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Mithos56 from patreon

Mithos56

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Mithos56 posts

January 17th Weekly Update

Mithos56 post January 17th Weekly Update from patreon

Had another busy week

Continuing with the weather stuff, I took time this week to set up the logic for objects in game to react to rain.  Not only visually, but gameplay wise as well.  You'll find rain can be a bit of a downer, as it makes it difficult to set things on fire. 

Monsters will also reac...

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January 9th Weekly Update

This week was a busy and productive week (even with the attempted coup)!


I'll start with what I did that's in the video above. I know it looks a little familar, but its got some big upgrades vs the last time I showed this off. I really nice lighting plugin called Ultra Dynamic Sky had some updates that work r...

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January 3rd Weekly Update

Mithos56 post January 3rd Weekly Update from patreon

HAPPY NEW YEAR!

I hope everyone enjoyed their holiday season!


This weekly update needs to be for patrons only, as I want to show off dirty pictures.

This week was a bit shorter with the New Years holiday, but I was able to finally put all the finishing touches on the Succubus/Incubus model.  ...

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Succubus Lady Model and rig

Mithos56 post Succubus Lady Model and rig from patreon

Its been a while since,but one of the things I originally promised with my patreon is access to some of the stuff I make.

I really like this model, and have some plans for her, but never the less I'm going to share it with you guys.  
You can do what you want with it, except reselling it.   If you mak...

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Happy New Year!!

I know this year has been super tough for a lot of people, and we're all happy to see it go!

I wanted to say thank you so much for all the support.  I know things can move slowly with this game, and I don't always have the most exciting updates.  Trying to make a 3d game with one person is a lot of work(most ...

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December 20th Weekly Update

This week I was able to fix a few things on the new character rig that were giving me trouble, so I should be able to finish the rig off fairly quickly.  

I was having a lot of trouble trying to make sure this character could accommodate the large size of the male characters in the game.  Part of the problem ...

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December 13th Weekly Update

Mithos56 post December 13th Weekly Update from patreon

Thought I would do something a little different, and kinda lay out what my goals were for the short term.  
Specifically finishing out the tutorial level, so that its a fun, but solid vertical slice of what the game was.

This isn't so much a timeline but more of a list of the stuff I want to focus on.

Fir...

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December 6th Weekly Update

This week continued my pain with the hell rig as I'm dubbing it. I think I've figured out some of the more difficult stuff, but its fighting me all the way.  

I DID take some time to work on a few other things.   

Unreal Engine 4.26 released, and with it some really useful atmosphere and water too...

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NSFW Images from rigging progress

Mithos56 post NSFW Images from rigging progress from patreon

This rig, or at least the last part of it, has been my nightmare.

I did take some time this week to work on some other stuff, but here are some images from what I was working on with this rig.
At any rate I can't show these publicly.

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November 29th Weekly Update

I got sick this week, but I still tried to work on the rig for the succubus.  Again, I can't show pictures publicly, as they aren't safe for work.

The rig has been fighting me all the way and this has been really hard, and I'm still not super happy with the results, but I am making progress, so things aren't compl...

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Images not safe for public viewing

Mithos56 post Images not safe for public viewing from patreon

As I'll explain on the weekly update, I'm still on this.  This rig I wanted to be really well done, and its been fighting me every step of the way.

I'm finally starting to bring it to heel.

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November 22nd Weekly Update

This update isn't gonna be long, or exciting, as I can't really show pictures of my progress publically.

I've been working a LOT to get this all done, but also making sure to get everything as clean useable as I could.

I was able to get all the retopology, UV mapping, and texturing done(although I have ideas to g...

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Images of Rig in progress

Mithos56 post Images of Rig in progress from patreon

Since she's naked (I haven't started with her costume) ,  I can't show these publicly.

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November 15th Weekly Update

Mithos56 post November 15th Weekly Update from patreon

This week I took the time to start the retopology on the Succubus model.   I really want my meshes to look cleaner, so I took my time with the way I laid everything out to look as smooth as possible, while still being animation friendly.


Its certainly not perfect, but I'm really happy so far, and th...

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Images for November 15th Update

Mithos56 post Images for November 15th Update from patreon

I don't want to get in trouble with the powers that be, so here are the images of the retopo work I was doing on the Succubus lady this week.

