jepegraphics posts
Kimo
I think one of the main challenges these days for 3D rendering artists is it to make the skin of a human character kind of believable. Over the years I thought I have found a fairly good recipe but you know, technology evolves and the goal to constantly improve the own work lead to more experimenting with the DAZ Iray shader ...
2020-02-19 00:34:39 +0000 UTC View PostKimo 1 2K
2K resolution only because this scene needed more than 16 hours to render and still wasn't as clear as I hoped, so I had to shrink the image down to get to my quality standards.
2020-02-19 00:34:22 +0000 UTC View PostKimo 1a 2K
2K resolution only because this scene needed more than 16 hours to render and still wasn't as clear as I hoped, so I had to shrink the image down to get to my quality standards.
2020-02-19 00:34:19 +0000 UTC View PostKimo 2 2K
2K resolution only because this scene needed more than 16 hours to render and still wasn't as clear as I hoped, so I had to shrink the image down to get to my quality standards.
2020-02-19 00:34:16 +0000 UTC View PostBad Guy Collection
Eight new 4K high-resolution renderings of him in color and black&white.
2020-02-11 17:34:43 +0000 UTC View Post




























