XXX4Fans
Paul Esteves from patreon

Paul Esteves

patreon


Paul Esteves posts

029 - Racket Strings Render

Paul Esteves post 029 - Racket Strings Render from patreon

In this tutorial we'll talk through create the materials and lighting for this shot.

View Post

029 - Racket Strings Setup

Paul Esteves post 029 - Racket Strings Setup from patreon

In this tutorial we'll tackle the Vellum resampling setup. We'll talk through setting up the scene, the vellum setup and finally we'll talk through setting up some velocities to give us a nice shape.

View Post

029 - Racket Strings Teaser

Paul Esteves post 029 - Racket Strings Teaser from patreon

This month we're tackling dynamically resampling Vellum hairs. We'll talk through the Vellum setup, we'll also add some initial velocities to break up our shape and finally in part 2 we'll tackle all things rendering. As always, we'll build the scene entirely from scratch and I'll do my best to explain the process as I go! View Post

028 - Megascans Flower Rig

Paul Esteves post 028 - Megascans Flower Rig from patreon

We'll rig and animate a megascans flower with kinefx.

View Post

028 - Tennis Ball Growth Pt.2

Paul Esteves post 028 - Tennis Ball Growth Pt.2 from patreon

In this part we'll take a look at how we can use the ripple solver to give us an organic growth effect. We'll also look at adding secondary elements like a grass explosion.

View Post

028 - Tennis Ball Growth Pt.1

Paul Esteves post 028 - Tennis Ball Growth Pt.1 from patreon

In this first part we'll setup our scene using a falloff to control our growth. We'll talk about different "production" techniques to make sure everything behaves. We'll also do the base lighting and texturing to prepare ourselves for part 2 where we'll add in all the details.

View Post

028 - Tennis Ball Growth Teaser

Paul Esteves post 028 - Tennis Ball Growth Teaser from patreon

In this tutorial we'll talk through growing megascans over a surface. In part one we'll talk through some basics. In part 2 we'll talk about some more specific techniques to get some nice details into the shot.

View Post

027 - Tennis Hit Render Setup

Paul Esteves post 027 - Tennis Hit Render Setup from patreon

In this tutorial we'll cover all aspects of rendering the different parts of the tennis ball scene

View Post

027 - Particle Setup

Paul Esteves post 027 - Particle Setup from patreon

In this video we'll cover the particle setup of the tennis ball shot.

View Post

027 - Smoke Setup

Paul Esteves post 027 - Smoke Setup from patreon

In this tutorial we'll go over some basic smoke simulations and how we can art direct them. Then we'll go through the setup I used for the tennis ball setup.

View Post

027 - Tennis Ball Setup

Paul Esteves post 027 - Tennis Ball Setup from patreon

In this video we'll create a tennis ball and render it

View Post

027 - Tennis Ball Hit Teaser

Paul Esteves post 027 - Tennis Ball Hit Teaser from patreon

In this series of tutorials we'll tackle this close up shot of a tennis ball hit. 

We'll build a tennis ball semi procedurally in Houdini. We'll add the hairs and details, light it and get it ready for production. In part 2 we'll talk about smoke simulations. I'll talk through different aspects and how we can use d...

View Post

026 - RBD Reshape Render

Paul Esteves post 026 - RBD Reshape Render from patreon

In this tutorial we'll talk through my different experiements while playing with motion blur and the current trend of weird and wonderful motion blur. 

View Post

026 - RBD Reshape Setup

Paul Esteves post 026 - RBD Reshape Setup from patreon

In this tutorial we'll cover RBDs and how we can confrom them to specific shapes. 

View Post

026 - RBD Reshape Teaser

Paul Esteves post 026 - RBD Reshape Teaser from patreon

This month we're talking about how we can conform RBDs to a goal shape. This is a super useful setup to have and one I've used many times! 

View Post

025b - Waffleboy Tom Interview

Paul Esteves post 025b - Waffleboy Tom Interview from patreon

Today Waffleboy Tom, as he likes to be called, will walk through his Vexember day 017 entry. He'll talk about his iteration process and how he finally ended up where he did.  

