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Zan the Bonebreaker from patreon

Zan the Bonebreaker

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Zan the Bonebreaker posts

Hedon 2.4.0 Overview

Zan the Bonebreaker post Hedon 2.4.0 Overview from patreon

I have finished testing the new Hedon update, to sum it up, it will introduce a non-slippery movement style, footstep sounds (based on terrain) and a series of decorative overhauls, primarily to the earlier maps of Crystal Heart.

If you guys want an early build, message me here or on Discord. Not sure when the update wi...

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Small Hedon Update Soon-ish

Zan the Bonebreaker post Small Hedon Update Soon-ish from patreon

I took some time to work on Hedon's next patch, will be back on Haggard sketching next week.
Since it's been a fair point of criticism, I decided to implement an improved and less slippery movement style in Hedon. For this purpose, I hired a veteran (Nash) from the GZDoom community to work on it, and of course, I had to ma...

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Map06 Final Sketch

Zan the Bonebreaker post Map06 Final Sketch from patreon

This took an insane amount of effort to pull off, but it is probably the best map I've designed so far, with a lot of thought put into flow, puzzles, stealth, imsim interactions, story and looks (once I get down to building it in 3D that is).

I don't wanna spoil it though, so this is the overview with all layers on, jus...

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Map06 Sketch More Progress

Zan the Bonebreaker post Map06 Sketch More Progress from patreon

Remember when I said I'd try to keep this map smaller? 

I lied :^)

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Map06 Progress

Zan the Bonebreaker post Map06 Progress from patreon

This has been more challenging than I expected, but then again, not easy to come up with four different ways of getting into a place and then balancing them out and inter-connect them. Expect a fair degree of verticality.

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Into Map06

Zan the Bonebreaker post Into Map06 from patreon

It took me a while to come up with an interesting overall design for Map06 - both in terms of aesthetics, objectives, and the actual level design that will bring everything together.

Coincidentally, this map will be a literal Dwarf Fortress - yes, I know the previous one also had a small fort in the middle, but this wil...

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Into 2023

Zan the Bonebreaker post Into 2023 from patreon

On the 1st of January 2022, I got my notes ready and started learning Blender, thus beginning the development of Haggard in proper. 

Today on the 1st of 2023, I woke up and rushed to my computer to write some notes down after having some sudden good ideas for Haggard in mind, then went back to sleep since I was dea...

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Map05 Final Sketch

Zan the Bonebreaker post Map05 Final Sketch from patreon

Merry Christmas! Santa has certainly brought me enough strength and inspiration to finish this beast!

As you can see from all the overlaying layers, it's probably the most vertical map I have ever drafted so far. Suffice to say, I'm very happy with how it came out and how it flows, inter-connects and loops. Hopefully I'...

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Map05 Sketch Second WIP

Zan the Bonebreaker post Map05 Sketch Second WIP from patreon

This part of town is starting to take a good shape.  A lot of verticality too :^)

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Map05 Progress

Zan the Bonebreaker post Map05 Progress from patreon

I heard Dwarf Fortress finally released on Steam this week. Coincidentally, I have also been working on a dwarf fort :^)

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Next Hedon Update Work

Zan the Bonebreaker post Next Hedon Update Work from patreon

I made use of the time waiting for the laptop to be fixed and started watching people play Hedon like I used to a while ago. As usual, this always results in me gathering an extensive list of things that I want to adjust and improve, and this is what I've been doing this week. 

Hopefully I'll get my laptop and stuf...

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Getting There

Zan the Bonebreaker post Getting There from patreon

Desktop is almost set up, unfortunately I still have no news on my laptop. Even with the desktop, I'll still need it to grab some files and stuff I need to continue working.

Until then, enjoy some art of Zan and that big new Overwatch lady, by breikka ( htt...

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Laptop Broke Again, Desktop Soon

Zan the Bonebreaker post Laptop Broke Again, Desktop Soon from patreon

You might have seen my Discord rant but my laptop has crapped itself once again, this time with motherboard issues. The sunk cost fallacy is too strong at this point so I will do everything I can to have it fixed, but in the meanwhile I have ordered components to build my own desktop.

It will take a bit to set up my w...

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Map05 - First Sketch!

Zan the Bonebreaker post Map05 - First Sketch! from patreon

Starting off a new map sketch. I did hang onto my promise to make it smaller, although this time around there will be a lot of vertical work to do :^)

If this doesn't scream Thief, I don't know what does.

