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Unreal Engine 5 / 4- Bicycle Riding System with Full Body IK [part 5 - Reverse and Stop]

CodeLikeMe post Unreal Engine 5 / 4- Bicycle Riding System with Full Body IK [part 5 -  Reverse and Stop] from patreon

This is the 5th part of unreal engine 5 bicycle riding system with full body IK character tutorial series. Here I am going to implement reverse and stop state animations for the character. When the character stop the bicycle, he should place one foot on the ground to maintain the balance. And When reversing, the character sho...

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Unreal Adventure - Part 8 (Highlight Collectible Objects)

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This is the 8th episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stories where the player choices of player will have a permanent impact  on the gameplay.  So far we have worked on inventory ...

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Unreal Adventure - Part 6 (Survival Items)

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This is the 6th episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stories where the player choices of player will have a permanent impact  on the gameplay.  In the last episode, we implemented...

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Unreal Menu System Template

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Today, we are going to integrate the menu system we have worked on in unreal survival series to a standalone unreal third person template. So that it will be easier for anyone who wants to use this menu system to integrate into their projects. The menu system contains,  

 - main menu 

- game menu (n...

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Unreal Third person Shooter #86 - Rocket Launcher Explosion

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Project Files : https://www.patreon.com/posts/54011793  . 

In this episode of unreal engine third person shooter series, the main focus is how to define the range of the explosion of the rocket launcher. Here, on the location where ...

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Unreal Survival #63 - Main Menu in a Separate Level

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In this episode of the unreal engine survival series, I am going to change the menu system to load the main menu in a separate level. So, there will be 2 levels for game and for main menu. Previously we only had 1 level which has the game as well and when we start the game, we show the mainmenu and from there we can either co...

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Unreal Third person Shooter #86 - Rocket Launcher Reload Animations and Attaching to Character

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Project Files : https://www.patreon.com/posts/54011793  .In this episode of unreal engine third person shooter series, I am going to continue with the  RPG or  rocket launcher. Here we are going to focus on the reload animation and h...

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Unreal Third person Shooter #85 - RPG Rocket and Trail

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Project Files : https://www.patreon.com/posts/54011793

In this episode of unreal engine third person shooter series, I am going to continue with the  RPG or  rocket launcher. Here we are going to implement the RPG grenade or...

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Unreal Third person Shooter #83 - RPG/Rocket Launcher

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Project Files : https://www.patreon.com/posts/54011793  .

In this episode of unreal engine third person shooter series, I am going to start implementing an RPG or a rocket launcher. RPG will be considered as a special weapon and the play...

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Unreal Third person Shooter #85 - RPG/Rocket Launcher Update

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This project release contains the project as of episode 85 of unreal engine third person shooter series. 



password=codelikeme_rpg

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Unreal Third person Shooter #83 - Glock Pistol

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Project Files : https://www.patreon.com/posts/53938181In this episode of my unreal engine third person shooter series, I am going to implement a functioning glock pistol into the system. The pistol will be implemented as a child blueprint inherit...

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Unreal Third person Shooter #83 - Glock Pistol [Project Files]

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Project Files :  https://www.patreon.com/posts/53938181 

In this episode of my unreal engine third person shooter series, I am going to implement a functioning glock pistol into the system. The pistol will be implemented as a child ...

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Unreal Adventure - Part 5 (Add to Inventory)

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This is the 5th episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stories where the player choices of player will have a permanent impact  on the gameplay.  In the last episode, we implemented...

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Unreal Third person Shooter #82 - Swap Weapons (Part 3)

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In this episode of my unreal engine third person shooter series, I am going to continue with the weapon swapping system. Last time we implemented a way to popup a notification when player move closer to a weapon dropped in the world. Today, we will be working onhow to actually swap that weapon with the weapon we already have ...

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Unreal Third person Shooter #80 - Swap Weapons (Part 1)

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In this episode of my unreal engine third person shooter series, I am going to get started with a weapon swap mechanism. When the player go near a weapon which is not currently picked up by any character, the player will get a notification something like "Press E to Pick Up Weapon". In this episode, we will look into how to s...