I was hoping to do my own version as I did previously with Luke's vexember interview, however, I am very sick right now and have no voice to...

View Post

025a - Luke Van Vexember Interview

Paul Esteves post 025a - Luke Van Vexember Interview from patreon

Luke will walk us through his vexember entry. He'll build the vex and explain it as he goes. After which I will do my best at recreating it explaining each step as I go. 

View Post

025 - Intro to Vex

Paul Esteves post 025 - Intro to Vex from patreon

In this video I'll talk about Vexember day 01 and while doing so I'll cover my "intro to vex." It'll cover some very basic topics and how to get started in vex.

View Post

025 - Vexember Teaser

Paul Esteves post 025 - Vexember Teaser from patreon

This month I'm going to do things a little differently and not do a specific project, but rather focus the month on Vex!

It took a bit more time and work to setup Vexember than I anticipated, so, I'm not as prepared as I wanted to be for Patreon. However, I can assure you this month to to fill your tutorial bucket wit...

View Post

024b - Hair Droplets Post Processing

Paul Esteves post 024b - Hair Droplets Post Processing from patreon

In this final part, I'll walk you through my color workflow in Davinci Resolve.

View Post

024a - Hair Droplets Render

Paul Esteves post 024a - Hair Droplets Render from patreon

We'll cover all aspects of rendering the hair and water droplets. We'll talk through strands vs polygons as hairs. We'll cover setting up different lights and finally I'll talk about my basic render settings. 

View Post

024 - Hair Droplets Setup

Paul Esteves post 024 - Hair Droplets Setup from patreon

In this tutorial we'll cover the Houdini setup of the hair droplets shot.

View Post

024 - Hair Droplets - Project Process

Paul Esteves post 024 - Hair Droplets - Project Process from patreon

In this video I will talk about my process when dealing with direct to client projects. My estimates, contracts, moodboarding, sending things to client for feedback, etc. The whole process! 

View Post

024 - Hair Droplets Teaser

Paul Esteves post 024 - Hair Droplets Teaser from patreon

This month I'll be doing a 4 part series.   

Part 1 - This will be focused on the freelancing/admin side of doing a project direct to client like this.   

Part 2 - We'll recreate the shot in Houdini, from scratch. I'll talk about my thought process, converting the clients ideas and wishes into ...

View Post

023 - Age Inflation Render

Paul Esteves post 023 - Age Inflation Render from patreon

In this tutorial, we'll cover all aspects of rendering this scene.

View Post

023 - Age Inflation Setup

Paul Esteves post 023 - Age Inflation Setup from patreon

In this tutorial we'll tackle the setup for the inflation. We'll create an emitter in Vellum. Then we'll create an age attribute for each emitter sphere and then use that to inflate the spheres. Finally, we'll use the same attribute to add some pop drag into our scene to help the craziness motion. 

View Post

023 - Age Inflate Teaser

Paul Esteves post 023 - Age Inflate Teaser from patreon

In this video we'll tackle some soft, bouncy, inflating spheres. We'll create attributes inside the Vellum solver so they are dynamic. We'll also take a look at how we can use attributes in other pop force vexpressions to further control our simulation. In part two we'll talk through rendering, lighting, materials, and all th...

View Post

022a - Painted Grains Render

Paul Esteves post 022a - Painted Grains Render from patreon

We'll tackle the rendering of our painted grains scene.

View Post

022 - Painted Grains Setup

Paul Esteves post 022 - Painted Grains Setup from patreon

In this tutorial we'll cover this scene. We'll tackle it in 3 levels of difficulty. Check out the timestamps to find the "level" you're after if you want to skip around. 

View Post

022 - Painted Grains Teaser

Paul Esteves post 022 - Painted Grains Teaser from patreon

In this month's Patreon Tutorial, we'll tackle this scene. We'll tackle it in 3 levels of difficulty. Each one with slight advantages over the last. However, if you're brand new to Houdini, the first method is for you. Very little vex, easy to understand concepts and it still looks great. If you're wanting a bit more control,...

View Post