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MilesMouse

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Progress Report 10/23/20

MilesMouse post Progress Report 10/23/20 from patreon

Do you want some fries with that day? Because it's Friday! Here's what I got done this week:

  • Helped Grape Stomp-chan commit international espionage.
  • Gave Grape Stomp-chan some ankle weights. She just likes to admire them -- she's not doing any actual exercising with them yet...
  • Tied metal ingots ...

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Progress Report 10/16/20

MilesMouse post Progress Report 10/16/20 from patreon

Do you know what time it is? It's Friday o'clock! Here's what I got done this week:

  • Gave Grape Stomp-chan a caffeine addiction.
  • Helped Grape Stomp-chan find her glasses.
  • Bought Grape Stomp-chan a kid's meal, which had spy goggles inside. (Don't ask me why she still orders kid's meals when she's 2...

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Progress Report 10/9/20

MilesMouse post Progress Report 10/9/20 from patreon

Another week, another Friday! Here's what I got done this week:

  • Chibi Grape Stomp-chan was born! The above two images are for Sweets 1 and Sweets 2, respectively.

To preserve everyone's sanity (including my own), I'm gonna hold off on updating the game until more drawings are done and added in. No need...

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Grape Escape 1.3.Spooky

Changelog:

  • Adde̵͈̽d̴̫͌ ̴͙́l̷̖̎o̴̥͌t̵̠͝s̴̀ͅ ̴͇̉ó̵̡f̴̯̈́ ̵̳͑s̷̗̕p̸̱̒o̵͊͜o̵̹͒^̸̫̉y̸̺̒ ̵͕̅Ȟ̴̠ā̶͕$̶̼̓l̶͉̍o̵͔̓w̷͎͗@̷̙͗ě̴̻n̴̓͜ ̶͕͌a̵̘̓*̶͇͝t̶͙̓ ̸̹͘@̵͓̀$̷̫̎s̶̭̔(̷̮̐t̸̰͘#̷̭̇!̵̡̒

Known Bugs:

...

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Progress Report 10/2/20

Welcome, come in! Do I have a treat,
for those who like to get smushed under feet!

It's time for October, the best month of the year!
Filled with sweet treats, and monsters to fear!

A riddle I have -- you best be prepared,
this is not for those who get easily scared.

If this is your first hunt, ther...

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Grape Escape 1.3.7 (It's Raining Grapes, Hallelujah!)

Important: Moving your old save file into the new version causes issues with purchasing upgrades, which means it's necessary to start from scratch with each new update. To band-aid the situation, the first-time launch of each new version will automatically give you 3,000 wine to spend as you see fit (does not...

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Progress Report 9/25/20

It's... it's Friday... Does anyone have any orange slices? Here's what I go-... *huff* got done this week:

  • Implemented the "Refill" upgrade, which is going to haunt my nightmares.
  • Changed cost for Weights 1 from 30 to 100.
  • Lowered the foreground elements and darkened them and the background eleme...

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Progress Report 9/17/20

Iiiiiiit's-... Thursday?! EWWWWW!

We're a day early this time since tomorrow I'm gonna be out for most of the day and won't have time to make posts or work on the game at all. Progress this week... Well, let's just say there's a reason there isn't a bullet list. :/

I've been working on the next upgrade, and man ha...

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Grape Escape 1.3.6 (Candies and Glasses and Drills, Oh My!)

Important: Moving your old save file into the new version causes issues with purchasing upgrades, which means it's necessary to start from scratch with each new update. To band-aid the situation, the first-time launch of each new version will automatically give you 3,000 wine to spend as you see fit (does not...

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Progress Report 9/11/20

What do you get when you deep fry the first letter of the English alphabet? You get a Friday! (Get it? Fried "A"? Shut up, you love it.) Here's what I got done this week:

  • Implemented three, count 'em, THREE new upgrades: "Excavation", "Sweets", and "Focus"!
  •  Added the ability to right-click on upgrad...

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Progress Report 9/4/20

It's Tony Stark's greatest invention: Friday! Here's what I got done this week:

  • Added depth, which will take wine's role as the high score system! Wine now always shows your total amount so you'll know how close you are to that next upgrade! 
  • Implemented one new upgrade: "Ankle Weights". Yeah, that's...

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Grape Escape 1.3.5 (Diggin' Ditches)

Edit: Web version should be working now. Let me know if you guys have any issues with it.

Changelog:

  • Added depth, which will take wine's role as the high score system! Wine now always shows your total amount so you'll know how close you are to that next upgrade!
  • Implemented one new upgrade:...

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Progress Report 8/28/20

Bug-free Fridays are the best Fridays! Here's the progress for the week:

  • The mighty purchase bug has been slain! Rejoice!
  • Made drawings for all three of the Thorns upgrades.

That was one heck of a wrench in the gears, but everything is finally turning again! I worked on some art while we were ...

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Grape Escape 1.3.4 Fix (The Big Bug)

Ladies and gentlemen, after two long weeks, we've finally fixed the purchasing bug! To those of you that are interested in the nitty-gritty details, read on. To the rest of you, thank you so much for your patience. Now go enjoy those upgrades!

