Hi folks !
I hope you had a nice week. I'm now working on the last sequence planned for the next release. This one involves some special effort as I'm adding "anatomy features" not present in the original characters, hence requiring a lot of work in raw modelling, rigging and texturing. Real time 3D limits the level of ...
2021-05-23 21:20:51 +0000 UTC
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Hi folks!
I hope you liked the latest release!
I'm already working on content for next version, when a few encounters will wait in the new campus area. Your character karma will start to make more difference during the interactions, and each side will have its perks. New characters and another new environment is a...
2021-05-15 20:28:20 +0000 UTC
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Hi folks.
Here's the build of version 0.3.1. I'm changing the version pattern (again) to use "release.major.minor.patch" numbers as it's more well known by most people than simply adding the labels PREVIEW/RELEASE.
By increasing a minor number, it means this version has not a lot of new content compared to the las...
2021-05-05 21:26:55 +0000 UTC
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Hi folks!
Here are the Mac OSX and Linux builds of v0.3.
As always, these are provided as "experimental" because I don't have the platforms to test them myself.
[DOWNLOAD]
LiS-...
2021-04-29 14:24:07 +0000 UTC
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Hi folks!
Here's the v0.3-PREVIEW build. This one has A LOT of stuff tinkered under the hood, but I hope the amount of new content is fair enough for a release.
It features new characters, a new area to explore, more interactive content and scenes. I have most of the base tools ready now and I'm getting used to th...
2021-04-27 20:27:24 +0000 UTC
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Hi folks!
Just a quick status update here. I finished the planned PREVIEW release content a little earlier than expected, which means I might not be able to release it today.
Does that make sense? Yes, because in the free time I decided to add another scene that were planned only for the posterior RELEASE ve...
2021-04-25 19:43:14 +0000 UTC
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Hi folks!
Sorry for the lack of news last week. I had some technical issues, but it's all okay now.
I finally started working again in actual content and I plan to release a PREVIEW build by the end of the week so you can check the progress. It will feature several new characters already integrated with the new ri...
2021-04-17 22:13:18 +0000 UTC
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Hi folks!
This week I spent some time working on the character model an animation framework.
First, I managed to make all current characters use the new Unity rigging system, allowing me to use cool stuff like real time inverse kinematic animations. It's taking a fair amount of work to convert the animations...
2021-04-03 15:18:41 +0000 UTC
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Hi folks!
I hope you liked the latest release ! I spent last week working on another environment to be added in the next PREVIEW build. This is an exterior environment, bigger than the previous ones, which meant a whole new challenge with stuff like geometry shaders for wind, dynamic LOD meshes and other fun stuff...
2021-03-28 23:07:54 +0000 UTC
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Hi folks !
Here's a Linux and a Mac OS X build of the latest release. These are completely untested and I can't give much support for them as I don't use these platforms myself.
If you wish to try your luck, here are the links:
[DOWNLOAD]
2021-03-22 18:13:15 +0000 UTC
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Hi folks!
As I wrote on the latest post, I'm publishing the first RELEASE tagged build now that I finished all the basic sub-systems needed in the game (save/load, trophies and gaming data interface).
This first release has 3 trophies to track progress, but if you have been following the PREVIEW builds the...
2021-03-19 19:45:32 +0000 UTC
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Hi folks!
I hope you liked the latest PREVIEW build. Last week I delved into Unity's new rigging system and it seems amazing! I can now animate characters directly inside Unity editor instead of exporting it from Blender, which makes the workflow a little easier.
I'm now porting the trophy system because it's the ...
2021-03-16 01:26:18 +0000 UTC
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Hi, folks!
Here's another PREVIEW build !
In this one you can check a handful of new systems and interfaces. You can now save games, check items, stats and more! There's also the beginning for another character quest and some new mechanics to try. It's not that long, because most of the time were spent writing new...
2021-03-08 21:53:58 +0000 UTC
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Hi folks!
A quick status update! I completed a lot of work on the UI information subsystem of the game, and now you can have a nice view of stats, items and characters pressing ESC to pause the game.
I decided to add the new save system to the list of tasks for the next preview build. It's already done and y...
2021-02-25 18:53:55 +0000 UTC
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Hi folks!
Now that player character control is in a nearly acceptable state, it's time to work in other basic systems: game data structure and UI.
You might feel some HnS2 vibes this time! I'm bringing the D.I.C.K system back to this project. It provides a simple but efficient game balance for actions / consequenc...
2021-02-15 14:46:01 +0000 UTC
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Hi folks!
