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Arvid Schneider from patreon

Arvid Schneider

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Arvid Schneider posts

MtoA 510 | Quixel Megascans | PART 2

Arvid Schneider post MtoA 510 | Quixel Megascans | PART 2 from patreon

This 5 Part tutorial series will feature Quixel Megascans and Arnold. I will be using Maya to setup, shade and light some forbidden mushrooms. 


PART 1 will be about shading the hero mushrooms

PART 2 will be about shading the other assets

PART 3 will focus on lighting

PART 4 will add additional...

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VFX Reel Update

Arvid Schneider post VFX Reel Update from patreon

BREAKDOWN:


Transformers: The Last Knight (2017)

- Lighting of hero characters and matching to plate

- Lighting of background elements

- Lighting of environment 


Captain America: Civil War (2016)

- Hero lookdev of Blackpanther 

- Hero lookdev of Quinjet ( Fight...

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MTOA510 - Source Files

Arvid Schneider post MTOA510 - Source Files  from patreon

Original Library assets not included! 

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MtoA 510 | Quixel Megascans | PART 1

Arvid Schneider post MtoA 510 | Quixel Megascans | PART 1 from patreon

This 5 Part tutorial series will feature Quixel Megascans and Arnold. I will be using Maya to setup, shade and light some forbidden mushrooms. 


PART 1 will be about shading the hero mushrooms

PART 2 will be about shading the other assets

PART 3 will focus on lighting

PART 4 will add additional...

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MTOA 510 EARLY ACCESS TO ALL PARTS

Arvid Schneider post MTOA 510 EARLY ACCESS TO ALL PARTS from patreon

This is the first time I am giving away early access. 

If I see that the links are shared with the public/social media.

 I will NOT give my Patrons early access again. 

2017-10-20 03:09:26 +0000 UTC View Post

MtoA 510 coming on Friday

Arvid Schneider post MtoA 510 coming on Friday from patreon

 My patreons will get early access to the full tutorial on Friday , so be sure to sign up :)

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Live: Scene Setup for MtoA 510

Arvid Schneider post Live: Scene Setup for MtoA 510 from patreon

In this session I will show you how I setup my scene for lighting. Which includes positioning, camera, base lighting, base shading.

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MtoA 509 - Source Materials

Arvid Schneider post MtoA 509 - Source Materials from patreon

This will grant you access to the sources files of the series. 

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MtoA 509 | Leaf Shading | Realistic foliage using Arnold5 and Maya

Arvid Schneider post MtoA 509 | Leaf Shading | Realistic foliage using Arnold5 and Maya from patreon

In this video I will show you how to work with Quixel Megascans textures to create realistic leaves for shading and lighting your trees. Using Arnold 5, Quixel Megascans and Arnold


Support me by becoming a Patron:  https://www.patreon.co...

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Shading Live session

Arvid Schneider post Shading Live session from patreon


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MtoA 505: Realistic Skin - Source Files

Arvid Schneider post MtoA 505: Realistic Skin - Source Files from patreon

Sorry for the wait, but the resources for this training session is now online.

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KtoA 201: Painted Metal - Source Files

Arvid Schneider post KtoA 201: Painted Metal - Source Files from patreon


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KtoA 201 | Painted Metal | Material series using Arnold5 and Katana

Welcome to this KtoA (Katana to Arnold) 201 course. In this video I will show you how to set up a procedural shading network in Katana. 


If you like this video please leave a comment below and give this video a thumbs up. 


h...

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MtoA 508: Procedural Shading - Source Files

Arvid Schneider post MtoA 508: Procedural Shading - Source Files from patreon


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MtoA 508 | Procedural Shading PBR

Arvid Schneider post MtoA 508 | Procedural Shading PBR from patreon

In this video I will be showing you how to setup a organized shading network in Maya and with Arnold 5. First I will create 3 different shaders, with different noises to add more detail. After that, different mix masks will be created to mix the several shaders together to get the final result. 


SLACK:

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XGen and Megascans

Arvid Schneider post XGen and Megascans  from patreon

A new tutorial I am working on. I hope you will like it! 