Itchio Password (copy and paste the entire thing): <...

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Progress Report 8/21/20

No real progress this week, unfortunately. This purchase button bug has been sucking up all of my time and energy. With the help of a couple of very helpful individuals, here's what we've figured out regarding the bug thus far:

  • The problem lies with the button component not acknowledging that it's being clicked. View Post

Debugging 1.3.4

NEW ITCHIO PASSWORD: TimeForSomeDebugging!

Last updated: 8/27 @ 5:25am CST
Status: Waiting for testers


Notes so far:
(Anything with (?) at the beginning is uncertain and needs further confirmation.)

  • The Gas Le...

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Grape Escape v1.3.4 (Science Rules!)

Changelog:

  • Implemented three new upgrades: "Elasticity", "Gas Leak", and "Juiciness"! These are a little trickier to guess without playing. ;P
  • Fixed the issue with high score not saving.
  • Fixed the issue with wine currency not saving if you quit prematurely.

Password (copy and ...

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Progress Report 8/14/20

In honor of the greatest fry cook of our time, SpongeBob SquarePants, let's celebrate Friday! Here's what I got done this week:

  • Implemented three new upgrades: "Elasticity", "Gas Leak", and "Juiciness"! These are a little trickier to guess without playing. ;P
  • Fixed the issue with high score not saving. View Post

Grape Escape v1.3.3 (Let's Roll!)

You better not have sat down yet, because today's not Saturday -- it's Friday! Here's what I got done this week:

  • Finished prototyping the upgrade menu (AKA The Upgrade Lab)!
  • Turned wine into a currency for buying upgrades.
  • Implemented two upgrades: "Thorns" and "Polish". You'll have to play to se...

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Progress Report 7/31/20

*Sniff sniff* ...Do you smell that? That's the smell of Friday! Here's what I got done this week:

  • Began work on the upgrade menu!
  • Fixed issues with the CGs triggering at the wrong time or never triggering at all.
  • Fixed an issue in which the first couple of dialogues in CGs get skipped.
  • F...

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The $10 Tier

Hello everyone!

I've been thinking about this all month, and I've come to the conclusion that I should retire the $10 tier for now. I have a very difficult time figuring out game-related polls and brainstorms every month, and the $5 tier has a far larger pool for interaction. All in all, the tier was poorly planned and ...

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Grape Escape v1.3.2

Don't mind me, just fixin' more bugs.

  • Fixed an issue with CGs 1 & 2 not appearing when another, disabled CG's death dialogue plays while CGs 1 or 2 is locked. It was... a very specific bug, but prominent nonetheless.
  • Fixed an issue where CG 1 appears for a brief moment when the CG should be s...

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Grape Escape v1.3.1

Some quick fixes for some big bugs!

  • Fixed an issue with CGs 4 & 5 triggering at the wrong time or never triggering at all.
  • Fixed an issue in which the first couple of dialogues in CGs get skipped.
  • Fixed an issue with windowed mode in which the game resolution would change to a defau...

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Progress Report 7/24/20

"Did you do it?"
"Yes."
"What did it cost?"
"My Friday..."

It finally happened, folks. I finished and published 1.3! Here's what I got done this week:

  • Decided on a DAW (music-making program) called LMMS and learned it.
  • Made the game over melody and added it in.
  • Finished adding in a...

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Grape Escape v1.3 (The CG Update)

Four months ago (minus exactly one day), 1.2 was released, and at long last we have 1.3: The CG Update! But don't be fooled by the title, there's a lot more to it than CG images!

  • Added five CG images (not counting variants) that appear when quitting the arena, and gave each of them sound effects.
  • Added a ...

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Progress Report 7/17/20

I hate stairs. I hate helcopters. I hate elevators and train yards and lawyers. You know what I don't hate? I don't hate Fridays. (DefinitelyNotAnObscureReference) Here's what I got done this week:

  • All CG animations (camerawork and...

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Progress Report 7/10/20

MilesMouse post Progress Report 7/10/20 from patreon

It's the single greatest day of all time, totally undisputed! It's Friday!! Here's what I got done this week:

  • All CG is now fully complete!
  • The foot now gets covered in purple grape juice over time. I plan to add a "clean feet mode" to disable this, but that depends on how much trouble it gives me.
  • <...

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Progress Report 7/3/20

It's July 3rd, and we all know what that means! What? Fireworks and barbecues? No, silly! It means it's FRIDAY!!! Here's what I got done this week:

  • I finished incorporating the grape into yet another CG, leaving only one left!
  • I added character icons to the dialogue box so you can see Grape Stomp-chan's f...

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Progress Report 6/26/20

Step aside, Thor. Your day is over, and now it's Friday! Here's what I got done this week:

  • I finished incorporating the grape into two more CG, and got a head start on the remaining two!
  • I made all the sprites for the gallery photo menu.
  • I made triggers for the dialogue to make it play at the app...

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Progress Report 6/19/20

Have you eaten something fried today? Well, you better! It's Friday! Here's what I got done this week:

  • I finished the coloring and shading for the final two CG! However, there's one more thing to do for each of them before they're finished:
  • I finished incorporating the grape into one CG, making it fully r...

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