Merry December all, it's time again for another game update! As noted before, my primary focus for this release was story development, although I did have a few distractions. As patrons know, I had to put up a hotfix release earlier as a change I made had broken savegame backwards compatibility, and there is one additional fi...
2022-12-02 00:52:52 +0000 UTC
View Post
Hey all, here to make one of my least favorite kinds of announcements: a hotfix release. In v0.3.1 I made a minor change to the storage of the game progress flags which may have been fine had I set it like that from the start, unfortunately it appears to cause lost progress in older save files, which I did not notice in the s...
2022-11-22 03:16:30 +0000 UTC
View Post
Evening all, it's mid-month update time! As I mentioned earlier, my focus for the first half of the month has been on functionality stuff - in particular, I've gone though a number of the more complex panels in the game and added Help sections to them. It's nothing too fancy, but should hopefully help make things a bit easier...
2022-11-19 01:04:13 +0000 UTC
View Post
Hey patrons, you can now find v0.3.0 up at this itch.io link!
This month's cheat code is 'SwornDuty'.
Enjoy!
Edit: My apologies, the link ...
2022-11-01 23:58:18 +0000 UTC
View Post
Evening all, it's time for another update! For starters, we're now fully back on our usual monthly schedule, with v0.2.0 now up for the public at the itch.io page. As for v0.3.0, it's now here for supporters with a focus on two ma...
2022-11-01 23:56:13 +0000 UTC
View Post
Evening all, it's mid-month update time! As this was a pretty short work period, not even two full weeks, updates have been pretty targeted on two things: setting up game functionality for the more sandbox-y phase of the game, and bug fixes.
To start with, for actual playable content, there are now a number of scenes av...
2022-10-15 00:18:11 +0000 UTC
View Post
Hey all, here with your game link! I will be using itch.io as my file hosting provider from here on, so you'll be able to find both the WebGL and Windows versions here! (Scroll down for the downlo...
2022-10-01 22:20:13 +0000 UTC
View Post
Evening folks - it's time, and the Patreon is back open for business! For those new to the place, the way things will be working is that status updates and patch notes, like this one, will be posted to the public. A patron-only post will be following with game and cheat code infofor those of the appropriate tiers, so keep you...
2022-10-01 22:16:38 +0000 UTC
View Post
Hey all, time for a mid-month update! First off, if you're here you're probably noticing that the Patreon page has gotten a new coat of paint, and the blogspot page has been updated as well. I do want to note again that the new tier rewards will not be ta...
2022-09-16 00:12:59 +0000 UTC
View Post
Evening all, it's monthly State of the Game time, and I hope you've all been enjoying the first playable taste of Carnal Voyages! As I mentioned earlier, my current plan is to revive normal Patreon business at the start of October, and I've got a lot on my to-do list before then. I haven't had a lot of time for the project in...
2022-09-02 00:20:38 +0000 UTC
View Post
Hey all - it's time! The first v0.1.0 alpha release of Carnal Voyages is now up for the public, with both WebGL and Windows versions available at the new itch.io page! This release covers the 'Introduction Sequence' of the game, where the pl...
2022-08-15 23:56:21 +0000 UTC
View Post
Evening all, it's State of the Game time! And things are looking pretty good! I did spend a little time this month going back to Carnal Coup to patch up a few bug reports, but I did hit my goals of finishing up the main writing tasks for Carnal Voyages' initial release, including a 3-branch sex scene. As the first sex scene i...
2022-08-02 00:16:45 +0000 UTC
View Post
Evening all, it's time for a mid-month update! And the current state of things is that I'm feeling pretty decent about the game's current GUI. It's not perfect, or finished - I'd still like to replace some text with icons and such, for example - but I am just aiming for an initial alpha release here, not a finished state. My ...
2022-07-16 00:47:17 +0000 UTC
View Post
Hey all, it's State of the Game time! Work continues on the Carnal Voyages GUI update, which was slightly delayed recently - but for a good reason, as the Harian portrait assets have come in and required a few days to get into the game. I've attached a few examples of the Harian chargen options to preview, and I should note t...
2022-07-02 00:06:45 +0000 UTC
View Post
Hey all, just wanted to give a quick notice that Carnal Coup - Overseer's Edition is now on sale on both Steam and itch.io, for 30% off! Tell your friends!
Steam
2022-06-23 23:48:08 +0000 UTC
View Post
Evening all, time for a mid-month update! Things are going fairly well with the GUI update, if a bit tediously due to the sheer number of windows and such requiring updating. I'd estimate that I'm probably about 70% done with the graphical side of things - I'm currently working on the encounter windows (which share most of th...