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Unreal Adventure - Part 4 (Inventory Widget)

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This is the 4th episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stories where the player choices of player will have a permanent impact  on the gameplay.  In this episode, I am going to impl...

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Unreal Third person Shooter #79 - M16 Rifle

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In this episode of my unreal engine third person shooter series, I am going to implement a M16 rifle that can be equipped by the player and NPC characters. This will also include the reload, shoot animations for the gun skeletal mesh and character mesh. As we are implementing the gun by extending the parent gun blueprint, cha...

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Niagara Effect - Object Pull Force

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Previously I worked on a object pull and push mechanism in this video  : https://youtu.be/70FUKu2UwjA Today, I am going to add a niagara beam effect that represent the force that goes from characters hand to the object character is pulling through magic...

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Unreal Multiplayer FPS #26 - Niagara Laser Beam

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In this episode of unreal engine multiplayer first person shooter series we are going to continue with the turrets system. Today, we are going to implement a laser beam effect for the turret using Niagara effects system in unreal engine. Previously we used a static mesh cube component with a red material as the laser beam and...

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Unreal Multiplayer FPS #25 - Turrets Shooting

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In this episode of unreal engine multiplayer first person shooter series we are going to continue with the turrets system. Last time we looked into how to setup the animation blueprint to support rotating to the direction for the target to allow shooting any direction the turret wants. Now we are going to see how t...

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Unreal Multiplayer FPS #24 - Turrets

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In this episode of unreal engine multiplayer first person shooter series we are going to implement a turret. The turret will be scanning through a range that we define and if the player is detected, it will start shooting at the player. In this part, we will be setting up the turret blueprint and turret animation blueprint to...

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Unreal Third person Shooter #78 - Switching Guns

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In this episode of my unreal engine third person shooter series, I am going to implement weapon switching. Here, according to the given input player will switch from primary weapon to secondary weapon and vice versa. As the character switch from one weapon to another, the HUD will be changed to match the current gun in hand a...

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Unreal Beat'em Up #3 - Headlock and Knee Executions

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This is the third episode of unreal engine beat'em up tutorial series I am  doing. Here, we are going to work on how to do execution moves. Here, when the characters are grappling each other, if player hold the kick input for more that 1 second and release, the character will perform a knee kick execution on the opponent...

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Unreal Adventure - Part 3 (Focus Mode)

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This is the third episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stories where the player choices of player will have a permanent impact  on the gameplay.  In this episode, I am going to im...

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Unreal Zelda Climbing System - Part 6 (Detect and Climb Up Ledge)

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This is the 6th episode of the tutorial series I am doing on "Legend Of Zelda - Breath of the Wild" like climbing system in unreal engine. So far, the character can move on a wall in any direction. Today we are going to look into how to detect a ledge as the character climbs up on a wall. If there is a ledge, character should...

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Unreal Adventure - Part 2 (Inspecting Objects)

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This is the second episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stories where the player choices of player will have a permanent impact  on the gameplay.  In this episode, I am going to i...

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Unreal Third person Shooter #76 - Revolver

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In this episode of my unreal engine third person shooter series, I am going to add a revolver to the system. Revolver blueprint will be created by extending a child class from base gun blueprint and it will already have the properties inherited from the parent such as shell size, shoot sound, muzzle flash, damaging, hit effec...

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Unreal Zelda Climbing System - Part 5 (Climbing Angled Walls)

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This is the 5th episode of the tutorial series I am doing on "Legend Of Zelda - Breath of the Wild" like climbing system in unreal engine. So far, the character can climb on any type of a wall ass long as it is generally vertical. Today, I am going to test the system on angled wall and modify it to properly align the body to ...

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Unreal Adventure - Part 1 (Dynamic Control Tips)

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This is the first episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stories where the player choices of player will have a permanent impact  on the gameplay.  In the first episode, I want to e...

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Unreal Zelda Climbing System - Part 3 (Vertical Movement on Wall)

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This is the 3rd episode of the tutorial series I am doing on "Legend Of Zelda - Breath of the Wild" like climbing system in unreal engine. In the last episode, we worked on how to apply horizontal movement input to the character when the character is hanging on a wall. Today, we are going to see how to do the same for vertica...

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