[DEVBLOG#280] The Generator

Hello everyone!
I’m thrilled to share the development journey of the Vanilla Quests Expanded - Generator, a mod that brings a unique quest chain and a powerful generator system into your colony. Inspired...

Hello everyone!
I’m thrilled to share the development journey of the Vanilla Quests Expanded - Generator, a mod that brings a unique quest chain and a powerful generator system into your colony. Inspired...
Hey y'all!
I'm on the fence with the current name of the mega generator: Genetron, because it does suggest something to do with genes, when in reality there is nothing relating to genes in this mod.
The idea came from me merging the word Generator and Tron, which in polish means Throne, which crea...
2024-11-22 14:51:13 +0000 UTC View PostThe consequences of not doing so are very severe...
A dev blog is in the works that will explain how the generator works, what different paths you can take when it comes to upgrading it, and how it will allow you to powe...
2024-11-22 14:32:50 +0000 UTC View PostOh yes. Maintain them.
This is just a wood-fueled one. You don't want to see what happens if you don't maintain the nuclear one...
2024-11-15 19:47:52 +0000 UTC View PostHello everyone and welcome to a new roadmap post!
Sorry we skipped one last month. There's no other reason we did other than I was busy. I recently moved to a new house and I was sorting everything out, so I didn't know what the release schedule would look like.
Since the last roadmap, we have released the final c...
2024-11-04 12:15:59 +0000 UTC View PostHey everyone and welcome to a little announcement post.
As you know, I'm a somewhat creative individual, which often means I have dozens of ideas rattling around in my head. Some of these ideas end up as part of bigger mods, such as Vanilla Factions Expanded series (warcaskets!), however oftentimes the idea is too minor...
2024-11-01 10:47:23 +0000 UTC View PostHello everyone!
In today's little blog, I'd like to tell you about the brand new alchemy system in Vanilla Factions Expanded - Medieval 2.
Alchemy is something I wanted to do for a long time, but I was always worried it's a little bit 'too high fantasy' for RimWorld. We want the Medieval mod to be a bit more down-...
2024-10-22 14:54:40 +0000 UTC View Post
Hello everybody! I come to you with a help request.
I'm currently designing the alchemy system for Medieval 2. Alchemy is meant to be very similar to Serum crafting in Anomaly DLC - you will gather ingredients and cook '...
2024-10-11 10:50:02 +0000 UTC View PostVanilla Anomaly Expanded - Sanity introduces a new gameplay mechanic centered around a "Sanity" system, in many ways similar to Sanity present in other video games, representing your characters' mental and emotional connection to human concerns. You’ll need to manage the sanity levels of your colonists, as low sanity leads ...
2024-10-03 18:49:19 +0000 UTC View PostHello everyone and welcome to another development blog!
I have now finished moving into my new house, well, almost, still some boxes to bring over and unpack, but that means I will be modding more, modding faster and modding better! I finally have a big enough desk to get a second monitor! Two monitors means two mods at...
2024-10-02 17:55:15 +0000 UTC View PostSadly, no transcripts are available, but I can show you the infographics for this one and the previous ones!