2022-06-16 00:24:43 +0000 UTC
View Post
Evening all, it's time for another State of the Game! And I'm glad to say that not only is the character generation/portrait creation functionality now complete, but we've also gotten in the Schen portrait assets and those have been added in as well. At the moment only the Harian assets remain for the playable races, and I'll...
2022-06-01 23:51:27 +0000 UTC
View Post
And here we have a sample collection of Figura and Human portraits! As you can see, different species will have some different options available to them. More androgynous species like the Figura and Schen will only have a single base body frame available, while most others will have two. Body parts aren't linked to frames, ho...
2022-05-15 00:38:04 +0000 UTC
View Post
Evening all, here with a mid-month update! In general, things have been going pretty well this month! I've now gone through and implemented all of those various GUI menus I mentioned previously, and am now beginning to process the art asset files to get them ready for the portrait system - including Human portraits, which I h...
2022-05-15 00:34:40 +0000 UTC
View Post
Hey all, time for another State of the Game post! I have no real surprises to talk about tonight, as in the past few weeks I've completed pretty much exactly what I listed out in my last post, along with a few changes to move Romance Scenes from 'debug mode' to being tied in to the scenario sequencing. To go into the updates ...
2022-05-01 16:25:10 +0000 UTC
View Post
Evening all, here with a short mid-month update! First, as you can see above, the art assets for the Vox character portraits have now been delivered! Coloring is again preliminary, and does not match the final in-game appearance. Development wise things are pretty straightforward, I've spent the entire month so far doing the ...
2022-04-16 00:06:01 +0000 UTC
View Post
Evening all, it's time for the monthly State of the Game! Tonight I'll be talking mostly about what I've been working on for the past month, which is the player-directed 'Romance' scenes. (Note: in case you can't tell, a few terms have been adjusted to keep things public-post friendly.) A few pics have been attached and a sho...
2022-04-02 00:15:41 +0000 UTC
View Post
Evening all! We're still a few days off from the next State of the Game post, but I figure there will be enough to talk about with Romance Scene updates, so I've decided I'd break things up a bit and give you a small art preview a little early!
The to-do list for artwork for Carnal Voyages is very long, but the first th...
2022-03-29 00:07:55 +0000 UTC
View Post
Evening all, here with a mid-month status update, and a poll! So far, I've spent most of the month analyzing Sex and scientifically breaking it down into its component parts, as one does when making a porn game. To create a system for managing player-driven 'romance' scenes, I have created for myself a current list of about f...
2022-03-16 00:06:36 +0000 UTC
View Post
Evening all, it's time for another monthly status update! And I'm glad to say that after a solid month's effort, the game's combat mechanics are now functional! As mentioned, this month I've focused on the ground combat and the 'seduction' encounters, and I've captured a video of the seduction mode below. Again, all GUI is ex...
2022-03-02 00:23:35 +0000 UTC
View Post
Evening all, just thought I'd drop by with a quick mid-month update. No gameplay screencaps tonight (perhaps with the next State of the Game), but the short version is that ground combat is now functional! For the long version of what I've done so far this month:
- Wrote a few short scenes to connect the space and g...
2022-02-17 01:27:04 +0000 UTC
View Post
Evening all, it's time for another monthly status update! This past month I both got quite a bit done, and also not as much as I'd originally hoped. I spent pretty much the full month working on the space combat encounters without getting to the other types, but a lot of that was due to adding in various bits and pieces of fu...
2022-02-02 00:13:41 +0000 UTC
View Post
Hey all, just wanted to give you a heads up that Carnal Coup - Overseer's Edition is currently on sale for 20% off in the Steam and itch.io Lunar New Year sales, if you haven't picked it up already!
Steam&n...
2022-01-28 01:00:06 +0000 UTC
View Post
Hey all, here with a mid-month update and a poll! Progress on the space combat encounters is going well enough, although even with the shared functionality I was probably being optimistic when I hoped to get to all three encounter types this month. I've currently implemented most of the things on the player's side of combat -...
2022-01-15 20:48:57 +0000 UTC
View Post
Hey all, just wanted to give you a heads up that I've been notified that GameJolt is now banning sales of adult games, including Carnal Coup, effective...immediately, apparently.
While this doesn't affect the project greatly - GJ was the least trafficked of our postings, and to be honest I've gotten as much funding out ...
2022-01-03 18:28:20 +0000 UTC
View Post