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Oerth Odysseys posts

Zenith Trajectory - Shackled City

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Dungeon Magazine #102 came out with the next adventure in the Shackled City adventure path called Zenith Trajectory. In it the adventurers went from the town of Cauldron to an Underdark temple to rescue a Dwarven defender...

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Flood Season - High Resolution Maps

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Below are the links to all of the map files relating to this adventure. If you would like to have a detailed map of a specific area of these maps, please message me and I'll do the best I can.

Du...

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Flood Season - Shackled City

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Dungeon Magazine #98 came out with the next adventure in the Shackled City adventure path called Flood Season. Two major areas were part of this adventure. The Lucky Monkey Inn and Tavern on the ...

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There Is No Honor - High Resolution Maps

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Dungeon Magazine #139 debuted an adventure path called the Savage Tide with the adventure "There Is No Honor". Her name is Lavinia Vanderboren and her problem - well, it's complicated - is now your problem. She has this...

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Enemies of My Enemy - High Res Maps

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In the 11th installment of the Savage Tide, the characters head down the River Styx to treat or face off against the likes of Iggwilv, Orcus, Malcanthet, Obox-Ob and Charon. Dungeon Magazine #149 laid out this Abyssal adv...

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Enemies of My Enemy

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In the 11th installment of the Savage Tide, the characters head down the River Styx to treat or face off against the likes of Iggwilv, Orcus, Malcanthet, Obox-Ob and Charon. Dungeon Magazine #149 laid out this Abyssal adv...

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Cauldron - High Resolution Maps

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This post contains all of the high resolution, player, DM and gridded maps. Also, below, you'll find several encounter areas that are detailed in the Shackled City adventure path. Here you will find battlemap-worthy encounter areas for the "Cauldron Tax Riot", the "Umber Hulk Attack!" and Crater Lake and "The Morkoth Rises!"....

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Cauldron - The City Inside a Volcano

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This is Cauldron, a small city of nearly five thousand that was built long ago in the caldera of a dormant volcano. Beginning with Dungeon Magazine #97, Cauldron was the center of an entire adventure path called 2024-11-30 20:02:23 +0000 UTC View Post

Library of Last Resort - High Resolution Files

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Update: 4/12/25: The Den of Harrodroth and Rift Canyon Cliffs have been completely recreated and (I hope) improved.

Update 11/27/24: The Maze of Menhirs has been redrawn, adding much more detail and at a higher resolution. In addition, each of the six encounter areas now have their own separate map (gridded and non-gr...

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Mad God's Key - River Quarter - High Resolution Maps

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Here are the different supporter versions of these maps in higher resolution.

This adventure takes place in the River Quarter of the Free City of Greyhawk and was printed in Dungeon Magazine #114. The adventurers investi...

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The Mad God's Key

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This adventure takes place in the River Quarter of the Free City of Greyhawk and was printed in Dungeon Magazine #114. The adventurers investigate matters relating to the Cult of Vecna, which leads them to the Tomb of Blood Ev...

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Maps for Ryan

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These maps were created in 2019 for Ryan Benter, a friend and fellow adventurer.

In 1995 I met Ryan Benter, who - I quickly discovered - would be one of the best friends that anyone could ever have. Although my brother Eric and I had begun playing D&D with the basic set and 2024-11-19 23:23:32 +0000 UTC View Post

Fate of Istus (High Resolution)

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These are the city and other related maps inspired by the adventure, "The Fate of Istus", written in 1989 by Nigel Findley, Dan Salas, Stephen Inniss, Robert J. Kuntz.

Cartouche heraldry by Anna Meyer, used with permis...

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Hesuel Ilshar (1989)

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In 1989 the book "Fate of Istus" featured many adventures in the world of Greyhawk that culminated here, in the secretive city of Hesuel Ilshar. I love the Borg-like structure of this smaller city (of perhaps about 4000...

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Haunted Sanitarium - High Resolution Files

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Call it a sanitarium, asylum, or a hospital, it's a great place to create haunted adventures in any campaign. This sanitarium has three stories, a basement and two wings, not to mention the creepy cabin and mausoleum on the sanitarium grounds.

These maps can be used anywhere, but were inspired by the adventure,2024-11-05 16:21:40 +0000 UTC View Post

The Haunted Sanitarium

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Call it a sanitarium, asylum, or a hospital, it's a great place to create haunted adventures in any campaign. This sanitarium has three stories, a basement and two wings, not to mention the creepy cabin and mausoleum on the sanitarium grounds.