2024-09-26 22:16:33 +0000 UTC
View Post
Audiolog describing the effects of the first stage of insanity: Sanity affected.
Shout-out to The Oracle of Thessia for helping put these together!
Await more in the near future.
2024-09-24 21:41:01 +0000 UTC View PostHey guys! We have just released a major content update to Vanilla Factions Expanded - Insectoids 2. Our aim is to add some quality of life features that were requested by the community, as well as add some exciting new content that was also asked for - including hive doors!
Full changelog:
Adjus...
2024-09-24 17:57:46 +0000 UTC View PostHey folks!
As you know, we've been hard at work on a new update for Vanilla Factions Expanded - Insectoids 2. Unofficially labelled as Insectoids 2.1, this update is out farewell for time being to the Insectoids theme, as we focus on Medieval.
I think Insectoids 2 came out great, and this final bunch of content sh...
2024-09-23 23:18:39 +0000 UTC View PostVanilla Food Variety Expanded is a lightweight mod that aims to add a little bit of depth to the colonists, and it does so by rewarding you for providing your colonists with decent food variety. After all, it feels a bit unnatural that your colonists are more than happy to consume rice simple meals for every meal of their lif...
2024-09-20 10:44:44 +0000 UTC View PostHello everyone and welcome to a new roadmap post. I am now back from my honeymoon, which was great, and I'm ready to continue work on some of the coolest mods yet!
We have recently released Vanilla Factions Expanded - Insectoids 2, which was one of the coolest redesigns we've done so far, and I thi...
2024-09-15 11:15:48 +0000 UTC View PostHey folks! I've been slowly chipping away at a content update for Insectoids 2. In it, you will be able to fight and procure a new geneline, led by a primarch (or patriarch, still deciding on a name). It's essentially the primary male for all Empresses, an ultimate 'boy' so to speak.
What do you think?
Oh, and do...
2024-08-31 21:30:54 +0000 UTC View PostHey folks! A quick teaser for you.
This is a content map that maps out all content that's going into VFE-Medieval 2. You can also see which content is not being put in the mod. After all, the merge requires some sacrifices, as our primary goal is to streamline and simplify the content offering.
2024-08-29 11:58:18 +0000 UTC View PostHey everyone!
As you know, we're working on a cool Insanity mod that should really enhance the Anomaly experience. My biggest inspiration is the work of H.P. Lovecraft which I think shows. That's also why the hero image for the mod is the depiction of an insane mr. Lovecraft... I mean, Howard Hysterical. He's not an act...
2024-08-28 19:36:09 +0000 UTC View Post
Hey folks! Nice and simple Typical Tuesday Suggestions thread, this time for Vanilla Vehicles Expanded - Upgrades!
Give me your ideas for upgrades for the Tier 2 vehicles we have in our mods. Here's a couple of po...
2024-08-20 12:33:44 +0000 UTC View PostThis is a little present for anyone who is interested in how the design documents look for major mods like this. In here you can see how each mechanic is carefully planned out and drafted up, how feedback is collated and turned into actionable plan, and generally how insanely big such documents are.
2024-08-14 15:10:56 +0000 UTC View PostAfter a long wait we are proud to present a fruit of our hard work. Vanilla Factions Expanded - Insectoids 2 is the sequel one of our first Vanilla Factions Expanded modules.
While building on the original, our intent was to streamline the content and provide more insectoid-themes mechanics and elements while removing u...
2024-08-14 14:59:13 +0000 UTC View PostHello everyone! I hope you're having a nice sunday, and if you're not, I hope what I'm about to show you will make it nicer!
I've finished the infographics for all the new genes you can obtain for your Insectors when consuming pherocores with Vanilla Factions Expanded - Insectoids 2. There is quite a lot of them, and if...
2024-08-11 10:56:10 +0000 UTC View PostHello everyone and welcome to a brand new roadmap breakdown.
I use these posts to keep you up to date on our progress and development of each mod, but remember to check out our development blogs on Patreon to read indepth explanations for different approaches in different mods!
We have been quite busy these last f...
2024-08-08 16:15:44 +0000 UTC View PostImprove your vehicles with the Vanilla Vehicles Expanded - Upgrades, a mod which offers a revolutionary enhancement to your vehicle management in-game. This mod introduces a comprehensive upgrade system that allows players to customize and enhance their vehicles using valuable resources.
Here’s what you can expect:
Hello everyone and welcome to a new typical tuesday suggestions thread. This time, I need your help on the very early stages of Vanilla Childhood Expanded.
As you know, that mod will try to address all your concerns rela...
2024-07-30 09:00:04 +0000 UTC View PostHello everyone and welcome to a quick devblog. The purpose of this post is to show you what I've been working on these last few days - as you well know, I've already started creating the infographics for VFE-Insectoids 2, and I'm really excited to announce that it has just finished testing and the mod is more or less done. Su...
2024-07-28 10:40:43 +0000 UTC View PostJust a little teaser to show all the different insectoids and what they do. These infographics do not include the bosses, as they will come in a devblog later!
2024-07-22 10:34:59 +0000 UTC View PostHey all!
I'm designing some stuff for Megacorps mod. In order to do a good job, I need to know what wealth levels your colonies are, and what have you achieved in them.
I'd like you to go and check your running colony, go into the History tab to see the overall wealth (total, pawns + buildings) of your colony, and...
2024-07-21 10:55:06 +0000 UTC View Post