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[Ranger] Item - Terraformers

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I know Tasha's Ranger options are much better for the Ranger nowadays but I'm only allowed to work with the SRD, plus I figured it might be nice to make the original ranger more fun and interesting. More choices, maybe.

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This set of thick boots warm to rangers who cherish their fundamental connection to dru...

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[Ranger] Item - Ambuscade Stone

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Any ranger kit will have some sort of trap, but it was strangely difficult to design a nonmagical trap since any snare trap could theoretically accommodate any mechanical use. It was also hard to design this magical stone from an artistic standpoint too since at the end of the day it was just a stone ... it needed to be incon...

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[Ranger] Ammunition - Arrow of Tracing

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I've already designed a few arrows in the Aripockily's Quiver compendium, so I'm not doing too many more. This one is a nice arrow for trailing your prey, whether you shoot it into the side of an escaping creature or fire it into the back of a leaving wagon.

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This arrow whistles quietly in flight and leaves...

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[Ranger] Weapon - Reignbow

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This weapon came together first from the name pun, followed by the idea of seven arrows representing the colors. It's inspired by Nylea's bow (with its four arrows of seasons). From there, the idea for each arrow representing one of seven ranger conclaves came together, now representing the weapons/items elsewhere in the coll...

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October Theme Poll + December Update

Thank you everyone who joined since the last month! I'm so grateful for the support especially as my busy months are coming to a head in October/November. The past couple months have been extremely rewarding, finally able to put all these ideas down on paper.

This month's theme is one of my favorites since the beginning...

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[Ranger] Weapon Pair - Furnal Claws

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I wanted to design something for the two-weapon-fighter rangers or strength-based rangers. There's so many DEX rangers but Strength can be really fun too! These weapons encourage attacks as much as possible thanks to a passive bonus to damage per hit as well as extra damage on the extra hit.

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The rangers of...

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[Ranger] Item - Veil of the Hollow

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Everything Ranger can't be all bows! This one is for the rangers who deal with places of the dead, and includes an interesting addition to probably the least-used feature Primeval Awareness. It also allows rangers to reaction-cast death ward with 3rd-level spells - very helpful for surviving in battle.

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<...

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[Ranger] Weapon - Shadow Trace

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This weapon was initiated from an image I had of a trident passing through rays of sun spearing through a cave, appearing and disappearing as it passes between darkness and light. I think this one is workable in a real game - one advantage per turn if your characters are absolute gamers and much less if the enemies are smart....

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[Ranger] Weapon - Daybreak

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I really like floating things in a design and I couldn't miss this opportunity. Because this is a bow of a celestial ranger, you can even see the tiny diamonds shapes that indicates the Aureliate gods. In designing weapon properties, I wanted to give Rangers a similar damage versatility as Paladin's smites, so this works. The...

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[Ranger] Weapon - Equilibrium

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Next up is the Cogwork Marshals, explorers of the lawful planes. This bow is actually a shieldbow, a unique weapon type I'm experimenting with (I played Runescape 😅). This weapon functions much like a longbow; it grants a +1 bonus to AC in exchange for a 5-fold reduction to range, making it chiefly a closer-range tankier r...

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[Ranger] Weapon - Stormcall

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New month! I have to say I was a lil surprised the Ranger book made a comeback but boy am I excited. More bows, a couple arrows, and more for the class that needs the most love. Though this month is ranger-focused, I did my best to make some of them branch out to other appropriate classes. These first couple items will theme ...

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[Divine] Monster - Burning Edict

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A fun fight for any adventuring party, but a flexible RP tool for any GM. Does your god need something to happen for your story? Possess an expendable NPC and turn them into a Burning Edict. But really only if your god is evil or chaotic.

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Gods typically tamper with the mortal realm through their devotees. They...

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[Divine] NPC - Divine Champion (of the Aureliate)

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If you need an Aureliate god antagonist, here they are. At minimum, this champion will work for any god and will be a moderately strong encounter, but things get very interesting once you bring in the legendary actions. The legendary actions are designed to reflavor this champion to a scion of their god - the first o...

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[Divine] NPC - Divine Champion

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If you need a divine antagonist, here they are! This champion will work for any god and will be a moderately strong encounter. Their ability to recover from mortal wounds gives them an extra buffer when needed - to survive some very deadly save-or-suck spells.

The divine champions are expanded on in the 2022-08-29 14:01:59 +0000 UTC View Post

[Compendium] - Divine Favors

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I had initially only planned for 20 or so pages in this compendium but somehow it grew to 33! Again this number is always intended to go down to 20 for a more stable work-life balance. I just couldn't resist for this one since there are ten gods (one for each damage type), and each one needed an artifact and at least one page...

