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Renpytom

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Renpytom posts

Adding Google Analytics to Your Visual Novel

Renpytom post Adding Google Analytics to Your Visual Novel from patreon

Traditionally, a visual novel is released, and that's it. Unless a player gives a review, there's little feedback as to what happens after that. The creator might be interested in knowing how many players play the game, how many make it through the game, and how many make it to an ending, but it's been difficult to get feedba...

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Ren'Py 7.1.1 Released

I'm happy to announce Ren'Py 7.1.1. This is a bug release for Ren'Py 7.1, which improves the new android support and fixes a number of other issues.

Some of the more important bugfixes include:

  • A change to the History screen to fix problems with [[ in dialogue. (This requires you to change screens.rpy, see the chan...

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Android Adaptive Icons in Ren’Py 7.1

Renpytom post Android Adaptive Icons in Ren’Py 7.1 from patreon

Recent versions of Android (Android 8 and later) have changed the way that icons work, and the newest versions of Ren'Py have changed with it, to allow you to give your games proper Android icons. In this month's article, I explain how Androi...

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Ren'Py 7.1 Released

I'm happy to announce Ren'Py 7.1.0. This release fixes issues with Ren'Py 7.0.0, and also includes a few new features:

  • Android support has been rewritten to use the modern gradle-based build system. This allows Android apps created using Ren'Py to be posted in the Google Play store again. This also improves them in o...

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Visual Novel Reading Room (and Launcher)

Renpytom post Visual Novel Reading Room (and Launcher) from patreon

This month's article is about the Visual Novel Reading Room I was lucky enough to be a part of at Animefest 2018 in Dallas, Texas. It covers some of the issues we had with it, and introduces the VNRoom Launcher, I put together to allow multiple Ren'Py ...

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Python Tricks #1

Renpytom post Python Tricks #1 from patreon

Since right now I'm working on porting Ren'Py to the latest versions of Android, this month's article is a couple of small Python snippets that I've come up with in support of projects lately. Since these have the potential to simplify your pr...

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Save on Quit

Renpytom post Save on Quit from patreon

I was asked the other day how to make a Ren'Py game that saves on quit, and then automatically loads the save when the game restarts. Since it's a good question, I decided to write an article on it; when I realized the article would be full of hacks, I made a few changes to Ren'Py to make it better. You can find the new best ans...

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Ren'Py 7 Released

Renpytom post Ren'Py 7 Released from patreon

I'm happy to announce the release of Ren'Py 7, the result of over a decade of development since Ren'Py 6 was released. Compared to that release, Ren'Py 7 adds many features uses have long since come to consider core parts of the engine, such as ATL, Screen Language, OpenGL acceleration, support for the Android and iOS platforms,...

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Selecting Images to Show

Renpytom post Selecting Images to Show from patreon

May's article, on how Ren'Py selects images to show, has been posted. Now that layered images are a thing (at least in the prereleases), I'd expect more complex combinations of image attributes to become a bit more popular. This article shows...

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Layered Image Conversion

Renpytom post Layered Image Conversion from patreon

Perhaps the biggest new feature of Ren'Py 7 is the new layered image system, which lets you build a sprite up from multiple layered of images, as you might export from a pain program. This is something many of you have been doing already, so 2018-05-01 02:31:27 +0000 UTC View Post

Where the magic happens.

Renpytom post Where the magic happens. from patreon

Over the past few weeks I've updated the desk in my office, where I work on Ren'Py and everything else I do. Since my generous Patreon supporters helped to provide this, I thought I'd give everyone a tour. I apologize if the image is a bit shaky - I had to use my camera's panorama mode to take it.

Around the desk are the...

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Ren'Py 6.99.14.3 Released

Renpytom post Ren'Py 6.99.14.3 Released from patreon

I've released Ren'Py 6.99.14.3, which fixes a few regressions introduced in 6.99.14.2, most notably one in screens that could cause problems by failing to propagate data through screen updates. (This could cause transforms to repeat, as well as other strange problems. It only manifested for displayables directly or indirectly in...

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Automatic Speech Bubbles

Renpytom post Automatic Speech Bubbles from patreon

This month's article once again comes from a request I had from a user on the Ren'Py discord, which was to have a text box that looked like a speech bubble, with a tail that poi...

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Ren'Py 6.99.14.2 Released

Renpytom post Ren'Py 6.99.14.2 Released from patreon

I've released Ren'Py 6.99.14.2, a release that adds support for the Atom text editor to Ren'Py. Atom is a modern and approachable editor with support for a number of features, like code folding.

To try Atom, please go to the Ren'Py preferences, and select Atom as your text editor. The normal Ren'Py text editing features will t...

