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DavidKahlVFX from patreon

DavidKahlVFX

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DavidKahlVFX posts

Quick Tip #3 - Include Files


Super quick and simple thing that some might not know.

If you go into your Side Effects Software Install folder you can follow the path over Houdini Version>>houdini>>vex>>include and you will find a pot of pure gold.

2018-09-24 10:26:15 +0000 UTC View Post

Asset Update on it's way

DavidKahlVFX post Asset Update on it's way from patreon

Hey folks,

I am currently editing a new VEX Quicky where I look at polar coordinates. In addition to that video I built in the mechanic into the asset.

That option allows to create some cool shapes with interesting animations. This is already implemented but before I hand it over to you guys in the 2nd tier - I wanted to...

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Quick Tip #2

DavidKahlVFX post Quick Tip #2 from patreon

For many a simple one but still worth mentioning. 

If you have a geometry with primitives and you want to get the center of each primitive positions and place a point there... you have multiple options - I give you four of them. All of the examples shown below have the result you see in the title.

Option 1   View Post

First Patreon sponsered Gear Update

DavidKahlVFX post First Patreon sponsered Gear Update from patreon

I just wanted to let you guys know that I took what you guys gathered here on Patreon and bought new piece of equipment which will hopefully allow me to create better content for you.

A Wacom Intous M Tablet! 

This is my first digital Pen tablet so it will take some time to get used to it but being able to create sc...

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Quick Tip #1

This one just made me facepalm myself because I created a scattering in the DK Tool asset and I didn't notice this quick way to scatter points. I guess it is too simple in a way that it can hide in plain sight. At least it did for me at first. 

Let's say you want to scatter points inside a box. What do you do?  IsoOf...

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Quick Tips with Early Access for Patreons

Since it takes me quite along time to create videos I wanted to give you guys some more value through a format that is easy for me to deliver.

The idea is to share a quick tip post - in a blog style format. Just a simple idea or a best practice from programming which is too short to create a video about it but is still worth m...

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Learning and Creating

DavidKahlVFX post Learning and Creating from patreon

As I mentioned on twitter I am very interested in the crowd tools of Houdini and have something in mind what could result in a new Course at some point.

But that endeavor will need some serious VEX logic. But instead of just plow my head through the wall, I decided to take a step back and get some VEX and math training in myse...

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VEX Function - Findattribval()

DavidKahlVFX post VEX Function - Findattribval() from patreon

In this video we look at the findattribval function. We start with the basic functionality before we take on some more complex examples from the dynamics context. 


There we touch constraints and the crowd tools. How can you visualize the constraint movement inside of a sop solver and how can we find custom attr...

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Status & future content poll

Since you guys decided for findattribval here are some impressions on what will be in that video. I am trying to organize these videos to start of with a very basic example and then show some more sophisticated use cases.

Use Case in ...

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DK Tool v0.28 - Plexus

DavidKahlVFX post DK Tool v0.28 - Plexus from patreon

This is only a small update of the tool. in connection with the next function video I wanted to add more functionality to the transform function. 

But since I am on a short vacation trip where I can't record I decided to build another thing which I always wanted to try with VEX anyway. The After Effects Plexus effect. Thi...

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More tools in the toolset

DavidKahlVFX post More tools in the toolset from patreon

Since I am on a short one week vacation I can`'t finish up the maketransform video.

So I thought let's look at stuff to create for the asset. I always wanted to give Plexus a try so I started a simple version of that.

But how about you? If you think about stuff you would like to have a tool for - what would be your first...

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Next Function + Poll for the future

I am currently working on a video about the maketransform function which has quite alot of ground to cover. 

But after that there is the question about future functions. I wanted you guys to have a voice in that matter if you wish to do so. 

So here are a few suggestions while you can of course add your own. View Post

New Build DK Tools v0.25

- improved Scattering 

- minpos tool for Displacement


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MINPOS - VEX Functions

DavidKahlVFX post MINPOS -  VEX Functions from patreon

The first video about all the VEX functions is online. With these videos I want to give a simple rundown of a specific function, explain how it works and what you can do with it.

I also talk about how I use the exploration of individual functions to create new tools for the asset. In the video you also see an example for a new...

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A new Series of Content

Hey everyone,

with the next video I am going to start a new Series of content that will take one VEX function at a time and explain what it does and how you can use it.

And that's perfect to combine with the Tool asset. When it makes sense I add a toolset to the library based around that function.

The first entry o...

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Advanced Root Behaviour with VEX

DavidKahlVFX post Advanced Root Behaviour with VEX from patreon

Hi folks,

I finally finished up the next Floating Island episode where I continued with the second batch of roots with different behaviour.

I am quite satisfied with the solution I came up with. I didn't like the original look of the workshop and tried something different here aswell.

I combine the intersect functi...

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Download DK Tool v0.2


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Greeble function - DK Tool Asset v0.2

DavidKahlVFX post Greeble function - DK Tool Asset v0.2  from patreon

I worked a bit on the greeble functionality and added an interface to control it. 

Now I want to do a bit more work on the other functions and then create some videos about the asset and show how you can use it. But I still want to get this out to you guys since v0.1 was not really useful when it came to the greeble.

<...

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DK Tools v0.1 - something to play with

DavidKahlVFX post DK Tools v0.1 - something to play with from patreon

So many of you straight up chosed to support me with the highest Tier which still has me bamboozled. I am constantly sending out the virtual hugs for sure! xD

So I owe it to you to show what the general idea is and since I thought about to place this asset on that tier I start with throwing version 0.1 at you.

Now - funn...

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VEX Driven Workflows | Houdini Hive Utrecht 2018

DavidKahlVFX post VEX Driven Workflows | Houdini Hive Utrecht 2018 from patreon

On Youtube you can already find the recording of my talk at the Houdini Hive.

Why not the live recording.. because it was crap! xD

Now the other presenters like Tim, Simon and Moritz told me that it was not bad and for a first time showing anything Houdini related infront of a live audience...

But it was definetly ...

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VEX Driven Workflows

DavidKahlVFX post VEX Driven Workflows from patreon

Now as some already know, on June 6 will be the Houdini HIVE in Utrecht. 

Beside some great Tutors and Artists I am lucky enough to also hold a talk there. 

I am going to speak about how being a developer jumpstarted my learning progress in Houdini and how VEX helped me to understand the overall mechanism of it...

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Development of DK Tool HDA

This project is something I was thinking for a while now. 

Since I like creating VEX solutions I am going to build up a library of functions that I would want to use again and again but without having to write the wrangles all over again. 

There are multiple ways on doing that. I can include a file at the begin...

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Floating Island of Houdini #10

DavidKahlVFX post Floating Island of Houdini #10 from patreon

In this episode I am going to create the 2nd set of roots using the intersect function to create the look I am after

This set of roots has two kinds of behaviour. One creeps close to the surface but not fully sticking to it.

The...

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