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[Preview] - Divine Favors

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This is a preview for August's Divine Favors compendium! This 33-page compendium brings you 10 new setting-agnostic gods, each with their own descriptions, personalities, quests, boons, artifacts, and champions, as well as magic items, monste...

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[Divine] Item - Bracers of Zealotry

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These bracers are worn by the most devoted of deities, typically by worshipers or divine proxies who need to channel their religious fanaticism. When shaped properly, the bracers allow Gods to briefly inhabit them to communicate with their champions or empower them to overcome an insurmountable obstacle.

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[Divine] Potion - Ambrosia of Champions

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This potion is intended to be a basic, god-agnostic potion for a favored character, though it leaves some room for the Aureliate. Drop them in for your characters when it's time to kill a god in the final fight!

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This heavenly tonic is usually granted directly by a deity to a follower, though some devoted s...

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[Divine] Item - Horn of Extravagant Wealth

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This horn is frequently depicted in the hands of Galeim, the Archon of Abundance, crafted from the prong of a prized bull among an excess of thousands. The coins and food that it produces are said to fall through dimensional rifts from Galeim's massive hoard itself.

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Horn of Extravagan...

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[Divine] Weapon - Bloody Strife

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Below the ten Aureliate gods are the Archons, demi-deities with purview over minor domains. Their rule often extends into a physical aspect, usually in the form of demiplanes such as the Timeless Expanse or the Dreamsend.

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This massive sword belongs to Khalorr, the Archon of Conflict. The blade is forged fr...

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[Divine] Item - Pyrite Idol

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I really like the faceting and coloring for this one - a mix of cool yellows and reflected oranges. This idol in particular most closely resembles Halean (sun imagery), though I'm planning on avoiding describing the Aureliate gods in any particular detail.

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Even among a deity's followers, hidden traitors wo...

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[Divine] Potion - Aureliate Nectar

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This ambrosia is usually granted directly by gods of the Aureliate Pantheon, appearing when a hero needs it most. Sometimes, a hero seeks this hidden nectar, an ordeal that proves their worth. The god's favored material floats gently within the thick golden liquid.

Aureliate Nectar View Post

[Divine] Artifact - Worldshapers

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Fun fact - Palarok actually shows up in Unearthed Gems in an item called Palarok's Tears, which is a volcanic mineral. As such, Palarok is now the god of fire and creation - but instead of the typical hammer imagery, I wanted it feel more like crafting things from clay - with hands.

I love black and gold combos...

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[Divine] Artifact - Witherstep

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These boots are a fragment of Brodduix the Dustcaller, worn by a worthy champion of the God of Earth and Decay. The boots hold no ill will or intent towards the living; it exists only as a necessary part of the cycle's eternal push and pull. Champions bestowed with these boots seek to return all things to their original n...

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[Divine] Artifact - Shattered Horizons

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This spear is a fragment of Vordin the Shackled Seer, granted to a worthy champion of the God of Storms and Destiny. The spear crackles with blue-white lightning, capable of piercing the confines of fate to forge new destinies. Vordin bestows such a spear in times of great need: to those who yearn for freedom or to those ...

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[Divine] Artifact - Pale Respite

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This helmet is a fragment of Perlunas the Nightwarden, granted to a worthy champion of the God of Moon and Tranquility. Often, a champion is chosen among those who need peace and quiet, a humble guardian dedicated to tranquility beneath the moon. As such, Perlunas discriminates against no mortal, even worshipers of an opp...

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[Divine] Artifact - Hexaegis

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This shield is a fragment of Yllyana the Frostborn Maiden, granted to a worthy champion of the God of Love and Preservation. It is always cold to the touch, though the chosen few remain warm through their devotion. The God presents this shield to those who would protect others from harm, especially from the machinations o...

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[Divine] Artifact - Traitor's Tongue

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This rapier is a literal fragment of Eurys the Silent Faces, stolen by a worthy champion of the God of Shadow and Trickery. Champions who wield this weapon do so on the tides of chaos with no guidance from the deity, gloriously sowing chaos across the Material Plane.

Traitor's Tongue<...

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September Theme Poll

I'm so grateful for all the new support from July and August, especially from those who really enjoyed the Halcyon Coast. I'm moving into a busier end-of-year months, but I'm still enjoying all the new future content.

This month's theme has been pretty fun - it kind of felt like a Marvel-esque crossover with all the God...

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[Divine] Artifact - Eulogy

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This stylus-like dagger is a fragment of Arathin the Sleeper in Veils, wielded by a worthy champion of the God of Knowledge and Death. Unlike its brethren, it is not granted by the sleeping god but passed between champions, newly chosen when they perish. the weapon's thirst is indiscriminate, driven to collect any availab...

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