These maps can be used anywhere, but are also compatable with the adventure,<...

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Fortress of Unknown Depths (High Resolution Files)

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This is my rendition of Tenser's Great Keep near Magepoint. In 1998 an extraordinary adventure designed by Roger E. Moore and cartography by Sam Wood was released called The Return of the Eight. Tenser's tower become...

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The Fortress of Unknown Depths

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This is my rendition of Tenser's Great Keep near Magepoint. In 1998 an extraordinary adventure designed by Roger E. Moore and cartography by Sam Wood was released called The Return of the Eight. Tenser's tower becomes the central part of the adventure in Act II. The entire book gives great insight into the world of Greyhawk a...

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Porphyry House Horror - High Resolution

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Porphyry House Horror was an adventure printed in Dungeon Magazine #95 written by James Jacobs, cartography by Christopher West. This adventure was developed using information from the 2024-10-19 19:22:22 +0000 UTC View Post

Porphyry House Horror

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Porphyry House Horror was an adventure printed in Dungeon Magazine #95 written by James Jacobs, cartography by Christopher West. This adventure was developed using information from the Book of Vile Darkness, especially where it related to drugs, slavery, and other unsavory topics. This adventure was not for the feint of heart...

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Haunted Manor - High Resolution Files

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I was inspired to build this map based on an adventure called "The Haunt" by Phil Beckwith (P.B. Publishing).  You can find it here.  I've played through that adventure and loved it, as did the players.  Since I run all of...

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Scuttlecove - City of Chaos

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Dungeon Magazine #146 came out with the next chapter in the Savage Tide Adventure Path called "Serpents of Scuttlecove" written by Richard Pett and cartography by Robert Lazzaretti. In this adventure, the party travels to a pirate island to...

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The Prince of Redhand - High Resolution Maps

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Dungeon Magazine #131 contained an adventure called the "Prince of Redhand" which was part of the Age of Worms adventure path.  These areas are located in and around Alhaster, where most of the adventure takes place....

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Wells of Darkness - High Resolution Maps

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These are a collection of maps associated with the Savage Tide adventure called "Wells of Darkness" which took players deep into the Abyss. The maps included are: Pazunia, the Plain of Infinite Pools, Overlook, Red Shroud's Throne, The Wells of Darkness, Well of Arlgolcheir, and the Well of Debased Eros. These maps are heav...

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Into the Maw - High Resolution Maps

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Update June 18, 2025: Divided's Ire is an extremely large map, too large to be used in any VTT. This map has been completely redesigned and sectioned into areas that CAN be used better in your game, online or at the table. See the High Resolution files on the links below for those maps. Each of the sectioned ...

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Into the Maw

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Update June 18, 2025: Divided's Ire is an extremely large map, too large to be used in any VTT. This map has been completely redesigned and sectioned into areas that CAN be used better in your game, online or at the table. See the High Resolution files on the link below for those maps.

Dungeon Magazin...

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Pazunia, Plain of Infinite Pools

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I've always been fascinated by the idea of the Abyss. With its infinite layers of cold, hot, undead, fiends, you name it, it's there. For higher level adventures it opens up a vast realm of possibilities. This is the first of a series on the Abyss, but it also connects to the Savage Tide adventure path in the adventure "Wells...

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Into the Wormcrawl Fissure

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Dungeon Magazine #134 had the adventure "Into the Wormcrawl Fissure" which was the next adventure along the Age of Worms Adventure Path. From the Wormcrawl Fissure itself, to the Apostle Caves and the Tabernacle of Worms, this adventure contains many areas of intrigue.

See this post for high resolution, Player maps, DM ...

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Dawn of a New Age

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The final adventure in the Age of Worms adventure path is Dawn of a New Age from Dungeon Magazine #135. In it the party returns to the city of Alhaster to prevent the release of Kyuss into the world.

For high resolution, player maps, DM maps and others, click here: 2024-09-25 15:51:10 +0000 UTC View Post

Dawn of a New Age - High Resolution Maps

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The final adventure in the Age of Worms adventure path is Dawn of a New Age from Dungeon Magazine #135. In it the party returns to the city of Alhaster to prevent the release of Kyuss into the world.

Alhaster Map files can be found on this post: 2024-09-21 15:14:31 +0000 UTC View Post