Roadmap April 2023
Hey folks! This is the new roadmap, updated April 1st ( :) ) 2023. Some new spicy additions, and sadly some new mod cancellations due to budget cuts.
Just kidding, this is a joke roadmap. You will get the proper one soon.
Hey folks! This is the new roadmap, updated April 1st ( :) ) 2023. Some new spicy additions, and sadly some new mod cancellations due to budget cuts.
Just kidding, this is a joke roadmap. You will get the proper one soon.
Hello everyone and welcome to another mod development blog focused on our new Deserter faction. This time, I'd like to talk to you about the Services deserters offer.
Services are a new panel in the Deserter Network UI, that allows the players to obtain Deserter quests as well as purchase unique rewards using Intel.
... 2023-03-31 19:20:05 +0000 UTC View PostHello everyone and welcome to a brand new poll. The goal of this poll is to help me narrow down the choice of vehicles you expect to see in Vanilla Vehicles Expanded - Tier 3, a submodule to the long awaited Vanilla Vehicles Expanded, which just now cleared the testing stage and went into pre-release stage!
2023-03-27 10:38:36 +0000 UTC
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Sorry it took so long, we have finally managed to update Asari and the Reapers to RW 1.4.
The mod still requires HAR, Asari are NOT a new xenotype, instead, they are an alien race. Because when you think about it, they really are. They are not mutated humans. They are aliens.
Contraband system is a brand new ‘shop’ system available from the Deserter Network UI. The only valid currency in the contraband system is intel and critical intel.
Contraband system can be used to purchase a predefined selection of items that normally would belong to the Empire, but it also gives access to a small ...
2023-03-24 12:10:14 +0000 UTC View PostHey everyone and welcome to another mod development blog, once again focusing on our efforts on Vanilla Factions Expanded - Deserters.
This time I come to show you some of the wonderful soundtracks created by dendroid101!
He is quite well known in the RimWorld modding community and has created music for Biomes! ...
Hello folks and welcome to yet another mod development blog. Last week I have introduced you to the brand new Vanilla Factions Expanded mod - VFE-Deserters, and now it's time I told you a little bit more about it.
Once you join ranks with the Imperial deserters in order to abolish the Empire, you will enter a whole new ...
2023-03-16 16:16:12 +0000 UTC View PostHello folks and welcome to a brand new development blog. I am well aware that everyone and their mother were interested in the Deserters when we released Vanilla Factions Expanded - Empire. I hear you, and I'm sorry some of you were disappoined when the Empire faction mod launched without features for those wanting to go agai...
2023-03-13 11:44:32 +0000 UTC View PostHello everyone and welcome to a new roadmap post, this time showing the status of our projects on 3rd of March, 2023.
Just last week we have released one of our bigger Vanilla Factions Expanded mods - one focused on Empire. You can now get 100% out of your empire-themed run. From new titles, permits and structures, to ...

Hey folks and welcome to a brand new Typical Tuesday Suggestions! I once again need your help with new ideas for a very particular mod, a mod you have all been requesting like crazy since the release of Vanilla Factions Expanded - Em...
2023-02-28 22:28:40 +0000 UTC View Post
Hey folks!
To celebrate the release of VFE-Empire, I have decided to open up additional 10 Jade tier slots.
Jade tier slots cost $15 per month and give you access to our Vanilla Expanded discord. Th...
2023-02-25 18:20:05 +0000 UTC View PostOne thing I always wanted to do but never could bring myself to do is overhaul the Empire faction in the Royalty DLC. For such a mysterious, powerful entity in the political sphere of RimWorld, there is surprisingly little content around them. When I wanted to make a Royalty focused playthrough, I quickly realized it’s just...
2023-02-25 17:54:47 +0000 UTC View PostHey there everyone! Welcome to yet another mod development blog, once again focusing on the infographics of what I consider to be one of our finest creations yet - Vanilla Factions Expanded - Empire.
As you probably know, once the infographics are finished, the mod is more or less ready to release. We are still working ...
2023-02-21 16:53:01 +0000 UTC View PostHey folks and welcome to this brand new mod development blog. As our beta cycle of Vanilla Factions Expanded - Empire comes to an end, it's about time I create infographics for it.
I didn't just want to copy the old VFE style of infographics. I am not entirely happy with them, they are old and dated and frankly look lik...
2023-02-17 14:16:04 +0000 UTC View PostHey folks and welcome to a brand new roadmap post!
Last month we have released:
We are currently rigorously testing:
We are curr...
2023-02-07 15:13:36 +0000 UTC View PostHey folks and welcome to a brand new development blog!
As you know from the roadmap, we are turning our eyes towards a new Vanilla Animals Expanded module - this time, it's Waste animals.
One thing that annoyed me in Biotech DLC is the sheer lack of waste animal variety. You can pollute your tile to all hell, make...
2023-02-07 14:54:19 +0000 UTC View PostVanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
This mod adds a new race called Phytokins, which are a unique...

