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[Chance] Item - Cutthroat Deck

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Nowadays, few would think twice when presented with this basic 12-card deck used in the simple and popular Cutthroat card game. Cartomancers and players who remember the sordid origins of Cutthroat still carry the enchanted version of the deck, smuggled into secure areas for their work.

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[Chance] Item - Gambler's Chip

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These ante chips are perfectly crafted from thin metal and ashen wood. The Curator of the Golden Hoard casino personally bequeaths enchanted gold and silver ante chips to patrons who embody the gambling spirit. Officially, they serve as supportive encouragement that keep gamblers alive, but the Curator also uses them to k...

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[Chance] Armor - Roulette Plate

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Bearing the recognizable shimmer of the Golden Hoard casino's lights, this plate armor combines the accessibility of gambling with gaudy display of wealth. Some may say only fools entrust their luck to the chaos of the universe, but those who know better understand how to nudge luck in the right direction.

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[Chance] Weapon - Blade of Exorbitant Wealth

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This weapon's blade is forged from solid enchanted gold, created for no discernible logical reason besides the flashy display of wealth. Grooves in the blade indicate locations where sections of blade can be snapped off.

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Blade of Exorbitant Wealth
Weapon (greatsword), ...

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[Preview] - Primordial's Wrath

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This is a preview for March's Primordial's Wrath compendium! This 33-page compendium presents lore and descriptions for running a campaign set against a cataclysmic primordial backdrop. Discover 64 options to differentiate your elemental rift...

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[Primordial] Monster - Primordial Corruption of Water

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(Full Rare+ Version)

An endless deluge of water spews forth from the primordial corruption of water, drenching the ground below with torrential downpour. The massive elemental itself is composed entirely of water or ice and typically manifests a form that closely resembles creatures of the deep sea,...

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[Primordial] Monster - Primordial Corruption of Fire

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(Full Rare+ Version)

The primordial corruption of fire is a gargantuan elemental borne of flame, heat, and volatile destruction. It typically manifests as a creature drawn to fire such as a fire beetle, moth, or pseudodragon, or as a creature whose home has been ravaged by the primordial incursion e...

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[Primordial] Monster - Primordial Corruption of Earth

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The primordial corruption of earth manifests as a reflection of an underground dweller, typically as an enormous burrower creature or millions of tiny elementals condensed into one. The form can be any ground-dweller, ranging from earthworms, spiders, snakes, badgers, rabbits, or turtles, and gains a rocky composition and...

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[Primordial] Monster - Primordial Corruption of Air

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(Full Rare+ Version)

The primordial corruption of air typically manifests as a gargantuan swarm of tiny elementals, each crackling with the force of wind and lightning. The swarm behaves as a loose swirling cyclone, though in rare instances it briefly condenses into the terrifying shape of a flying ...

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[Primordial] Monster - Primordial Corruption of Air

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The primordial corruption of air typically manifests as a gargantuan swarm of tiny elementals, each crackling with the force of wind and lightning. The swarm behaves as a loose swirling cyclone, though in rare instances it briefly condenses into the terrifying shape of a flying creature, which may be a moth, dragonfly, wa...

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[Primordial] Item - Sliver of Prime Essence

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These items didn't have a fully-realized visual design during their stats development. I initially had more spells laid out when figuring out the other items, but cut them due to feature bloat, so I basically crammed the remainder here. As a side effect, these slivers are now mentioned as an object needed to combine the Four ...

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[Primordial] Armor - Plate of Primal Earth

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Captured within this rugged armor is the purest and most primal essence of earth, unyielding in moments yet ever-changing. Rocks wax and wane along the armor like the growth and erosion of earth.

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Plate of Primal Earth
Armor (half plate), legendary (requires attunement)...

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[Primordial] Item - Crown of Primal Fire

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Captured within this crown is the purest and most primal essence of fire, naturally volatile and destructive. Flames bursts from the spires, consuming anything to empower its own uncontrollable inferno.

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Crown of Primal Fire
Wondrous item, legendary (requires attunement...

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[Primordial] Item - Cloak of Primal Water

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Embodied by the cloak's everflowing form is the purest and most primal essence of water, flexible in small quantities yet unstoppable as a mass. Water seemingly spills from the cloak's collar onto the ground before evaporating without a trace.

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Cloak of Primal Water
Won...

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[Primordial] Item - Belt of Primal Air

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Held within the belt is the purest and most primal essence of air: flexible, free, yet strong in forcible bursts. The belt draws air into orbit around you in a slow swirling vortex.