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Join the team

Arvid Schneider post Join the team from patreon

Join the lightshader (Training, OSL, Surface, Lightshader and more ) slack team. http://bit.ly/lgtslack

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Setting up new tutorials

Hey Patrons, 

Just wanted to let you guys know that I am preparing new content, for KtoA and MtoA which should be very exciting. Thanks for your support and patience. 


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Quixel Megascans | Studio Introduction

Welcome to this special episode where I will be talking about Quixel Megascans and their stand alone Studio app.

I will show you how to download, and create your own hyper realistic textures for your preferred renderer. It supports realtime time rendering textures and offline rendering texture support. 


S...

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Katana Arnold KtoA

Hey everyone I have successfully got ktoa installed and rendered a few images. Glad that its working, which means another era of tutorials for arnold. MtoA and KtoA.


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Next Tutorial

Here you can vote for my next tutorial and give me some insights on what you want to see. 

Please leave a comment for other tutorial ideas 


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MtoA 507 | XGen Fur with aiStandardHair

Arvid Schneider post MtoA 507 | XGen Fur with aiStandardHair  from patreon

In this video I will be showing you how to setup a simple interactive grooming tutorial with Maya and Xgen. I will go over basic grooming techniques, until we have our expected result. 

Then I am showing you how to apply shaders to the groom, setup lighting, and render it with arnold. 


ACCESS to reso...

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MtoA 506 | Substance Designer with aiStandard Part 2

Arvid Schneider post MtoA 506 | Substance Designer with aiStandard Part 2 from patreon

In this video I will be showing you how to use the exported texture maps from Substance Designer and connect them with the aiStandardSurface shader right inside of Maya. 


ACCESS to resources like the model and reference image become a Patron here:

2017-07-14 18:50:27 +0000 UTC View Post

MtoA 506 | Substance Designer Part 1 Blending Shaders [4/4]

Arvid Schneider post MtoA 506 | Substance Designer Part 1 Blending Shaders [4/4]  from patreon

In this video I will be showing you how to work with Substance Designer. A procedural software to create realistic looking textures for your renderer. Part 1 will be about the texture creation in Substance Designer, and Part 2 will be about setting up the shader and render it with Arnold in Maya.


Here is the result ...

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ACCESS to Textures, Models and Scene files for Substance Designer Series.

Arvid Schneider post ACCESS to Textures, Models and Scene files for Substance Designer Series.  from patreon

If you want to follow along and work with the same materials which were used in the training series, please become a Patron and gain access to materials. 

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MtoA 506 | Substance Designer Part 1 [3/4]

Arvid Schneider post MtoA 506 | Substance Designer Part 1 [3/4] from patreon

In this video I will be showing you how to work with Substance Designer. A procedural software to create realistic looking textures for your renderer. Part 1 will be about the texture creation in Substance Designer, and Part 2 will be about setting up the shader and render it with Arnold in Maya.


Here is the result ...

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MtoA 506 | Substance Designer Part 1 [2/4]

Arvid Schneider post MtoA 506 | Substance Designer Part 1 [2/4] from patreon

Welcome back to my channel and thank you for checking out this new and exciting tutorial!

In this video I will be showing you how to work with Substance Designer. A procedural software to create realistic looking textures for your renderer. Part 1 will be about the texture creation in Substance Designer, and Part 2 will be abo...

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LIVE: MtoA 2.0.1 New Features and Bug Fixes some QA

Arvid Schneider post LIVE: MtoA 2.0.1 New Features and Bug Fixes some QA  from patreon

This live session will be about the latest mtoa 2.0.1 release, which features some great new features and some bug fixes. stay stuned!

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MtoA 506: Substance Designer - Source Files

Arvid Schneider post MtoA 506: Substance Designer - Source Files from patreon


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MtoA 506 | Substance Designer Part 1 [1/4]

Arvid Schneider post MtoA 506 | Substance Designer Part 1 [1/4] from patreon

In this video I will be showing you how to work with Substance Designer. A procedural software to create realistic looking textures for your renderer. Part 1 will be about the texture creation in Substance Designer, and Part 2 will be about setting up the shader and render it with Arnold in Maya.

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