Hello folks and welcome to a very specific Typical Tuesday Suggestions thread. This time I need your help in designing new events for a very specific mod that we're developing...
2023-01-31 15:34:05 +0000 UTC
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Hello everyone and welcome to a brand new development blog, this time focused on the new Vanilla Races Expanded module.
Phytokins are something we have wanted to do for a long time. It was actually one of the most requested things - both internally (our team) as well as in the community as a whole. A race of powerful ps...
2023-01-27 17:23:03 +0000 UTC View Post
Hey there everyone and welcome to this week's (late) Typical Tuesday Suggestions thread!
We've been hard at work on numerous mods we have in the pipeline. Work on Vehicles Expanded has also resumed and now everyone is back work...
2023-01-25 13:20:49 +0000 UTC View PostVanilla Nutrient Paste Expanded is a small mod created to showcase what the new Pipe network code is capable of in Vanilla Expanded framework. It adds a rather simple chain, unlocked with Nutrient Paste research project, allowing the player to store nutrient paste in advance without the need for convoluted nutrient paste disp...
2023-01-19 15:19:03 +0000 UTC View PostHey folks and welcome to a brand new development blog - in fact, it's the first development blog this year.
It seems it will be a busy year, especially in the coming months, as we have numerous releases slowly leaving the pipeline - such as Vanilla Factions Expanded - Empire, Vanilla Races Expanded - Phytokin, Vanilla V...
2023-01-18 19:12:04 +0000 UTC View PostHey folks! We have just finished work on the Rim-Effect Core update to 1.4. I am now turning my eyes towards N7 module and music module, and then we will look into the Asari module which might be more complex!
You can now enjoy your favourite Mass Effect mod in RimWorld by following the link above!
Hey folks! A brand new mod release today - I can actually promise you it's one of a few today, if all works correctly that is.
Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, com...
Hello everyone and welcome to a quick break down of what we have planned for the future.
Before we begin: Please remember that making mods, even with such a glorious team as ours, takes time. There is no guarantee that all these mods will release in the coming year, however we will try our hardest to make it a reality. ...
2023-01-03 13:42:17 +0000 UTC View Post
Dear Patrons,
I hope this message finds you well. As the holiday season approaches, I wanted to take a moment to thank each and every one of you for your continuous support and encouragement. Your help has been invaluable to us...
2022-12-17 23:12:07 +0000 UTC View PostWARNING: This mod will make your game harder. Because of that, it might not be a mod for you. Please read the description and make your decision then.
Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool ...
Hey folks and welcome to a breakdown of what the Vanilla Races Expanded - Genies will bring to the table.
When I initially played with the genies, I hated the fact that they more or less look and play like 'skinny wimps that are good crafters'. It doesn't quite resonate with my vision for what xenotypes should be. ...
2022-12-11 15:00:34 +0000 UTC View PostHey folks and welcome to a brand new roadmap post.
Not many notable changes - Vanilla Nutrient Paste Expanded has entered testing, so we're working on polishing that and releasing it as soon as possible.
Work on Empire Expanded is ongoing and almost finished, we will be ready to begin testing soon and if I feel ...

Hey folks and welcome to the first Typical Tuesday Suggestions thread since Biotech DLC came out!
How do you guys enjoy the new DLC? I think it's really cool, I had a chance to work on it with Ludeon Studios, and making artwor...