the artist is on vacation at the moment xP

Art by 2018-06-17 20:19:15 +0000 UTC View Post

Episode 2 Update 6

SamanthaSnow post Episode 2 Update 6 from patreon

 

Last week I wanted to focus mostly on finishing up the first relationship character and getting ready for a public alpha build. As it currently stands the relationship character is about 60% done. Progress on that front has been a little slower than expected as I also ended up adding coloured texts, the ability to toggl...

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Episode 2 Update 5

SamanthaSnow post Episode 2 Update 5 from patreon

My goal for this week was to Write at least one more event scene, and implement a "Right click to equip" function to the equipment framework.

In addition to those goals I also managed to start working on what I believe will be the final framework for the game - namely a simple "dating-sim" functionality that will let you ...

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Episode 2 Devbuild 0.0.5

SamanthaSnow post Episode 2 Devbuild 0.0.5 from patreon

New features:

- Tutorial (With story elements)

- You can now work at a foodtruck at "Food and Drink 1"

- You can now work as a prostitute by encountering "John".
This is normally ment to be somewhat of a random encounter, but for the sake of testing: John can be found every third day starting from day 3 at the ...

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Episode 2 Update 4

SamanthaSnow post Episode 2 Update 4 from patreon

A bit of a delayed update this week. theres multiple reasons for this but the main one is that I wanted to wait and give some of the patrons whos payments declined a chance to sort things out - and here is why:

At several stages of this project I will be needing secondary characters, and as a thank you to my first batch o...

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Episode 2 Devbuild 0.0.3

SamanthaSnow post Episode 2 Devbuild 0.0.3 from patreon

For those who want to test where we're at at the moment, here you go :3

Keep in mind that this is still a really early build, and for the most part the design philosophy so far has been function over form.
Things might not look all that pretty yet, but I'm fairly confident I have gotten everything to work how I wa...

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Episode 2 Update 3

My goal for this week was to start implementing the frameworks I have built, and maybe set up a simple event. I am happy to announce that I managed to do just that~

As it currently stands the game has:
- The base mechanics of moving around and triggering events fully functional.
-There is a shop with Items you can ...

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Episode 2 Upcoming Content Question 1

As mentioned in my recent update I will be trying to get a short event written this week. 

The event is going to be a solo masturbation scene.
There will be several different masturbation scene variants before the game is finished, but I don't know which one to write first which is why I'll be taking suggestions.

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Episode 2 Update 2

Greetings~

This past week I have - despite some computer trouble - managed to get some work done on the basic frameworks of episode 2. So far what I have done is:
- Set up basic movement.
- Built the event-triggering framework.
- Written script templates for player housing and shops.
- And set up a basic but functi...

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Episode 2 Update 1

Over the past week I have started making concrete plans in regards to Episode 2, and here is what I'm thinking:

Episode 2 is going to function much like Episode 1, but more in depth. In addition to being able to travel between planets there will also be the option to move around on each of the planets you visit, because o...

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Episode 1 V1.0.2 Update

Greetings~

Another minor update to episode 1 just went live on newgrounds.


V1.0.2 Changelog:

- Added a button in the options menu to toggle "high visibility mode" (Currently only affects the planet buttons on the main map)

- Added a second ambient track

- Fixed a couple of typos

- Made...

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Episode 1 V1.0.1 Update

  

Greetings~

I just rolled out a very minor update for Occupational Hazards Episode 1.
Playable here: https://www.newgrounds.com/portal/view/710671

V1.0.1 Changelog:
- Added a button that links directly to the pr...

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Welcome

With the release of my game "Occupational Hazards" I also ran a survey which showed a decent enough interest for a patreon to keep the series going with episode 2. I therefore decided to set one one, and thats what this is! Hi! :3


Presently I don't have too much to say, I'm gonna spend the weekend taking feedback fo...

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