As I said in the last post, I'll start posting preview builds before the first "official" release. I've been working on character control and environments these last weeks and, if you wish, you can now check how these new systems work in this preview build.
This preview adds the standard WSAD first perso...
2021-02-10 14:10:03 +0000 UTC
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Hi folks!
The poll chose the parody, so let's get this thing started.
The release schedule for this project will be probably a bit different from the prior games. The universe has several interesting characters, so my initial idea is to try to work at first with parallel story lines. This means, the linear release...
2021-02-05 00:35:25 +0000 UTC
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That's it, folks. I'll let the final decision in the hands of the patrons.
As I posted, after a time updating my tools and trying new stuff I have two projects I decided to work on: the 3D parody project and...
2021-01-28 02:51:18 +0000 UTC
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Hi folks!
Yes, another tech demo! As I posted before, I'm still struggling to decide to what kind of project to commit next and this one I'm posting today is another one that I'd like to do. I have this idea of making another direct sequel for the HnS universe, using the mechanics of HnS2 (D.I.C.K system / semi-linear p...
2021-01-25 00:39:31 +0000 UTC
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Hi folks!
I've been squeezing work hours these latest days, but I managed to complete an environment and a template introduction objective for the 3D project idea. I'm annexing a quick build with the added content in this post if you want to check it out.
I know I've been taking a lot of time to start up a new pro...
2021-01-12 20:32:21 +0000 UTC
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Hi folks!
I hope you're having a nice Holiday. I'm sorry for the lack of updates and contact during December, but day job has been holding me hostage to a crush routine like I've never seen before.
I was able to work only in the new scene script system that will help a lot in the next project, but I'm also still v...
2021-01-01 17:43:30 +0000 UTC
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Hi folks!
Just a quick status update here. The last days of the year are always rough to me as my day job demands spikes real high, being difficult to find time even for a quick info post.
I hope I can pick up again with a "pre-production" of what's next very soon!
I'll keep you updated.
Peace!
2020-12-15 17:32:19 +0000 UTC
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Hi folks !
Here is yet another tech demo (getting near to a game demo status now).
These last days I completely rewrote the dialog system I used in all my previous game to a new kind of "cutscene" system. With real time 3D models I can finally integrate things like camera angles, animation blended head track/ eye ...
2020-11-28 19:54:01 +0000 UTC
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Hi folks!
Just a quick post here just to say that I'm investing in the format of the latest tech demo.
I'm now converting my old code base from GHR for the new 3D system to update the UI tools that create the game flow. My idea is to the new game work like an expanded version of the Goons Raid Her mechanics,...
2020-11-23 12:33:48 +0000 UTC
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Hi folks !
I've been diving a lot into Unity real time 3D tools these last days. The lightning baking tools for ambient occlusion / indirect lightning is really cool. Also, the Cinemachine camera framework is amazing!!
So... I tried to put some baked lighted environments together with real time lightning on charac...
2020-11-14 00:26:36 +0000 UTC
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Hi folks!
I've been doing a lot of experimentation these last days, and also upgrading all my workflow software that has been frozen since the beginning of GHR.
I already have a LOT of ideas, which may sound great but it's also problematic. It's hard to dive a little deeper into one idea while you think how could ...
2020-11-06 00:42:46 +0000 UTC
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Hi folks!
I always been curious about working with a real time 3D system and this tech demo is the result of a couple o weeks messing with the third dimension Unity offers. Main main goal was to make a proof of concept of a very basic character clothing system and learning a bit about Unity's real time illumination syst...
2020-10-24 04:34:42 +0000 UTC
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Hi folks !
That's it ! Another project done ! 4 in the bag !
It's a major f-ing relief! I was pushing 2 years working on that game, and the longer it takes the bigger its list of problems grows. And worse... It becomes boring...
Each minute you spent playing with those characters are result of hours of work ...
2020-10-19 21:42:50 +0000 UTC
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Hi folks!
This is a patch release that fixes the most serious bugs reported for the prior version. If you never found any serious problems in v.1.0, then you won't notice any differences beside a small change in the "Properly Trained" trophy. I might release another patch if more nasty bugs show up on this version.
<...
2020-10-14 17:10:28 +0000 UTC
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Hi folks !
Hope you're enjoying the complete release! I already "collected" a set of bugs that calls for a patch release. It will probably be released in a couple of days at most.
I also apologize Mac/OSX users for the delay, but the idea is to release the Mac version already patched with the latest fixes. The rel...
2020-10-12 13:57:57 +0000 UTC
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