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Belt of Primal Air
Wondrous item, legendary (requires attunement)

While you ...

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[Primordial] Weapon - Null Reaver

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Voidspan is a new material for this themed compendium. In searching for weapons that slay elementals (as would be needed if primordial titans are on the rise), I realized that nothingness is the opposite of what the four elements (in this fantasy) represents. The Null Reaver is a slightly more special version of a voidspan we...

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April Theme Poll

Thank you to everyone who supported the Aripockily Homebrew projects! All this awesome content is only possible through your generosity. The Four Elements have been one of those ideas that's always floated around but I never got around to doing.

The elemental corruptions in the book are especially exciting. Because of h...

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[Primordial] Armor - Helm of Primordial Command

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I've been fascinated by elemental interactions since I discovered the runes in Runescape, so the mephits of 5e are no different. I really like the random summon table, though I had to design some lower-CR versions of the elementals for when 2d4 yielded the same result. At CR 2, each proto-elemental is about double the CR of 2...

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[Primordial] - Boots of Elemental Passage

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One of the strange challenges of designing elemental items is that equal time need to be devoted to all four elements, yet not enough design space to accommodate too many items of the same element. The solution is items with affiliations, whose mechanics are mostly the same but vary based on the element.

I like these bo...

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[Primordial] Artifact - Primordial Brand

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This weapon is the culmination of the four elemental weapons, merged into one. The artifact essentially solves the question of attuning to all four weapons by combining them into one. Of course, this is an Artifact level item, so its extraordinary power, while wieldable, is granted solely at the GM's discretion based on how t...

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[Primordial] Weapon - Torrential Lash

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The fourth and final weapon of the primordial set. Mirror Image is a pretty great spell on its own. I initially designed the look to be more akin to a stream of water, but changed course later on when I realized it did not look as powerful as would a stream of seawater, more akin to the tide.

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This whip is ...

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[Primordial] Weapon - Infernus Halo

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With three weapons out, it should get pretty clear how these items work! They'll be a great part of a item collection campaign (for around mid-level through high-level adventurers) and eventually combine into something great. Note that there's room for attunement to all 4 items, which is only relevant to certain classes or sp...

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[Primordial] Weapon - Eminence Spire

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I tried out a different render method for this one. I'm not sure it's completely successful, but it might be because I didn't realize how difficult it'd be to make natural stone look imposing!

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This staff is one of four weapons wielded by the heroes of the last Awakening, used to slay the primordial titans ...

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[Primordial] Weapon - Arcstratos Shard

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Welcome to the new month! This month, the most popular theme was PRIMORDIALS, aka elementals. It's funny because we just explored an air theme and now we'll do a little more of that. There's usually 3-4 posts released on Mondays, but I was a little busy with other work/life, so they'll come out 1-2 days later this week. The w...

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[Skies] Monster - Empyrie

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A separate post for the empyrie stat block.

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I knew I wanted a Big Bird™ as part of a sky-themed compendium. In the end it kind of ended up being like a roc with a few extra steps, which I suppose is fine. Its potential celestial flavor and its mystical need to never land is pretty fun to play with though, an...

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[Skies] Monster - Cloud Dragon

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A separate post for those who only want the stat block for the cloud dragon.

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This dragon was pretty fun to design! One of the things I liked about this is how the two breath weapons combo with each other and make the environment that much more difficult to fight in. The lingering breath weapon cloud is dangero...

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[Preview] - Among the Open Skies

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This is a preview for February's Among the Open Skies compendium! This 27-page compendium brings you 1 new player ancestry, 1 new monk subclass, 23 new items with beautiful art, 9 new sky-themed monsters, and 8 pages of lore, features, and ad...

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[Skies] Monk - Way of the Dancing Wind

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Monks of the Way of Dancing Wind hone their discipline from observing the flow of the wind, unrestrained in its freedom yet devastating when properly shaped and harnessed.

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Monk was a natural choice for a sky theme, the other being the Druid. Most other full casters were not Wisdom-based, and those tha...

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[Skies] Ancestry - Cloudling

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A skybound people, cloudlings trace their origins to the vast primal magic of the open sky. Whichever the case, the cloudling loses its original ancestry and becomes something entirely different.

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I had not yet created an ancestry capable of limitless flight (the only other flying ancestry is the myrac...

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[Skies] Item - Mantle of the Eyrie

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This cloak was originally just like any other 2023-02-20 15:01:02 +0000 UTC View Post