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TrenchBroom Test Map

Zan the Bonebreaker post TrenchBroom Test Map from patreon

Looks like I graduated from using Doom's level editor to Quake's level editor :^)

Did a small test map to see what it is capable of and so far I'm pretty happy, although there are a few particular things that might ultimately prevent me from using this editor effectively. Still, so far, I really like it, so who know...

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Map03 Sketch

Zan the Bonebreaker post Map03 Sketch  from patreon

Aaand it's done. At least the Map03 part of it. I swear, I will try to make the next maps smaller, this is getting ridiculous.

Regardless, I'm very happy with the end result, there's a ton going on here and it all ties together nicely to the point where barely anything constitutes padding.

I'm debating whether to ...

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Map03 Rough Sketch Overview

Zan the Bonebreaker post Map03 Rough Sketch Overview from patreon

In case you're not able to tell right away, this level has been absolutely kicking my ass. It is probably one of the most ambitions maps I have sketched so far and it took me almost a month to piece together all the objectives, story elements and visuals I wanted.

You might notice from the file name that this is not onl...

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Haggard Map03 Second WIP

Zan the Bonebreaker post Haggard Map03 Second WIP from patreon

Onward with the sketching! There's going to be quite a bit of verticality with this one.
I doubt anyone can tell what this place is since I'm trying to implement more abstract designs :^)

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General Update

You might have noticed that I didn't post anything last week, and I figured it might be time to explain what's going on before I get right back on track.

This year has been kind of a mess and on top of me picking up two projects, one of which essentially required to learn a lot of new skills from 0, there were two addit...

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Haggard Map03 First WIP

Zan the Bonebreaker post Haggard Map03 First WIP from patreon

I wanna push myself to do more weird stuff :^)

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Update 2.3.0, Merch Store & Album Cover

Zan the Bonebreaker post Update 2.3.0, Merch Store & Album Cover from patreon

Hey guys, a lot has happened last week, culminating with RD2022. Thanks to the guys who came to the watch party over on Discord, it was fun and we got our eyes on several promising indie games! 

So here's 3 important things that happened:

1) Update 2.3.0 is finally out on GOG too, for those o...

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Hedon 2.3.0 Update Coming Soon

Zan the Bonebreaker post Hedon 2.3.0 Update Coming Soon from patreon

Planning to release update 2.3.0 for Hedon this Friday, on the first day of Realms Deep 2022! There are many touch-ups and minor improvements coming, most notably a whole new area added to Map01, which I had planned for a while now.

I'm also preparing the launch of Hedon merch prints on Redbubble.com so keep an eye out ...

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Gnasher Sprite Sheet

Zan the Bonebreaker post Gnasher Sprite Sheet from patreon

I finally got my laptop back, hopefully this was the last time I will be unable to work for a long time. Hopefully.

Anyway, here's the Gnasher's sprite sheet :^)

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Gnasher Preview

Zan the Bonebreaker post Gnasher Preview from patreon

I was planning on posting the full sprite sheet for this new enemy I've been working on, but guess what - my laptop is back in service (power button became increasingly unresponsive since the last repair) and for some reason it's taking forever to get it fixed.

Anyway, here's a front animation draft I had sent to Vosty...

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Railer Test

Zan the Bonebreaker post Railer Test from patreon

This has to be one of the most satisfying guns to shoot up to date :^)

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Modded Spike Gun WIPs

Zan the Bonebreaker post Modded Spike Gun WIPs from patreon

Been working on a new weapon for Mira :^)

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Map01 Sketch

Zan the Bonebreaker post Map01 Sketch from patreon

Damn this took ages to make. Here's Map01, though, although as you can probably tell from the file name, some of the areas will be common with Map07, which will be expanded further south.

Believe me, I tried my best to keep it small, but it still ended up kinda big. I'll try to restrain myself more in the future :^)

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Durna's Neighborhood

Zan the Bonebreaker post Durna's Neighborhood from patreon

The map is expanding :^)

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Durna's Home Sketch

Zan the Bonebreaker post Durna's Home Sketch from patreon

This took me way longer than I'd like to admit, but the reason is pretty simple - since this is where the game starts off (well, excluding the very first tutorial map), I wanted Durna's home to be a memorable landmark, along with the rest of Map01.

There are certain ideas at play here which I will detail on later - most...

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Hedon Easter Eggs

Zan the Bonebreaker post Hedon Easter Eggs from patreon

Instead of talking about the easter eggs inside Hedon, I figured I'd share with you guys something else this time around!

Hedon has been steadily growing for the past years and it receiving more and more love, especially through fanart and easter eggs. 

I'm very honored and I know a lot of you who support my ...

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