ImpiousMonk posts
Developer's Journal #16
Hey everybody! The last couple of weeks have been exhausting as I pushed to get the update out, but I'm pleased with how it turned out. I really appreciate your patience as I ended up taking longer than I expected. I also appreciate the feedback I've received so far, both the positive comments and those maki...
2022-10-16 02:25:48 +0000 UTC View PostDownload Links for LDNA: Part One (Bigger Supporters & Supporters)
Hey everybody. Here are the links to download Part One.
After additional play testing it is clear that none of the saves from the Demo will work. I apologize for the inconvenience.
Poll for October 2022 Special Render
Hey all. Going forward the special render polls will run from the 11th to the 20th of each month with the special render being posted prior to the end of the month.
In the last poll, I said you would have formally met the other two LI's by the time I posted a new poll. I'm not sure why I said that, as I have...
2022-10-14 18:01:01 +0000 UTC View PostDownload Links for LDNA: Part One (Biggest Supporters)
Hey guys. Here are download links for the PC, Mac, and Android versions of Part One.
I'm sorry I was a bit late on this.
Also, after additional play testing it is clear that none of the saves from the Demo will work. I apologize for the inconvenience.
Part One Release Announcement

Hey everybody. I just posted download links for LDNA: Part One for Biggest Supporters. All other supporters will receive links for the game in two days. I will make it available to the public next week.
It's b...
2022-10-13 09:31:52 +0000 UTC View PostDeveloper's Journal #15
Hey everybody. I have been working as hard as I can on the game this week. Two weeks ago I reported postworked renders at 748. I'm now up to 1,005 with about twenty to render overnight. Once those are done, we will be very, very close to being done. There are only two things left.
The first...
2022-10-09 07:25:10 +0000 UTC View PostDeveloper's Journal #14
Hey everybody. My target release dates remain October 10th (Biggest Supporters) and 12th (Supporters and Bigger Supporters). I rendered two smaller scenes this week and I'm finishing up a third. I also spent a lot of time this week poring over the renders and coding I've already finished to spot either littl...
2022-10-02 07:05:25 +0000 UTC View PostSpecial Render #2: Wizard Jamie
Unanimous winner of this month's special render poll: Wizard Jamie!
2022-09-27 23:12:11 +0000 UTC View PostDeveloper's Journal #13
Hey everybody!
Postworked renders now number 748, up from 678 last week. The best estimate I can give is there are maybe 200 renders left to go.
The last couple of weeks I've been working on a small social event at Sean's house. It's just about finished and I think you'll find it interesting as it peel...
2022-09-25 08:13:35 +0000 UTC View PostDeveloper's Journal #12
Hello all. The relatives left Tuesday so I was back in full-throttle mode on LDNA. Post-worked still renders now number 678, up from 600 a week ago.
I've added a couple of very small instances in the update where, while talking to a witness, the player will be asked, basically, whether they have picked up on...
2022-09-18 07:08:33 +0000 UTC View PostPoll for 9-22 Special Render
Hey all. Here's my first monthly poll for Bigger and Biggest Supporters to choose the month's special render. Bigger Supporters votes are worth one, Biggest Supporter votes are worth two. Last month it was Sheriff Aghavni. This month's options are below. The special render will be released before...
2022-09-12 04:08:25 +0000 UTC View PostDeveloper's Journal #11
Hey everybody. As I said last week, I am currently in the middle of a large family event and mostly not working on LDNA this weekend. It's after midnight Saturday night/Sunday morning and I'm back with family tomorrow, but here's a quick update for LDNA this week.
Thanks to having Monday off for Labor Day, I...
2022-09-11 07:40:00 +0000 UTC View PostDeveloper's Journal #10
Hello my friends.
I spent this week mostly working on still renders. The particular scene I was doing, Rockford and Aghavni driving, turned out to be a bit of a challenge. I had anticipated this being an easy transitory part of the story and that I could get the renders done in a night or two. But I di...
2022-09-04 03:37:06 +0000 UTC View PostDeveloper's Journal #9
Hey everybody, hope you all had a nice week.
I am still working on the remaining scenes for Part One. I didn't get as many renders done this week as I would like for a couple of reasons. The first was that I was working with some assets that were VRAM heavy, so it was hard to queue up overnight renders. &nbs...
2022-08-28 07:46:36 +0000 UTC View PostDeveloper's Journal #8
Good evening (or good morning, for my friends across the pond) to you all! Here's my update:
My job job was hellish this week. Notwithstanding, I finished work on the bar scene and after a month spent on just that scene I was glad to be done. I am also very happy with the way it turned out.
<... 2022-08-21 06:30:25 +0000 UTC View PostDeveloper's Journal #7
Hello everyone. Completed, post-worked renders for the bar scene have reached about 230. I've got 27 renders queued up for tonight and maybe 15 more to do after that, and then it will be done (the bar scene, not the update). I imagine this will probably end up being one of the biggest scenes in the game, if ...
2022-08-14 06:18:42 +0000 UTC View PostDeveloper's Journal #6
Hello everyone.
I am still working on the same bar scene. Total postwork completed renders for that scene are now at 168. I redid the lighting on a number of the renders from last week, and most of them were one to three hour renders, so I lost a couple of days on that, but I am happy with the reworks.  ...
2022-08-07 06:13:04 +0000 UTC View PostDeveloper's Journal #5
Hey guys!
Since the release of the demo 26 days ago, I've split time between reworking parts of the demo, learning how to animate, writing script, creating still renders, and promoting the game. But this week I was able to spend most of my time on still renders. So, even though I was working on the bar scene...
2022-07-31 05:29:14 +0000 UTC View PostDeveloper's Journal #4
Hello Everybody. Work continues on the remainder of LDNA: Part One. I've spent a lot of time this week--far more than I wanted, actually--on animating. The animations still need some work, and so for the time being I'm refocusing on still renders so I don't fall behind.
The scene I'm currently working ...
2022-07-24 05:17:57 +0000 UTC View PostAndroid & 0.01
Today I finished an Android package for LDNA and also repackaged the Demo version for both PC and Mac as version 0.01. 0.01 has no additional content over the "Demo" file, but I did implement a large number of render fixes which I've previously mentioned. All files are now available for d...
2022-07-19 04:24:42 +0000 UTC View PostDeveloper's Journal #3
Work continues on Leaving DNA Part One. This week I faced a new frontier as I composed my first complex animation. The published version of the Demo had only one simple animation, which was basically a camera pan of Jamie. When planning this game I gave serious consideration to whether or not to include anim...
2022-07-17 01:43:43 +0000 UTC View PostDeveloper's Journal #2
Hello all. It's been almost one week since Leaving DNA was released. There are already 13 reviews on that one site, and three ratings on Itch, all positive. And with my Patreon up for only four days, there are already eight of you supporting me!
I expected to languish in obscurity for at least a couple...
2022-07-10 03:36:36 +0000 UTC View PostDeveloper's Journal #1
At the time I write this, I have no patrons and I'm basically talking to myself. Leaving DNA was released on [that one site] about two-and-a-half days ago, Itch last night, and now the Patreon page has been active for a couple of hours. So this is the beginning.
Up until about September of last year I had ne...
2022-07-06 01:46:13 +0000 UTC View Post











