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Weekly pomodoro report

crushstation post Weekly pomodoro report from patreon

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Target: 10 pomodoros
Achieved: 29 pomodoros

This week we developed moar Lifepath.  We:

  • Coded the university system into the g...

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Saturday pomodoro report

crushstation post Saturday pomodoro report from patreon

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-V

  • Finished designing all the Lifepath passages.

I finished the designs for the Analyst & Failed Operator Lifepath backgrounds to...

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Agent diversity survey #1

Please answer the survey to help Joint Task Force Neptune's HR department.

What is the nationality of your "canon" or favourite agent?

Note: this won't affect how much content we write for the nationalities; we're committed to supporting all featured nations equally.  We're just interested in which are popular, ...

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Thursday pomodoro report

crushstation post Thursday pomodoro report from patreon

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-V

  • Finished designing the Operator recruitment path.

I'm at my real work all day tomorrow (to say sorry for losing about twenty grand...

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Tuesday & Wednesday pomodoro report

crushstation post Tuesday & Wednesday pomodoro report from patreon

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-IX

  • Task organisation and designing Operator recruitment path.

I had lots of work in my real job over the past couple of days, but wa...

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Monday pomodoro report

crushstation post Monday pomodoro report from patreon

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-X

  • Coding university system into the game.

Finally got the university code implemented into the Lifepath. This was complex code, and ...

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1 Oct dev test version

crushstation post 1 Oct dev test version from patreon

I wanted to code some new university clique outfits into this version, but Victoria wasn't able to send me the Illustrator file in time for me to do the conversions.  Sneak peek above – what do you think?

This dev testing version has the working screens for each of the 4 years at university (and graduation), and a ...

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Weekly pomodoro report

crushstation post Weekly pomodoro report from patreon

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Target: 10 pomodoros
Achieved: 40 pomodoros

Today: 7 pomodoros

  • Finished coding the university system (Code R...

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Dev test version delayed until tomorrow

I was planning to get a dev test version out for Operators+ today with all the university functionality, but unfortunately I don't think it will be ready until tomorrow.  

All the university code is working now, but I also want to add some new artwork and content so the experience will be a bit more enjoy...

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Saturday pomodoro report

crushstation post Saturday pomodoro report from patreon

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-IX

  • Coding university system into the game.

The university romance system seems to be working now!  Tomorrow I'll do some testin...

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Thursday pomodoro report

crushstation post Thursday pomodoro report from patreon

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-VI

  • Coding university system into the game.

Fixed all of yesterday's problems.  There are some minor ones left (like the game mi...

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Wednesday pomodoro report

crushstation post Wednesday pomodoro report from patreon

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-VII

  • Coding university system into the game.

We nearly got all the university code working today, but it's not quite working enough f...

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Tuesday pomodoro report

crushstation post Tuesday pomodoro report from patreon

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-VIII

  • Finished designing the university system.

Each university year now offers player decisions on academic effort, part-time work, ...

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Weekly pomodoro report

crushstation post Weekly pomodoro report from patreon

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Target: 10 pomodoros
Achieved: 40 pomodoros

This week we developed moar Lifepath.  We added:

  • Added the option to pick your ag...

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23 Sep dev test version

Operators, here's this week's dev testing version!  Please be aware that this version is really rough beyond the last scene you saw last week – you should only run it if you're curious about how some new systems are being organised.  Otherwise, wait for next week's dev test version, which should...

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Saturday pomodoro report

crushstation post Saturday pomodoro report from patreon

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-VIII

  • Coded the "University Year 1" screen into the game.  (Code RPG System into the Game +2.5%)
  • Designed the "Lifepath Un...

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Friday pomodoro report

crushstation post Friday pomodoro report from patreon

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-VIII

  • Coded the "University Acceptance" screen into the game.  (Code RPG System into the Game +2.5%)
  • Designed the "Kink Vi...

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Bug fix version 1.3.6.5 (P) up

crushstation post Bug fix version 1.3.6.5 (P) up from patreon

Small (but important) update.  Our code walrus Hyneman fixed a critical bug that could grey out both options during the backstage casting couch scene, preventing you from continuing the game.

Get the free public version from Discord or the Patron-only versi...

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Progress update, an apology, and some good news.

crushstation post Progress update, an apology, and some good news. from patreon

You probably assumed I would already have done this, but today I drew a chart of all the screens that are needed to implement the Lifepath, and accurately assessed what percentage of the work is still remaining.

It turns out that my estimate of 86% was optimistic.  In fact, only 3...

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Monday pomodoro report

crushstation post Monday pomodoro report from patreon

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-VIII

  • Implementing Lifepath & S.U.R.P.S. into the main game code.  (Code RPG System into the Game +2%)

Specified so...

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Weekly pomodoro report

crushstation post Weekly pomodoro report from patreon

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Target: 10 pomodoros
Achieved: 30 pomodoros

This week we developed moar Lifepath.  We added:

  • Two unique outfits for the "age...

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16 Sep dev test version

Operators, here's this week's dev testing version!  This version now has:

  • New outfits for the "Alpha Female" and "Star Athlete" cliques.  (These cliques aren't available to all agents: to unlock Star Athlete, your agent needs Coördination 2+, to unlock Alpha Female she needs Attractiveness + Extraversion 2+).<...

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Catchup pomodoro report

crushstation post Catchup pomodoro report from patreon

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-XIV (10 today, 3 yesterday, 1 Tues)

  • Implementing Lifepath & S.U.R.P.S. into the main game code.  (Code RPG System into the Game +5%...

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Monday pomodoro report

crushstation post Monday pomodoro report from patreon

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-IV

  • Implementing Lifepath & S.U.R.P.S. into the main game code.  (Code RPG System into the Game +2%)

We started wor...

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Weekly pomodoro report

crushstation post Weekly pomodoro report from patreon

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Target: 10 pomodoros
Achieved: 39 pomodoros

This week we developed the Lifepath.  We added:

  • Age 16 avatar with tailored hair/...

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8 Sep dev test version

Operators, here's today's dev testing version!  This version now has a working skill roll (for U.S. & Canadian agents only) – the agent can attempt a cheerleader tryout.  If she's successful, you'll see her in a unique new outfit.  :-)

Please let me know your thoughts about how the sk...

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Saturday pomodoro report

crushstation post Saturday pomodoro report from patreon

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-IV

  • Implementing Lifepath & S.U.R.P.S. into the main game code.  (Code RPG System into the Game +5%)

I fixed a prob...

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Friday pomodoro report

crushstation post Friday pomodoro report from patreon

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-XI

  • Implementing Lifepath & S.U.R.P.S. into the main game code.  (Code RPG System into the Game +5%)

Moar Lifepath ...

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Thursday pomodoro report

crushstation post Thursday pomodoro report from patreon

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-VIII

  • Implementing Lifepath & S.U.R.P.S. into the main game code.  (Code RPG System into the Game +5%)

Moar Lifepat...

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Dev version release frequency

Hi, Operators!  Today's dev version is mostly logic and skill changes (and fixes to some bugs ID'd by Falloutbabe).  There isn't a huge amount of new content, so I made the decision not to waste your time with a dev version that might be disappointing.

I'm planning to do another dev release tomorrow, which should hav...

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