I'm really happy with how clean I got the mesh, and the few tests have it deforming fairly well as well!

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November 8th Weekly Update

I spent some time this week putting work into the succubus model that I want to use to replace the current one.  This took a bit of a back seat for a while, as I had more immediate things to get working, but I really want to start putting in dialogue, and this character is the big talker for the tutorial area.

I o...

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November 1st Weekly Update

This week I spent a lot of time early in the week trying to put together a new gallery build for the game.  

It has been sometime since I've posted any sexy work, and so I wanted to do something on the dirty side of things.  

So I spent time putting together a small level with all the various animation...

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Gallery Build

Mithos56 post Gallery Build from patreon

I really appreciate the patience you guys have had while I've been showing you some not so sexy stuff.  

So I thought you might like to see a little gallery build of all the dirty animations in the game.  I THINK I've got everything here, even a few older ones.

The file is a bit bigger then I had...

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Costume Concepts!

Mithos56 post Costume Concepts! from patreon

I had a patron ask about costume concepts, and while I can't guarantee that any of these will be future costumes, I thought I would post a few older concepts that I had done.

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October 25th Weekly Update

This update will be a bit brief.  Some of the work I did, I want to be a surprise, so I don't want to detail it.  A lot of the other work was investigative stuff, that isn't super exciting.

What I will show is the Summon Storm spell, but more fleshed out with animations and FX.  I'm trying to make some ...

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October 18th Weekly Update

I worked on a few things this week.  

First based on some feedback I took some time to add back in a sort of casual/god mode.  its available in the options menu, and it will make all the enemies non aggressive.  

UNLESS you attack them, then they will attack you back.  It can be toggled on an...

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October 11th Weekly Update

Mithos56 post October 11th Weekly Update from patreon

This week I started working on a few new spell effects, hoping to add a little variety into Meridiana's arsenal.  I'm still sorting them out so I don't want to get too detailed yet.

I also took some time to get the attack command working again.  Meridiana can now send charmed enemies after individual targets....

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October 4th Weekly Update

After taking some time early in the week to fix some AI bugs brought on by some of the changes, I took some time to implement the new pistol into the game, and update some of the animations.

As a result, Meridiana now fires and reloads the pistol quite a bit faster. (The reload especially is faster).

Its not imp...

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September 27 Weekly Update

This week I put out an updated build with the changes to the charming system to its likely final form.  

I might still make some changes to effects, or wording to make things more clear, but the process I think has hit a point that makes sense, and works well enough both mechanically and lore wise.

I als...

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Charm Test Build 2nd Try

edit - Reuploaded with a bug fix, you should now be able to use trance on enemies while sneaking.


Changed charm system again:

Hold Q to build up charm/love meter (when the meter is full, it'll play a little dirty masturbation animation)

Once its at 30 percent or more, aim at enemy and tap...

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September 20th Weekly Update

https://thcf8.redgifs.com/FlickeringHopefulJuliabutterfly.webm

I can't seem to find a way to embed that gif, so you'll have to click the link to view it.  Really sorry!

This week was a bit distracting wit...

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September 13th Weekly Update

This week with a little help, I made some final adjustments to the charm system that I think will work out both lore and gameplay wise.

I really liked the idea of having to have Meridiana masturbate a little before she could charm enemies.  It let to a good lore reason why charmed enemies would try to have sex wit...

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September 6th Weekly update

This week started with me putting out a test build to get feedback on some changes to how the charm mechanic works.

I had gotten a lot of feedback around charm that it was 1. Uncomfortable to tap a button over and over, especially E on the keyboard.  2) Kinda boring and 3) ( My personal gripe )  Actually inte...

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Likely unused animation

Mithos56 post Likely unused animation from patreon

My plan is to have the masturbation lead to heavier masturbation if you don't let go of the button.  This is what would trigger the charmed monsters to try to have sex with Meridiana.

I thought of a better/different animation that I want to do, so this one likely won't be used!

Wanted to at least let you gu...

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New Test Build

Mithos56 post New Test Build from patreon

Here is a new game build featuring the new Charm system.  It has a few other updates as well including the fixes to teleporting and the bomb puzzles.

I did put the two new sex animations in the final area (They're out of place there, but you can see them).

Mostly, though, the idea of this build is to test t...

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