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Avoiding Framerate Glitches Caused By Image Prediction

Renpytom post Avoiding Framerate Glitches Caused By Image Prediction from patreon

This month’s article talks about framerate glitches in Ren’Py - what they are, what causes them, and most importantly, some ways in which you can make sure your players don’t see them. It focuses on image prediction, describes how im...

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Ren'Py 6.99.14.1 Released

I've released Ren'Py 6.99.14.1, a release focused on improving Ren'Py performance (both perceived and actual) by improving image prediction. This is done in a number of ways, such as reducing unnecessary locking, reducing memory usage by reducing duplication and only storing non-transparent portions of the image in memory, incre...

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Title Screens

Renpytom post Title Screens from patreon

A while ago, I had a question about the best way to display title screens in a game. This is something that has changed over the life of Ren’Py, so I thought I’d provide an answer on what I think the current best practice should be. That's this ...

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Ren'Py 6.99.14 Released

So, remember how 6.99.13 was supposed to be the last release before Ren'Py 7? Well, a funny thing happened - after a very productive month or two, we have Ren'Py 6.99.14 with many improvements.

As an important note, the first time you open a game in 6.99.14, it will open much slower as Ren'Py compiles all the Python expression...

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Multiple Dialogue Block Cookbook

Renpytom post Multiple Dialogue Block Cookbook from patreon

A long-awaited feature that’s been added back into Ren’Py 6.99.14 is the ability to show multiple blocks of dialogue to the player at the same time. This feature was present in early versions of Ren’Py, but had to be removed to make way for the screen system. The new Say with Arguments syntax made it possible to re-add it,...

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Merry Christmas

Renpytom post Merry Christmas from patreon

One of the nice things about having so many generous people sponsoring Ren'Py is that I get to commission artwork for the postcard every month from artists in the visual novel community. This postcard went out to sponsors in November, but today seems to be the right day to share it with the world.

What's in the box? Perhaps it...

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News From Your Website - Now in Ren'Py

Renpytom post News From Your Website - Now in Ren'Py from patreon

How will you let the players of your game know about your next project? The one you haven't thought of yet?

Or when your game is updated, how will you let them know they should click the update button?

This month's article shows how to use some o...

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Picking a winner

It's been awhile since I updated the Patreon, since I've been busy with 6.99.13's release. But now that Ren'Py is in a really good place, I've had time to write a new article for my sponsors. It's based on the second of the original two topic...

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Ren'Py 6.99.13 Released & Thank You

Renpytom post Ren'Py 6.99.13 Released & Thank You from patreon

I'm happy to announce Ren'Py 6.99.13, the last in a series of releases that will culminate in Ren'Py 7. This release improves Ren'Py for creators of all experience levels. Some of the highlights of this release are:

  • The two games that are bundl...

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Right-side Menus

Renpytom post Right-side Menus from patreon

How does this picture differ from the normal Ren'Py preferences screen? If you're very observant (or you guessed based on the title), you noticed that the navigation is on the right side of the screen. In our next article, I go through the set ...

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Wiki-Like Glossary or Codex

Renpytom post Wiki-Like Glossary or Codex from patreon

Our next article is up! For the past week or so, I've been working on improving the support for hyperlinks in Ren'Py. It's gone from something that was really only useful for linking to external websites to something that games can use internally. (Or at...

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Shuffling Choice Menus

Renpytom post Shuffling Choice Menus from patreon

Our next tutorial is up! This one is based on a question I was asked on Twitter, about how to make in-game menu choices appear in a random order. The answer takes us into writing a custom menu function, giving a bit more insight into how things w...

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Character Customization Article and Update

Renpytom post Character Customization Article and Update from patreon

The next article is available for you to read. This one is an extended version of the Character Object section of the new Ren'Py tutorial. By breaking it out of the tutorial, we're able to add more background information and go into a ...

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July Postcard

Renpytom post July Postcard from patreon

While I work to finish up the new version of the Ren'Py tutorial, I thought I'd post a preview of the postcard we're going to send out to July's $10+ sponsors. The second card's art was done by Geckos, artist and coder for Brilliant Shadows. I've always th...

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Raspberry Ren'Py

Renpytom post Raspberry Ren'Py from patreon

Just wanted to share a quick screenshot of Ren'Py running on a Raspberry Pi. I took a couple days off from working on Ren'Py 7 to port Ren'Py to the Raspberry Pi 3. While it's not perfect yet, it's working, and even takes advantage of the Raspberry Pi's onboard video acceleration.

I'm not sure where this is going, exactly. The...

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The Mid-June Update

Just a quick mid-month update. The renpy.org website has been update with the list of sponsors, and the postcards are being printed and mailed out. 

On the Ren'Py side of things, I've been largely working on the tutorial game. That's a mix of coming up with ton...

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